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Re: My new project [message #238512 is a reply to message #236831] Wed, 10 January 2007 20:52 Go to previous message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
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General (1 Star)
Can anyone explain how reflections work? And how to set up the "best" looking ones? How does it use the reflection map? Is it just like a regular texture but only shows it on camera angles? Light angles? combination of both?

Or is it show different parts of the texture depending where your looking? I really can't understand how to use them without them looking like crap.

Anyways update on the map, competently redone the terrain, GDI base is now at the top of a terraced hill, with roads running east to west, north to south, buildings filling most the empty spots, NOD base is in a lower "park" area, trees, small pond and stream maybe, map is also smaller in size, but still rather large. Main focus will be urban combat.
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