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Scripts.dll 3.1 is out. [message #235240] Thu, 21 December 2006 07:50 Go to next message
jonwil is currently offline  jonwil
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Scripts.dll 3.1 is out.
Get it from http://www.sourceforge.net/projects/rentools/

Complete changelog:
Added code to only load post process shaders if the graphics card supports the right shader version
Added new post process shader for monochrome effect
Added new post process shader for invert effect
Change postproccess to postprocess throughout the code
Improvements to post process shaders (including fixes for the square sun halo/lens flare effect)
Bumped version up to 3.1
A bug fix to *DataSafeClass::Set to make it actually work
Improvements to SimpleDynVecClass
Documented the fields in OBBoxClass
Added a band-aid fix to solve the cinematic sniper issue, a proper fix is still being worked on
Added scripts to send shader customs to shaders.dll triggering on:
Zone entry and exit (send to the player who entered/exited the zone)
Vehicle entry and exit (send to the player who entered/edited the vehicle)
Player creation/spawn/character purchase (send to the player who just bought the character/spawned/whatever)
Poke (send to the player who poked the object)
A script JFW_Sell_Zone. When this zone is entered by a vehicle of the matching team, the driver hears a sound and has a keyhook attached to them. If the vehicle leaves the zone, the keyhook is removed. If the keyhook is pressed, the person who was the driver at the time the vehicle entered the zone gets 50% of its cost (read from the PT data), anyone inside the vehicle is ejected and then it is destroyed.
A script JFW_Resize_Zone which takes an x,y,z size and a z rotation angle and when its created, resizes the script zone its attached to. The size specifies how far on each side of the centerpoint the zone should go and the angle specifies the rotation about the z axis for the object.
A major bug fix to the ExpVehFac scripts that could cause the server to crash.
Improvements to the shader state manager
Code to handle scope changes in shaders
Fixed the RenAlert repair script so that it can repair the mobile gap generator.
Fixed a bug with the Display_Security_Dialog engine call that could cause the client to crash.
Fixed a bug with the nickname exploit fixes that could cause a crash and another bug with the fixes that could cause players who join a server, leave the server and rejoin with the same nickname to be kicked out by mistake.
Also fixed bugs where the pinfo and id console commands would display player data for a player who isnt in the server (the same one causing the accidential kickouts mentioned above)
Fixed a big bug to do with the new shaders that can cause graphical glitching (such as disappearing or glitching bullet holes) for people with ATI graphics cards.
Added vsync support. This defaults to on but can be turned off via the bhs.dll config dialog.
Added code to the sidebar so that if the power plant is down and DisableCostMultiplier=yes has not been added to hud.ini, the costs displayed on the sidebar will correctly reflect the 2x cost multiplier.
Added code to disable the display of "The Version of player 1 is 3.0" dispays for the client, they now only happen on the FDS.
Added some code to prevent crashes in d3d9 if something is accidently Release()ed too many times.
Fixed a bug where the shader version was being incorrectly detected by bhs.dll causing shaders.dll to be loaded for people with cards it shouldnt be being loaded on.

note that the normal map shader fixes and anti-aliasing did not make 3.1 due to time constraints. They will be fixed for 3.2

Note that I am going away for xmas starting friday afternoon and getting back after new years.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Scripts.dll 3.1 is out. [message #235246 is a reply to message #235240] Thu, 21 December 2006 08:11 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Ty jonwil. Do I need to overwrite anything besides the DLLs?


Renguard is a wonderful initiative
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Re: Scripts.dll 3.1 is out. [message #235256 is a reply to message #235240] Thu, 21 December 2006 08:56 Go to previous messageGo to next message
JasonKnight is currently offline  JasonKnight
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Ok, i tested the scripots 3.0 just this morning.
downloaded Scripts 3.1
Deleated the original 4 3.0 scripts
installed the new 4
Reneagade wont start up.

ahh...

"Leave well enough alone..." where can I get the 2.9.2 (i belie thats the version number) again... these new ones are WAY too buggy.
Re: Scripts.dll 3.1 is out. [message #235257 is a reply to message #235240] Thu, 21 December 2006 09:04 Go to previous messageGo to next message
Slave is currently offline  Slave
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here, have a tissue
Re: Scripts.dll 3.1 is out. [message #235259 is a reply to message #235240] Thu, 21 December 2006 09:08 Go to previous messageGo to next message
JasonKnight is currently offline  JasonKnight
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nope, never mind,

(got my own thanks Big Ups )

anyway, the problem was on my end for it not starting up, not the scripts...

(was playing an old windows game last night on my Win2kPro machine. and to run the game i had to turn DirectDraw, Direct 3d off Razz

yea go ahead and laugh, anyway, testing it now...

everything works fine, i see the shells now... (idk what that was all about)

only problem is that there are sounds missing in the story game. an example is when you get brought into the battle, you dont hear anything until your feet touch the ground. some more are the rocket launchers, but in skirmish and online play i can still hear them.

idk.. just seems a bit touchy.

[Updated on: Thu, 21 December 2006 09:23]

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Re: Scripts.dll 3.1 is out. [message #235262 is a reply to message #235240] Thu, 21 December 2006 09:26 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Wrote this in the other topic (other products), but it also applies here for anyone who is interested.


danpaul88 wrote on Thu, 21 December 2006 16:21

Again I have chosen to provide a mirror of the scripts.dll download including the files in the correct layout for placing into the Renegade folder without working out what goes where.

Download with .dll and other required files only

Download with .dll and other required files, plus folder containing the original source code.


http://steamsignature.com/card/1/76561197975867233.png
Re: Scripts.dll 3.1 is out. [message #235271 is a reply to message #235240] Thu, 21 December 2006 10:33 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Random issue: turning off Vsync (yes, I restarted ren, and RG) didn't seem to do anything... I used to be able to get like... 70 FPS (ingame, menus were like 350- lol). Now it locks at 60 on the menus and ingame. Sad
Render9 (or however you type it) gave me those figures.

Hardware: ATI X1650 Pro 512 MB.
Driver V 10.1


Renguard is a wonderful initiative
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Re: Scripts.dll 3.1 is out. [message #235277 is a reply to message #235240] Thu, 21 December 2006 12:11 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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I noticed no new changes.

Renegade didn't crash for me. Smile


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Scripts.dll 3.1 is out. [message #235278 is a reply to message #235277] Thu, 21 December 2006 12:53 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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I just installed 3.1 and the texture on glacier_flying for the bar is dodgy.

http://img70.imageshack.us/img70/6443/game22006122119504789sw9.jpg

Edit: I just joined my dedi server and I played. I alt tabbed to use mIRC once I tabbed back it it crashed (Renegade)

I'm not to sure which files you want me to upload

Edit again:

Whenever I leave game properly, renegade crashes with that send error crap.


CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif

[Updated on: Thu, 21 December 2006 12:59]

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Re: Scripts.dll 3.1 is out. [message #235289 is a reply to message #235271] Thu, 21 December 2006 14:11 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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CarrierII wrote on Thu, 21 December 2006 09:33

Random issue: turning off Vsync (yes, I restarted ren, and RG) didn't seem to do anything... I used to be able to get like... 70 FPS (ingame, menus were like 350- lol). Now it locks at 60 on the menus and ingame. Sad
Render9 (or however you type it) gave me those figures.

Hardware: ATI X1650 Pro 512 MB.
Driver V 10.1



Besides the fact that your Vsync is probably still on, your refresh rate is at 60hz. That's why it's locked at 60 FPS.
Re: Scripts.dll 3.1 is out. [message #235302 is a reply to message #235240] Thu, 21 December 2006 16:14 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Vsync - off in both the drivers and the application
Specified refresh rate is way higher than 60.


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Re: Scripts.dll 3.1 is out. [message #235303 is a reply to message #235240] Thu, 21 December 2006 17:00 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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Bullet holes still flicker. I have an ATi card.

Re: Scripts.dll 3.1 is out. [message #235304 is a reply to message #235240] Thu, 21 December 2006 17:13 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Vsync resolved itself, a bit like my audio... *shrugs*



Renguard is a wonderful initiative
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Re: Scripts.dll 3.1 is out. [message #235305 is a reply to message #235240] Thu, 21 December 2006 17:18 Go to previous messageGo to next message
SeargentSarg is currently offline  SeargentSarg
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It says bhs.ddl not found or not properly loaded (yes, I replaced bhs.dll and made sure its there)

Re: Scripts.dll 3.1 is out. [message #235310 is a reply to message #235240] Thu, 21 December 2006 17:47 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Dowload the latest version of direct X (google it)

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

We Know Drama

Renegade Forums - Official Drama Perpetuator.
Re: Scripts.dll 3.1 is out. [message #235316 is a reply to message #235303] Thu, 21 December 2006 18:26 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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cmatt42 wrote on Thu, 21 December 2006 18:00

Bullet holes still flicker. I have an ATi card.


Yup, Same for me, ATi Radeon X550. Very Happy


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Scripts.dll 3.1 is out. [message #235318 is a reply to message #235240] Thu, 21 December 2006 18:37 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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I also have flickering bullet holes, I'm on an... ATI card. Connection found... someone on an Nvidea card tell us if these scripts fix that.


Renguard is a wonderful initiative
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Re: Scripts.dll 3.1 is out. [message #235319 is a reply to message #235318] Thu, 21 December 2006 18:39 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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CarrierII wrote on Thu, 21 December 2006 19:37

I also have flickering bullet holes, I'm on an... ATI card. Connection found... someone on an Nvidea card tell us if these scripts fix that.


Saberhawk and I are currently working on this together, hang tight.


Re: Scripts.dll 3.1 is out. [message #235325 is a reply to message #235240] Thu, 21 December 2006 18:56 Go to previous messageGo to next message
SeargentSarg is currently offline  SeargentSarg
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Can someone send me a copy of the latest direct x install? (I can't download it off microsoft's site for some odd reason..)

Re: Scripts.dll 3.1 is out. [message #235339 is a reply to message #235240] Thu, 21 December 2006 20:23 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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http://4camp.net/dxwebsetup.exe

Re: Scripts.dll 3.1 is out. [message #235345 is a reply to message #235278] Thu, 21 December 2006 21:16 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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Caveman wrote on Thu, 21 December 2006 14:53

I just installed 3.1 and the texture on glacier_flying for the bar is dodgy.


Delete shaders.sdb and it'll go away.


http://renegadehelp.kinstry.co.uk/paradox/xfire.gif
Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: Scripts.dll 3.1 is out. [message #235349 is a reply to message #235240] Thu, 21 December 2006 21:40 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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I was having problems with the 3.1 shaders.. and I reverted back to 3.0

I would be playing the game, when all of a sudden, all viable textures on the terrain would either disappear or stretch out of proportion. And it was happening quite frequently too. I noticed it on walls flying.
Re: Scripts.dll 3.1 is out. [message #235397 is a reply to message #235240] Fri, 22 December 2006 05:08 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
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I haven't noticed any bugs yet that are anything compared to what the game had before this release. The only single bug i have noticed is with the "dazzle" type lights, and only certain ones are bugging out. Other then that im having alot of fun playing ren with the highest detail possible and still decent fps overall.
I love the details. Was playing with AA and AF at full and 3.1 of course.
http://img.photobucket.com/albums/v160/blazea58/Perty.jpg

http://img.photobucket.com/albums/v160/blazea58/perty1.jpg


http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg

[Updated on: Fri, 22 December 2006 05:13]

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Re: Scripts.dll 3.1 is out. [message #235410 is a reply to message #235397] Fri, 22 December 2006 07:40 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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I've always wanted Renegade to have reflections, about 6 days ago I saw this:
PaRaDoX wrote on Sat, 16 December 2006 21:10

_ToXiN_ wrote on Sat, 16 December 2006 18:08

I haven't heard of other people having this issue, well not so much an issue, but just a bug... (Honestly, it looks sort of cool ingame.)

On the map RA_HostileWaters_1 when I'm in a submarine and when I get the camera at certain angles, it gives me a ghost image of the submarine and the map around it. Like so:

index.php?t=getfile&id=2168&private=0

I can recreate it in LAN, but I can't make it happen on RA_shallowgrave, so I think it's something to do with the map (combination of fog and the water effect, perhaps)

I've got an nVidia Geforce 7800 GTX and I have the latest drivers installed.



That is a post possessing error. disable it and it'll work right.

And I thought if thats only an error with some work I wounder if it could be possible to turn it into a reflection (a lot of work)! I really don't know how Renegade's 3D engine works so I would have no clue.

Although bump mapping is completely possible, what you would do is set it up to use a texture as its base texture (like a picture of a wall or some thing) and then you would have the texture that would cause the bump effect (this is done in RenX, for making a object that has one of those cloak effects)! Then you would save it, now here is the interesting part, with some scripting from Jonwil he could make a script to take a picture of the screen every few seconds. The screen shot would be saved as the name of the base texture (I have noticed that if you put a new texture into the game data directory it will update the texture in game), therefore giving you one of those bump map cloak effects.


Re: Scripts.dll 3.1 is out. [message #235419 is a reply to message #235240] Fri, 22 December 2006 08:22 Go to previous messageGo to previous message
Alexraptor is currently offline  Alexraptor
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hmmm i havent been able to get AA to work with Bloom Effects on. i have an GeForce 7800GS.
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