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Water? [message #233189] Wed, 06 December 2006 17:05 Go to next message
c0vert7 is currently offline  c0vert7
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Ok im not sure if this is possible but I would really like to do this. I want to make water that when your in it the water will be all around you and you will be in pretty much more realist water. I want my water to look as if u you were to jump into a pool right now in real life and tell me wat u see. If u understand wat I meant. Not just so u can see the top of the water, I want the whole river in my map when u go through to see a transparent water u can see through yet more realistic. Just doesnt look right having bubbles float to a surface and u dont see any water other than the top of the river.
Re: Water? [message #233200 is a reply to message #233189] Wed, 06 December 2006 18:41 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Use the RA_Underwater_OnCustom script together with RA_Underwater_Zone. It's APB style water.

nopol10=Nopol=nopol(GSA)

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[Updated on: Wed, 06 December 2006 18:42]

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Re: Water? [message #233201 is a reply to message #233200] Wed, 06 December 2006 19:17 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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And using the script zones you can make it splash when you enter it.

Re: Water? [message #233203 is a reply to message #233189] Wed, 06 December 2006 20:49 Go to previous messageGo to next message
c0vert7 is currently offline  c0vert7
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Well I have never look at APB yet so anyone mind taking an ss of what it will look like?
Re: Water? [message #233209 is a reply to message #233203] Thu, 07 December 2006 00:26 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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No splashes but nice tint:
index.php?t=getfile&id=2120&private=0

How do you make it splash?


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: Water? [message #233216 is a reply to message #233189] Thu, 07 December 2006 01:55 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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make an explosion anim, and script it to play the anim where the player is located when they enter a scriptzone. no idea what scripts to use tho.

"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

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Unless they are girls, I am not going to bone them.
Re: Water? [message #233257 is a reply to message #233216] Thu, 07 December 2006 13:48 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Attach the script "JFW_Blow_Up_On_Enter" to the script zone, you will have to make your own explosion preset with the water effect though.

Re: Water? [message #233262 is a reply to message #233216] Thu, 07 December 2006 14:35 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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crazfulla wrote on Thu, 07 December 2006 02:55

make an explosion anim, and script it to play the anim where the player is located when they enter a scriptzone. no idea what scripts to use tho.



Use the ion thingy affect.
Re: Water? [message #233283 is a reply to message #233262] Thu, 07 December 2006 18:35 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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The Ion effect is a bit too huge. I mean would you like it if you jumped into the sea and then have this bigass explosion when you are only that small? It would also lag the game if everyone just jumped into the water at the same time.

nopol10=Nopol=nopol(GSA)

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Re: Water? [message #233291 is a reply to message #233283] Thu, 07 December 2006 20:48 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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not to mention all the ions and stuff surging through the water Rocked Over
Re: Water? [message #233305 is a reply to message #233291] Fri, 08 December 2006 00:12 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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And don't forget the sound and that it would kill you.

Re: Water? [message #233317 is a reply to message #233305] Fri, 08 December 2006 01:51 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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You can temp the explosion and change the damage to 0 in the explosion thing but it's still not a good idea.

nopol10=Nopol=nopol(GSA)

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Re: Water? [message #233332 is a reply to message #233317] Fri, 08 December 2006 09:23 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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My point was that no matter what that you would have to make a new explosion, or at least modify an old one.

[Updated on: Fri, 08 December 2006 09:24]

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Re: Water? [message #235676 is a reply to message #233189] Sun, 24 December 2006 09:10 Go to previous messageGo to next message
c0vert7 is currently offline  c0vert7
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Well I did wat u guys said but it didnt work... What do I set teh scripts at? And I just make a big scriptszone over the lake right? and attach the scripts. I need the under water look and to make it regenerate your health about 5 hp every like 2 seconds.
Re: Water? [message #235688 is a reply to message #235676] Sun, 24 December 2006 13:44 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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I never used it, but wouldn't you make the script zone the entire under water... and not over the water..
Re: Water? [message #235711 is a reply to message #235688] Sun, 24 December 2006 16:32 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Attach RA_Underwater_Zone to the Zone which encompasses the whole sea (meaning underwater too). You shouldn't need to change the parameters. Attach RA_Underwater_OnCustom to the soldier (not spawner or anything else) which will be able to experience the water effect. This also means that a soldier with this script attached will die immediately upon contact with the surface of the zone instead of falling all the way and dying because of fall damage. If you exit a vehicle while inside the zone, you won't die (unless you fall too much).

nopol10=Nopol=nopol(GSA)

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Re: Water? [message #235713 is a reply to message #233189] Sun, 24 December 2006 17:09 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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How would I be able to make infantry go underwater without dying, but still getting the water effect?
Re: Water? [message #235720 is a reply to message #235713] Sun, 24 December 2006 19:17 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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JFW_Set_Screen_Fade scripts.

Re: Water? [message #235725 is a reply to message #233189] Sun, 24 December 2006 22:09 Go to previous message
Canadacdn is currently offline  Canadacdn
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Ah, thanks. Rocked Over
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