Visible occupants? [message #237465] |
Fri, 05 January 2007 17:40 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Anybody know where I can find a tutorial on visible occupants? I tried searching the forums but I don't see any topic on it, but I know there is a guide out there somewhere.
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Re: Visible occupants? [message #237501 is a reply to message #237465] |
Sat, 06 January 2007 00:18 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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I'll look into it, I couldn't find the scripts to use which is why I never finished the buggy.
I'm pretty sure there is a script to attach on the vehicle and every character, then you need a base skeleton pose. I wanted to try and make something that would react to the steering wheel turning, I couldn't think of anything without writing new scripts.
[Updated on: Sat, 06 January 2007 00:20] Report message to a moderator
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Re: Visible occupants? [message #237552 is a reply to message #237465] |
Sat, 06 January 2007 07:15 |
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Zion
Messages: 2722 Registered: April 2006
Karma: 1
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General (2 Stars) |
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If you mean by visible vehicle occupants, you can do that in LE. It'll require an objects.ddb file but it can be done.
Hmm, now that i've re-read the topic i think i understand. Maybe you can go to APB's forums and ask how they done it for their jeep.
[Updated on: Sat, 06 January 2007 07:17] Report message to a moderator
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Re: Visible occupants? [message #237560 is a reply to message #237552] |
Sat, 06 January 2007 08:32 |
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Jerad2142
Messages: 3812 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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EXdeath wrote on Sat, 06 January 2007 00:18 | I'll look into it, I couldn't find the scripts to use which is why I never finished the buggy.
I'm pretty sure there is a script to attach on the vehicle and every character, then you need a base skeleton pose. I wanted to try and make something that would react to the steering wheel turning, I couldn't think of anything without writing new scripts.
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You are correct, you will have to put the script "JFW_Per_Preset_Visible_Person_In_Vehicle", for the param put the bone the charter preset will be attached to and the custom that will be sent to the charter when he gets in.
Then you have to attach the script "JFW_Visible_Person_Settings" to every charter that can get in the vehicle. Then in the params use the custom defined earlier, model name, then the name of the animation, 0,0,-1,0. Make sure the animation is long or else when the vehicle gets on certain angles the charter does weird stuff.
And yes you would have to make a new script to make the charter react with the steering wheel.
Visit Jerad's deer sweat shop
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Re: Visible occupants? [message #237587 is a reply to message #237465] |
Sat, 06 January 2007 12:26 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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The thing is, I've never done any scripting in Renegade before, so if there was a tutorial on this whole topic it'd make it easy.
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Re: Visible occupants? [message #237609 is a reply to message #237465] |
Sat, 06 January 2007 14:53 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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There are help files in the scripts, but they are huge, and hard to find what your looking for
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