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Re: APB: TOZ-194 [message #235501 is a reply to message #235352] |
Fri, 22 December 2006 17:14 |
Chronojam
Messages: 688 Registered: March 2003
Karma: 0
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Colonel |
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The APB testers already are using the weapon with the stats alone, but this will probably be included in the next big internal build.
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Re: APB: TOZ-194 [message #235766 is a reply to message #235352] |
Mon, 25 December 2006 12:45 |
_ToXiN_
Messages: 60 Registered: November 2003
Karma: 0
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Recruit |
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The shotgun is not there simply to 'fill empty buy slots'. Possibly upsetting the balance of the game, just to do that, would be quite idiotic. No.
The Soviet commissars and Allied sergeants will be there to fill an Anti-Infantry role, not simply fill and empty buy slot, infact from what I've heard they will not be free units. So your assumption that they're only there to fill and empty slot is quite incorrect.
No, they're there to fill the purely anti-infantry role, something that is needed for the further balance of the gameplay. Just like there werent snipers in Red Alert, there are in APB, for the sake of balance and gameplay.
Oh and as for being in RA? There's a few cutscenes showing off troops with shotgun.
"I am Jack's smirking revenge."
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Re: APB: TOZ-194 [message #235769 is a reply to message #235766] |
Mon, 25 December 2006 13:09 |
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Jerad2142
Messages: 3809 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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_ToXiN_ wrote on Mon, 25 December 2006 12:45 |
The Soviet commissars and Allied sergeants will be there to fill an Anti-Infantry role, not simply fill and empty buy slot, infact from what I've heard they will not be free units. So your assumption that they're only there to fill and empty slot is quite incorrect.
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Slot 9 is empty on both teams.
_ToXiN_ wrote on Mon, 25 December 2006 12:45 |
No, they're there to fill the purely anti-infantry role, something that is needed for the further balance of the gameplay.
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It would be balancing if the allies had a shot gun and the soviets did not, and the officer and flame trooper are pretty good anti infantry.
_ToXiN_ wrote on Mon, 25 December 2006 12:45 |
Just like there werent snipers in Red Alert, there are in APB, for the sake of balance and gameplay.
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Just add to gameplay. If both teams did not have snipers it would still be balanced.
_ToXiN_ wrote on Mon, 25 December 2006 12:45 |
Oh and as for being in RA? There's a few cutscenes showing off troops with shotgun.
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There are planes in RA and they still have not added those in, and they are actually in the game, and the movies to.
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[Updated on: Mon, 25 December 2006 13:16] Report message to a moderator
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Re: APB: TOZ-194 [message #235841 is a reply to message #235352] |
Tue, 26 December 2006 02:44 |
idebo
Messages: 390 Registered: October 2004 Location: Netherlands
Karma: 0
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Commander |
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You could see shotguns in the movies between missions. Also in some trailer, where Tanya destroyed some facility.
So it is true to RA and it's not to fill up some slots.
[Updated on: Tue, 26 December 2006 02:45] Report message to a moderator
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Re: APB: TOZ-194 [message #235849 is a reply to message #235842] |
Tue, 26 December 2006 06:33 |
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Jerad Gray wrote on Tue, 26 December 2006 04:49 | Still no planes which are INGAME, but ya it would make more sense to spend your time and energy on adding in a weapon that is seen in 1 movie.
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When did we ever say that we weren't going to add planes to the mod? Never? Because if we had said that, then what you're trying to argue wouldn't actually be completely irrelevant. They're already modeled and textured and planned, they just need to be animated and scripted to be beacon activated airstrikes.
And if you haven't noticed, we have a team working on the mod, as in more then one person doing more then one thing, having a (new) person texture a weapon in no way affects the progress of a couple vehicles being animated/scripted/etc.
And there were several movies in RA that showed the shotgun, not just one.
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