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how do i put this in ma script.dll [message #237578] Sat, 06 January 2007 10:42 Go to next message
klote2314 is currently offline  klote2314
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hey i got this new mod for ma server only i gotta put it in ma script.dll file hod do i do that its text only so i cant copy paste the mod notepad wont work


MESS WITH MA CLAN MESS WITH ME U.....

lol
Re: how do i put this in ma script.dll [message #237603 is a reply to message #237578] Sat, 06 January 2007 14:21 Go to previous messageGo to next message
Cat998
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?

When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
Re: how do i put this in ma script.dll [message #237604 is a reply to message #237603] Sat, 06 January 2007 14:22 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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Cat998 wrote on Sat, 06 January 2007 15:21

?



Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: how do i put this in ma script.dll [message #237610 is a reply to message #237578] Sat, 06 January 2007 14:55 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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He doesn't natively speak english, he's dutch. If you take like 5 extra seconds to read it's understandable.
Re: how do i put this in ma script.dll [message #237613 is a reply to message #237578] Sat, 06 January 2007 15:01 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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what kind of 'mod' needs to go in scripts.dll ?

http://steamsignature.com/card/1/76561197975867233.png
Re: how do i put this in ma script.dll [message #237614 is a reply to message #237578] Sat, 06 January 2007 15:03 Go to previous messageGo to next message
Zion is currently offline  Zion
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I've seen the text document he's got and basically it will listen for "!build turret" and build the turret where the player is. Unfortunately, my knowledge in C++ is insufficient to help him.
Re: how do i put this in ma script.dll [message #237633 is a reply to message #237578] Sat, 06 January 2007 15:57 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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surely the person who made the scripts will have released it as a plain .dll file? He has obviously got the source code instead of the actual scripts somehow...

http://steamsignature.com/card/1/76561197975867233.png
Re: how do i put this in ma script.dll [message #237648 is a reply to message #237578] Sat, 06 January 2007 17:56 Go to previous messageGo to next message
Zion is currently offline  Zion
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I believe the person who made the scrips is Kamuix, i told klote to ask him for it but he kept pestering me to compile them...

[Updated on: Sat, 06 January 2007 17:57]

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Re: how do i put this in ma script.dll [message #237792 is a reply to message #237578] Sun, 07 January 2007 09:33 Go to previous messageGo to next message
klote2314 is currently offline  klote2314
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well i do not know how to contact kamuix as i have never spoke to him i got this mod from cdcyborg and he doesnt know whot to do with it right now im asking nightma12 to help me hopefully he can help here is the text mod
i got



else if (stricmp(Msg2,"!Build Turret") == 0) {
Vector3 spawn_position;
float cost = 600.0f;
char message[256];
t = 0;
GameObject *obj = Get_GameObj(ID);
if (Get_Object_Type(obj) == 0) {
if (cost <= Get_Money(ID)) {
Vector3 Pos = Commands->Get_Position(obj);
Pos.Z += 0;
Commands->Disable_Physical_Collisions(Commands->Create_Object("Nod_Turret_MP_Improved ",Pos));
Commands->Give_Money(obj,cost*-1.0f,false); //Commands->Apply_Damage(obj,99999,"Death",false); //Was this here to stop the player from getting stuck in the guard tower? disabling collisions on the guard tower is a better solution.
sprintf(message,"msg [KB] Player %s Has deployed a Nod Turret",Get_Player_Name_By_ID(ID));
Console_Input(message);
}
else if (cost > Get_Money(ID)) {
sprintf(message2,"ppage %d Sorry, the Nod Turret $600",ID);
Console_Input(message2);
}
else if (Get_Object_Type(obj) == 0) {
sprintf(message2,"ppage %d Test",ID);
Console_Input(message2);
}
}

i hope u can explain me whut to do with it >.<


MESS WITH MA CLAN MESS WITH ME U.....

lol
Re: how do i put this in ma script.dll [message #237801 is a reply to message #237578] Sun, 07 January 2007 10:36 Go to previous messageGo to next message
Zion is currently offline  Zion
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Lee doesn't know C++ so there's no point giving it to him.
Re: how do i put this in ma script.dll [message #237843 is a reply to message #237578] Sun, 07 January 2007 16:50 Go to previous messageGo to next message
sycar is currently offline  sycar
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What version of scripts.dll do you want it built into and I'll do it for you. I can't do 3.0 or 3.1 at the moment as i only have VS.net. Haven't upgraded yet, but anything before that or SSAOW i can compile into it for you.
Re: how do i put this in ma script.dll [message #237850 is a reply to message #237843] Sun, 07 January 2007 17:44 Go to previous messageGo to next message
klote2314 is currently offline  klote2314
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the ssaow 1 pleas thank u verry mutch btw i really wanted that mod ^-^

MESS WITH MA CLAN MESS WITH ME U.....

lol
Re: how do i put this in ma script.dll [message #237851 is a reply to message #237578] Sun, 07 January 2007 17:46 Go to previous messageGo to next message
SeargentSarg is currently offline  SeargentSarg
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Lmfao. Still in that gay clan klote?

Re: how do i put this in ma script.dll [message #237856 is a reply to message #237578] Sun, 07 January 2007 18:48 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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That's not even my code lols, You can contact me at Obelisklaser@hotmail.com. if you did not get that code from WD i don't know where you got it....But than again I probably just forgot something I gave away awhile ago
Re: how do i put this in ma script.dll [message #237897 is a reply to message #237578] Mon, 08 January 2007 01:07 Go to previous messageGo to next message
Zion is currently offline  Zion
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Kam, don't capitalize your e-mail address, it'll make it incorrect (unless you're hoping to do that Wink)

He got the script from cdcyborg, but i thought he got it from you, my mistake.
Re: how do i put this in ma script.dll [message #237949 is a reply to message #237578] Mon, 08 January 2007 04:41 Go to previous messageGo to next message
klote2314 is currently offline  klote2314
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kam lol that code is urs cdcyborg got it from u a looong time ago

and no im not in a clan any more


MESS WITH MA CLAN MESS WITH ME U.....

lol
Re: how do i put this in ma script.dll [message #237986 is a reply to message #237578] Mon, 08 January 2007 09:03 Go to previous messageGo to next message
jnz is currently offline  jnz
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here ya go, i can't test it because i don't have renegade atm. its SSAOW ported to scripts 3.2 with your turret program in it Very Happy


If you want the sources i will send them to you. i didn't want tp put them in this zip because it would make it messy.

to build a turret you need 600 cred and you need to type "!Build Turret" (case sensitive)

[Updated on: Mon, 08 January 2007 09:04]

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Re: how do i put this in ma script.dll [message #238008 is a reply to message #237578] Mon, 08 January 2007 10:32 Go to previous messageGo to next message
klote2314 is currently offline  klote2314
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ma fds wont start any more after i installed the stuff u gave me it says cant finde shaders.dll and i trayed to change shaders.sdb into dll but then it says some thing with a path to some where any ways its not workin and bhs.dll wont load whuts wrong??

MESS WITH MA CLAN MESS WITH ME U.....

lol
Re: how do i put this in ma script.dll [message #238010 is a reply to message #237986] Mon, 08 January 2007 10:35 Go to previous messageGo to next message
Cat998
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gamemodding wrote on Mon, 08 January 2007 17:03

here ya go, i can't test it because i don't have renegade atm. its SSAOW ported to scripts 3.2 with your turret program in it Very Happy


If you want the sources i will send them to you. i didn't want tp put them in this zip because it would make it messy.

to build a turret you need 600 cred and you need to type "!Build Turret" (case sensitive)


Scripts 3.2 ? Surprised
remember it's SSAOW, not SSAO


When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
Re: how do i put this in ma script.dll [message #238058 is a reply to message #237578] Mon, 08 January 2007 13:47 Go to previous messageGo to next message
jnz is currently offline  jnz
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heh, lol... i was in a rush, i was late for school hehe. yes its scripts 3.2, been needing SSAOW in it for the Seye.

and im sorry, i forgot to put shaders.dll in the zip. just unzip, and place all the files in your FDS folder.
Re: how do i put this in ma script.dll [message #238065 is a reply to message #237578] Mon, 08 January 2007 14:29 Go to previous messageGo to next message
klote2314 is currently offline  klote2314
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i think u missed another file i have the same error now but this time for the file d3dx9_30.dll is this normal??

MESS WITH MA CLAN MESS WITH ME U.....

lol
Re: how do i put this in ma script.dll [message #238071 is a reply to message #237578] Mon, 08 January 2007 14:46 Go to previous messageGo to next message
jnz is currently offline  jnz
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you need to install direct X. not me this time Razz

http://www.dll-files.com/dllindex/dll-files.shtml?d3dx9_30


put this dll in the same dir as scripts.dll it should work fine then.
Re: how do i put this in ma script.dll [message #238076 is a reply to message #237578] Mon, 08 January 2007 14:56 Go to previous messageGo to next message
klote2314 is currently offline  klote2314
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mehh the server keeps reboooting lol whots wrong this time -_-:

gamemodder can u send me ur msn so we can talk live on there


MESS WITH MA CLAN MESS WITH ME U.....

lol

[Updated on: Mon, 08 January 2007 14:58]

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Re: how do i put this in ma script.dll [message #262997 is a reply to message #237986] Mon, 04 June 2007 02:11 Go to previous message
wittebolx is currently offline  wittebolx
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i have the same problem with scripts3.2_SSAOW_turrets

the server keeps restarting? how do i fixed that?


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