Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Problem
Problem [message #235192] Wed, 20 December 2006 23:44 Go to next message
Theboom69 is currently offline  Theboom69
Messages: 222
Registered: August 2006
Karma: 0
Recruit
Ok i have this map but i can't get the wf to work or the air strip.

It drop's the unit's but done move them i put way point's for them to go but they dont.

And the nod harve does its owwn thing does follow my path i tell it to.

How do i fix this?

I also got a problem with the turnet's from lightwave2 yes i have permission from titant1x77 to use them.


I set them up but they dont attack you.

[Updated on: Wed, 20 December 2006 23:45]

Report message to a moderator

Re: Problem [message #235206 is a reply to message #235192] Thu, 21 December 2006 04:31 Go to previous messageGo to next message
Spyder
Messages: 1070
Registered: March 2006
Karma: 0
General (1 Star)
For the turrets add the script: JFW_Base_Defence.
For the harvester you probably have to set the waypath settings this way: Ground vehicle, Double Waypath, Innate vehicle. That should make it work. The rest of the vehicle waypaths only require the ground vehicle and innate vehicle, not the double waypath.
Re: Problem [message #235235 is a reply to message #235206] Thu, 21 December 2006 07:23 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3809
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Does the harvesters end waypoint end in a harvesting script zone?
Because if it doesn't you will need to do pathfind before it will go to the tib field.


Re: Problem [message #235297 is a reply to message #235192] Thu, 21 December 2006 15:18 Go to previous message
Theboom69 is currently offline  Theboom69
Messages: 222
Registered: August 2006
Karma: 0
Recruit
Yes i put scripts on the tib.

I wasnt useing a innate waypath but i was useing a waypath.

As for the turnet's that is what i have it set to i will get pic's to show u what they look like.
Previous Topic: scripts.dll 3.1 is in progress (some nice bug fixes)
Next Topic: scripts.dll 3.0 is finally out
Goto Forum:
  


Current Time: Sun Nov 10 09:43:35 MST 2024

Total time taken to generate the page: 0.00697 seconds