Choosing Spawn Points... [message #237383] |
Fri, 05 January 2007 03:53 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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I don't know if this is possible but maybe a script could be created to allow players to choose their spawn points from enabled spawners. An image of the map could be loaded into a dialog box and markers can be placed over the image where the spawn points are. This could help with maps like Roleplay 2 and any many others.
nopol10=Nopol=nopol(GSA)
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Re: Choosing Spawn Points... [message #237460 is a reply to message #237383] |
Fri, 05 January 2007 16:59 |
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Renx
Messages: 2321 Registered: April 2003 Location: Canada
Karma: 0
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General (2 Stars) Category Moderator |
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I'm sure it's entirely possible. What would be even easier is to just have have a dialog appear with a button for each building, and you click the button that corresponds to the building you'd like to spawn in. Or have all players spawn in some set place, then clicking the button warps them to the building.
~Canucck
[Updated on: Fri, 05 January 2007 17:00] Report message to a moderator
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Re: Choosing Spawn Points... [message #238535 is a reply to message #237383] |
Thu, 11 January 2007 00:52 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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i am guessing shooting a certain place on a wall (set up with script zones) would be easier.
you dont need a new script, just make each team spawrn in their own room and have teleporters one one side marked with images.
by memory there is a teleport script that teleports people to more than one place incase 2 people teleport at once and get stuck, or dont move until another person gets stuck going through the same teleporter.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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