Mutation Mod for Renegade [message #239258] |
Mon, 15 January 2007 10:35 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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I'm making a mutation mod for Renegade. Its going to be set up so that if you are killed by the enemy you change teams to nod. At the start of the game there will be one solder on Nod and the rest will be on GDI. Once there is only one soldier left on GDI the game will end and he is the winner. The buildings on GDI will be invincible and GDI will not have base defenses, nod will have an obelisk that will only shoot at vehicles. There are only two problems with this mod, 1 its going to be a .pkg file (which some people really don't like, some it doesn't matter so it won't be a problem for them). And 2 its going to need a multi scripts loader (Hopefully jonwil will include it in his next scripts package). I'm trying to decide what the nod soldier should start as Visceroid, Acolyte, Initiate, Templar, Petrova, or Raveshaw. After the first nod soldier the selection will be random, but if you guys wouldn't mind saying what soldier the first nod soldier should start as it would be helpful.
[Updated on: Mon, 15 January 2007 10:59] Report message to a moderator
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Re: Mutation Mod for Renegade [message #239337 is a reply to message #239258] |
Tue, 16 January 2007 01:05 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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You should make it a server side mod.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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Re: Mutation Mod for Renegade [message #239441 is a reply to message #239350] |
Tue, 16 January 2007 11:57 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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After careful thought and consideration, I have decided to step down, and allow Nightma12, to take the spotlight, mainly because I thought how immensely overjoyed I would be (sarcasm) if some one else also started making a mod like one of mine. Plus two mutation servers sharing the community would only get half of the people one would (obviously, unless they were always full). And finally I already have three mods I am working on, and they (L.O.R. and Renitbusters) don't get worked on very often, so I have no need to split my time up over four mods nothing would get done. But keep giving suggestions; they will help make it better and it will make it more fun for everyone. But if after his mods release there are enough people who would want a slightly different mod, I am keeping the scripts and what I have done so far, so it wouldn't take long for me to release.
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