Re: Pistol mod request [message #235387 is a reply to message #235369] |
Fri, 22 December 2006 01:50 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
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General (1 Star) |
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I think that's a Nod Soldier who's standing on the Tiberium Field getting owned by tiberium
nopol10=Nopol=nopol(GSA)
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Re: Pistol mod request [message #235402 is a reply to message #233996] |
Fri, 22 December 2006 06:14 |
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Spyder
Messages: 1070 Registered: March 2006
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General (1 Star) |
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Great news! I made the pistol fully working now, it has reload animations that actually work . It has a backmodel, a 3rd person model and a First person model with the right handpostitions! Please thank me for this!
[Updated on: Fri, 22 December 2006 06:18] Report message to a moderator
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Re: Pistol mod request [message #235412 is a reply to message #233996] |
Fri, 22 December 2006 07:49 |
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Slave
Messages: 607 Registered: December 2006
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Colonel |
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Cool, thanks for your hard work.
Here are some things i noticed that could need a fix...
1. The scaling is different, but it's not directly bad. Everyone likes a bigger gun, right?
2. The clip has some inverted polygons, you can see through it.
3. The clip stays at its place during reload, another clone moves
4. It has no muzzle flashes
5. The backmodel seems to float at the right shoulder
6. It uses a different skin when the standard pistol skin is exactly the same one, it also has the textures for the roll cage, saves everyone 1 mb.
7. Same for the weapon clip skin
8. The empty shells seem to shoot out of the front in 3rd person.
9. The reload animation also has the model included, it only needs the animation data.
Please dont see this list as flaming, but rather as constructive tips to get it perfect.
Also i have a question, wich i shortly meantioned earlier.
Wouldnt it be easier to import the existing pistol model we all have, and then copy paste the rollcage, to that one? Maybe this would also allow it to use the already existing animations, skins and settings. But im not sure, just my theory...
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Re: Pistol mod request [message #235413 is a reply to message #233996] |
Fri, 22 December 2006 07:52 |
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Spyder
Messages: 1070 Registered: March 2006
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General (1 Star) |
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I guess you didn't download the new zip archive I posted? It has the backmodel fix and the handposition fix. The muzzleflash doesn't seem to work, though it's implented. The fire animation isn't made yet and I ain't thinking of doing that. Maybe i'll make that later, but don't guess for it.
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Re: Pistol mod request [message #235504 is a reply to message #233996] |
Fri, 22 December 2006 17:47 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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works fine with me now.
you probably didn't check replace when extracting. that is if you downloaded the earlier version.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Pistol mod request [message #235505 is a reply to message #233996] |
Fri, 22 December 2006 17:48 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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another find of that image, it says money instead of credits
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Pistol mod request [message #236531 is a reply to message #235745] |
Sun, 31 December 2006 10:15 |
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Canadacdn
Messages: 1830 Registered: September 2005 Location: Temple of Nod
Karma: 0
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General (1 Star) PLECOS MASTER |
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Slave wrote on Mon, 25 December 2006 07:27 | already did, no good...
the pistol i found is actually used ingame, during a live cinematic.
the pistol you are referring to is pre-recorded.
but like always, i might be wrong
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Yes, but most pre-recorded stuff was done in the Renegade engine, and there are already other files lying around from the videos, so there is a good chance that pistol is in one of them.
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