Re: Barret .50-Caliber anti-material rifle [message #218280 is a reply to message #217526] |
Sat, 09 September 2006 09:56 |
FynexFox
Messages: 138 Registered: May 2003
Karma: 0
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uh oh, big problems, I was testing the 3rd person modeled, its boned and all no worries, its in good shape, but when ever i play renegade, when I exit, It lokcs up windows and I gadda restart, if anyone knows how ti fix this, please tell me so I can continue working on this gun thingy.
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Re: Barret .50-Caliber anti-material rifle [message #218284 is a reply to message #217526] |
Sat, 09 September 2006 10:25 |
FynexFox
Messages: 138 Registered: May 2003
Karma: 0
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EDIT: NM renegade is working fine now
I got a present for ya!
Sizing isnt perfect yet, nor are hand positions, and it isnt textured as you can plainly see...but it does fire perfectly straight and as you can see it doesnt look to shitty ingame, cant wait till its textured:-), catch me on AIM merogrivian(sp)
Game doesnt lag either.
[Updated on: Sat, 09 September 2006 11:35] Report message to a moderator
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Re: Barret .50-Caliber anti-material rifle [message #242415 is a reply to message #217526] |
Wed, 31 January 2007 01:13 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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i would unwrap it, but i am amatuer and unreliable. probably forget entirely about it.
i dont think it needs to be smaller, but the stand needs to be tilted a little back.
i dout its possible, but could you replace the bones for crouching with prone in your mod?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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