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Re: Detecting when gameplay stops pending [message #241606 is a reply to message #241599] Sat, 27 January 2007 16:51 Go to previous messageGo to previous message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma:
General (2 Stars)

If ssaow server:

if (Is_Gameplay_Permitted())
{
std::string gameplay;
StrFormat2(gameplay,"Gameplay is permitted");
FDSMessage(gameplay,"_GENERAL");
}


that would work i think and also log it in ssaowlog.


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