Scripts.dll 3.1 is out. [message #235240] |
Thu, 21 December 2006 07:50 |
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Scripts.dll 3.1 is out.
Get it from http://www.sourceforge.net/projects/rentools/
Complete changelog:
Added code to only load post process shaders if the graphics card supports the right shader version
Added new post process shader for monochrome effect
Added new post process shader for invert effect
Change postproccess to postprocess throughout the code
Improvements to post process shaders (including fixes for the square sun halo/lens flare effect)
Bumped version up to 3.1
A bug fix to *DataSafeClass::Set to make it actually work
Improvements to SimpleDynVecClass
Documented the fields in OBBoxClass
Added a band-aid fix to solve the cinematic sniper issue, a proper fix is still being worked on
Added scripts to send shader customs to shaders.dll triggering on:
Zone entry and exit (send to the player who entered/exited the zone)
Vehicle entry and exit (send to the player who entered/edited the vehicle)
Player creation/spawn/character purchase (send to the player who just bought the character/spawned/whatever)
Poke (send to the player who poked the object)
A script JFW_Sell_Zone. When this zone is entered by a vehicle of the matching team, the driver hears a sound and has a keyhook attached to them. If the vehicle leaves the zone, the keyhook is removed. If the keyhook is pressed, the person who was the driver at the time the vehicle entered the zone gets 50% of its cost (read from the PT data), anyone inside the vehicle is ejected and then it is destroyed.
A script JFW_Resize_Zone which takes an x,y,z size and a z rotation angle and when its created, resizes the script zone its attached to. The size specifies how far on each side of the centerpoint the zone should go and the angle specifies the rotation about the z axis for the object.
A major bug fix to the ExpVehFac scripts that could cause the server to crash.
Improvements to the shader state manager
Code to handle scope changes in shaders
Fixed the RenAlert repair script so that it can repair the mobile gap generator.
Fixed a bug with the Display_Security_Dialog engine call that could cause the client to crash.
Fixed a bug with the nickname exploit fixes that could cause a crash and another bug with the fixes that could cause players who join a server, leave the server and rejoin with the same nickname to be kicked out by mistake.
Also fixed bugs where the pinfo and id console commands would display player data for a player who isnt in the server (the same one causing the accidential kickouts mentioned above)
Fixed a big bug to do with the new shaders that can cause graphical glitching (such as disappearing or glitching bullet holes) for people with ATI graphics cards.
Added vsync support. This defaults to on but can be turned off via the bhs.dll config dialog.
Added code to the sidebar so that if the power plant is down and DisableCostMultiplier=yes has not been added to hud.ini, the costs displayed on the sidebar will correctly reflect the 2x cost multiplier.
Added code to disable the display of "The Version of player 1 is 3.0" dispays for the client, they now only happen on the FDS.
Added some code to prevent crashes in d3d9 if something is accidently Release()ed too many times.
Fixed a bug where the shader version was being incorrectly detected by bhs.dll causing shaders.dll to be loaded for people with cards it shouldnt be being loaded on.
note that the normal map shader fixes and anti-aliasing did not make 3.1 due to time constraints. They will be fixed for 3.2
Note that I am going away for xmas starting friday afternoon and getting back after new years.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Scripts.dll 3.1 is out. [message #235256 is a reply to message #235240] |
Thu, 21 December 2006 08:56 |
JasonKnight
Messages: 117 Registered: September 2006
Karma: 0
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Recruit |
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Ok, i tested the scripots 3.0 just this morning.
downloaded Scripts 3.1
Deleated the original 4 3.0 scripts
installed the new 4
Reneagade wont start up.
ahh...
"Leave well enough alone..." where can I get the 2.9.2 (i belie thats the version number) again... these new ones are WAY too buggy.
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Re: Scripts.dll 3.1 is out. [message #235259 is a reply to message #235240] |
Thu, 21 December 2006 09:08 |
JasonKnight
Messages: 117 Registered: September 2006
Karma: 0
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Recruit |
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nope, never mind,
(got my own thanks )
anyway, the problem was on my end for it not starting up, not the scripts...
(was playing an old windows game last night on my Win2kPro machine. and to run the game i had to turn DirectDraw, Direct 3d off
yea go ahead and laugh, anyway, testing it now...
everything works fine, i see the shells now... (idk what that was all about)
only problem is that there are sounds missing in the story game. an example is when you get brought into the battle, you dont hear anything until your feet touch the ground. some more are the rocket launchers, but in skirmish and online play i can still hear them.
idk.. just seems a bit touchy.
[Updated on: Thu, 21 December 2006 09:23] Report message to a moderator
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Re: Scripts.dll 3.1 is out. [message #235278 is a reply to message #235277] |
Thu, 21 December 2006 12:53 |
Caveman
Messages: 2476 Registered: July 2005 Location: Wales, UK
Karma: 0
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General (2 Stars) |
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I just installed 3.1 and the texture on glacier_flying for the bar is dodgy.
Edit: I just joined my dedi server and I played. I alt tabbed to use mIRC once I tabbed back it it crashed (Renegade)
I'm not to sure which files you want me to upload
Edit again:
Whenever I leave game properly, renegade crashes with that send error crap.
CarrierII wrote | BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ
Please don't make me type something like that again, not using puntuation is annoying.
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[Updated on: Thu, 21 December 2006 12:59] Report message to a moderator
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Re: Scripts.dll 3.1 is out. [message #235310 is a reply to message #235240] |
Thu, 21 December 2006 17:47 |
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Dowload the latest version of direct X (google it)
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: Scripts.dll 3.1 is out. [message #235319 is a reply to message #235318] |
Thu, 21 December 2006 18:39 |
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cmatt42
Messages: 2057 Registered: July 2004
Karma: 0
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General (2 Stars) |
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CarrierII wrote on Thu, 21 December 2006 19:37 | I also have flickering bullet holes, I'm on an... ATI card. Connection found... someone on an Nvidea card tell us if these scripts fix that.
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Saberhawk and I are currently working on this together, hang tight.
GunKataGaming.net
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Re: Scripts.dll 3.1 is out. [message #235397 is a reply to message #235240] |
Fri, 22 December 2006 05:08 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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I haven't noticed any bugs yet that are anything compared to what the game had before this release. The only single bug i have noticed is with the "dazzle" type lights, and only certain ones are bugging out. Other then that im having alot of fun playing ren with the highest detail possible and still decent fps overall.
I love the details. Was playing with AA and AF at full and 3.1 of course.
[Updated on: Fri, 22 December 2006 05:13] Report message to a moderator
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Re: Scripts.dll 3.1 is out. [message #235410 is a reply to message #235397] |
Fri, 22 December 2006 07:40 |
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Jerad2142
Messages: 3811 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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I've always wanted Renegade to have reflections, about 6 days ago I saw this:
PaRaDoX wrote on Sat, 16 December 2006 21:10 |
_ToXiN_ wrote on Sat, 16 December 2006 18:08 | I haven't heard of other people having this issue, well not so much an issue, but just a bug... (Honestly, it looks sort of cool ingame.)
On the map RA_HostileWaters_1 when I'm in a submarine and when I get the camera at certain angles, it gives me a ghost image of the submarine and the map around it. Like so:
I can recreate it in LAN, but I can't make it happen on RA_shallowgrave, so I think it's something to do with the map (combination of fog and the water effect, perhaps)
I've got an nVidia Geforce 7800 GTX and I have the latest drivers installed.
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That is a post possessing error. disable it and it'll work right.
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And I thought if thats only an error with some work I wounder if it could be possible to turn it into a reflection (a lot of work)! I really don't know how Renegade's 3D engine works so I would have no clue.
Although bump mapping is completely possible, what you would do is set it up to use a texture as its base texture (like a picture of a wall or some thing) and then you would have the texture that would cause the bump effect (this is done in RenX, for making a object that has one of those cloak effects)! Then you would save it, now here is the interesting part, with some scripting from Jonwil he could make a script to take a picture of the screen every few seconds. The screen shot would be saved as the name of the base texture (I have noticed that if you put a new texture into the game data directory it will update the texture in game), therefore giving you one of those bump map cloak effects.
Visit Jerad's deer sweat shop
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