Home » Renegade Discussions » Mod Forum » scripts.dll 3.0 is finally out
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Re: scripts.dll 3.0 is finally out [message #234426 is a reply to message #234392] |
Fri, 15 December 2006 19:19 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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SlikRik19 wrote on Fri, 15 December 2006 16:34 | Lol, I d/led the scripts, but didn't install them because I have a strange premonition about new versions of things and bugs, so I read through the forum, and found, well, some complaints, most of them complaining about stuff I don't even know what it is, so I think for now I'll just stick with 2.90 or 2.9.2, watever I got, until some stuff is fixed, cuz I mean, I really do appreciate you're trying to revamp a decreasingly popular game, but I'd rather have it just plain work than try to increase the look while risking bugs.
So update me when bugs are fixed, and then I'll considering checkin out 3.0
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Wrong way to think about things. If you download it now and find any issues, we will have them fixed for you.
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Re: scripts.dll 3.0 is finally out [message #234436 is a reply to message #234049] |
Fri, 15 December 2006 22:34 |
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Even if the card is only a "DX8" card or whatever, DX9 should still run on it but without any of the fancy features (which 3.0 will not use if the graphics card cant support them).
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: scripts.dll 3.0 is finally out [message #234443 is a reply to message #234049] |
Sat, 16 December 2006 00:34 |
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Renx
Messages: 2321 Registered: April 2003 Location: Canada
Karma: 0
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General (2 Stars) Category Moderator |
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Alt-tabbing will cause a crash, each and every time for me.
Also noticed at one point I was able to see certain effects through walls. Like the shaders on the MCT and the repair effect on players. I only noticed this in one game so far.
~Canucck
[Updated on: Sat, 16 December 2006 00:43] Report message to a moderator
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Re: scripts.dll 3.0 is finally out [message #234456 is a reply to message #234049] |
Sat, 16 December 2006 01:34 |
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renx, do the crashes you get when alt-tabbing generate a crashdump.txt? If so, please post it here.
Also, post your sysinfo.txt.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: scripts.dll 3.0 is finally out [message #234491 is a reply to message #234436] |
Sat, 16 December 2006 09:21 |
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TSS888
Messages: 57 Registered: July 2006
Karma: 0
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jonwil wrote on Fri, 15 December 2006 23:34 | Even if the card is only a "DX8" card or whatever, DX9 should still run on it but without any of the fancy features (which 3.0 will not use if the graphics card cant support them).
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Look, I have a sucky graphics card , which I think obviously can't support the shaders(it lags on the best setting for the original renegade), but since you said that 3.0 won't use the fancy features if the graphics card can't support it, why does my rene not even load?
If you need the log files, I will try my rene again with 3.0 and tell u what the log files contain, I am back to 2.9.2 for now.
Also, if you want me to put 3.0 and test it again, pls tell me what to put in and what to remove at the end!
Cause I did not know what to remove, cause there were simply toooo many files and I had to reinstall rene.
My specs:
Intel Extreme Graphics (Intergrated with up to 64mb)
512mb ram
2.4ghz pentium 4 processor
And the usual Windows XP Home Edition SP2
[Updated on: Sat, 16 December 2006 09:26] Report message to a moderator
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Re: scripts.dll 3.0 is finally out [message #234499 is a reply to message #234426] |
Sat, 16 December 2006 10:43 |
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SlikRik
Messages: 328 Registered: December 2005
Karma: 0
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saberhawk wrote on Fri, 15 December 2006 21:19 |
SlikRik19 wrote on Fri, 15 December 2006 16:34 | Lol, I d/led the scripts, but didn't install them because I have a strange premonition about new versions of things and bugs, so I read through the forum, and found, well, some complaints, most of them complaining about stuff I don't even know what it is, so I think for now I'll just stick with 2.90 or 2.9.2, watever I got, until some stuff is fixed, cuz I mean, I really do appreciate you're trying to revamp a decreasingly popular game, but I'd rather have it just plain work than try to increase the look while risking bugs.
So update me when bugs are fixed, and then I'll considering checkin out 3.0
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Wrong way to think about things. If you download it now and find any issues, we will have them fixed for you.
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Well then if you want me to think "ok lemme go mess up one of my favorite games then "try" and describe the problems," I don't think that's gonna happen.
I'm just saying, when new things come out, like scripts for Ren, which in my own personal experience have a small history of bugs or something malfunctioning, I generally like to check up on it before installing it. So I did, and I'm finding out lots of people have bugs. So rather than try it myself, have it not work, and try and describe that not working to you, which because of my experience and limited knowledge will probably not help you, I'd rather just see other people's problems fixed first, and maybe that fix will cover me.
Plus at the moment, I'm in no need of any kind of Ren fixing, at least not for my needs, meaning 2.9 is perfectly suitable for me.
Again, jonwil or whoever else worked on them, I'm not tryin to dis your scripts, just sayin fix em up and I'll check em out.
Roleplay 2 Website (click pic) designer, owner, and admin.
Roleplay 2 Forum admin.
Present & Past WOL Names: SlikRik (current), SlikRik19/24/07, rik1924, rik19244
Canadacdn wrote on Wed, 02 July 2008 15:52 | If you don't want EA to get any credit, destroy their Refinery. Duh.
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Re: scripts.dll 3.0 is finally out [message #234500 is a reply to message #234491] |
Sat, 16 December 2006 10:46 |
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Jerad2142
Messages: 3809 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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TSS888 wrote on Sat, 16 December 2006 09:21 |
jonwil wrote on Fri, 15 December 2006 23:34 | Even if the card is only a "DX8" card or whatever, DX9 should still run on it but without any of the fancy features (which 3.0 will not use if the graphics card cant support them).
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Look, I have a sucky graphics card , which I think obviously can't support the shaders(it lags on the best setting for the original renegade), but since you said that 3.0 won't use the fancy features if the graphics card can't support it, why does my rene not even load?
If you need the log files, I will try my rene again with 3.0 and tell u what the log files contain, I am back to 2.9.2 for now.
Also, if you want me to put 3.0 and test it again, pls tell me what to put in and what to remove at the end!
Cause I did not know what to remove, cause there were simply toooo many files and I had to reinstall rene.
My specs:
Intel Extreme Graphics (Intergrated with up to 64mb)
512mb ram
2.4ghz pentium 4 processor
And the usual Windows XP Home Edition SP2
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Here, these are the files you put in the Renegade folder.
One is for 2.92
Two are for 3.00
Visit Jerad's deer sweat shop
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Re: scripts.dll 3.0 is finally out [message #234514 is a reply to message #234499] |
Sat, 16 December 2006 11:58 |
Kanezor
Messages: 855 Registered: February 2005 Location: Sugar Land, TX, USA
Karma: 0
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Colonel |
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SlikRik19 wrote on Sat, 16 December 2006 12:43 |
saberhawk wrote on Fri, 15 December 2006 21:19 |
SlikRik19 wrote on Fri, 15 December 2006 16:34 | Lol, I d/led the scripts, but didn't install them because I have a strange premonition about new versions of things and bugs, so I read through the forum, and found, well, some complaints, most of them complaining about stuff I don't even know what it is, so I think for now I'll just stick with 2.90 or 2.9.2, watever I got, until some stuff is fixed, cuz I mean, I really do appreciate you're trying to revamp a decreasingly popular game, but I'd rather have it just plain work than try to increase the look while risking bugs.
So update me when bugs are fixed, and then I'll considering checkin out 3.0
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Wrong way to think about things. If you download it now and find any issues, we will have them fixed for you.
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Well then if you want me to think "ok lemme go mess up one of my favorite games then "try" and describe the problems," I don't think that's gonna happen.
I'm just saying, when new things come out, like scripts for Ren, which in my own personal experience have a small history of bugs or something malfunctioning, I generally like to check up on it before installing it. So I did, and I'm finding out lots of people have bugs. So rather than try it myself, have it not work, and try and describe that not working to you, which because of my experience and limited knowledge will probably not help you, I'd rather just see other people's problems fixed first, and maybe that fix will cover me.
Plus at the moment, I'm in no need of any kind of Ren fixing, at least not for my needs, meaning 2.9 is perfectly suitable for me.
Again, jonwil or whoever else worked on them, I'm not tryin to dis your scripts, just sayin fix em up and I'll check em out.
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No one is (should be) forcing you to use Scripts.dll 3.0. There are some of us (myself included) that believe that all the graphics "enhancements" (shaders, d3d9, etc) that Scripts.dll 3.0 has included are completely and utterly unneeded.
I cannot stress that enough.
Nonetheless, they are here, and therefore, they need to be tested.
---
[Updated on: Sat, 16 December 2006 11:59] Report message to a moderator
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Re: scripts.dll 3.0 is finally out [message #234538 is a reply to message #234049] |
Sat, 16 December 2006 16:08 |
_ToXiN_
Messages: 60 Registered: November 2003
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I haven't heard of other people having this issue, well not so much an issue, but just a bug... (Honestly, it looks sort of cool ingame.)
On the map RA_HostileWaters_1 when I'm in a submarine and when I get the camera at certain angles, it gives me a ghost image of the submarine and the map around it. Like so:
I can recreate it in LAN, but I can't make it happen on RA_shallowgrave, so I think it's something to do with the map (combination of fog and the water effect, perhaps)
I've got an nVidia Geforce 7800 GTX and I have the latest drivers installed.
"I am Jack's smirking revenge."
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Re: scripts.dll 3.0 is finally out [message #234542 is a reply to message #234102] |
Sat, 16 December 2006 16:52 |
[NE]Patriot
Messages: 14 Registered: October 2005
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jonwill88 wrote on Thu, 14 December 2006 05:26 | All the people getting that error should install this:
http://www.microsoft.com/downloads/details.aspx?FamilyId=9226A611-62FE-4F61-ABA1 -914185249413&displaylang=en
3.0 requires d3dx9_30.dll which is included in that redistributable. (or if you dont want to install that you can google for d3dx9_30.dll and find that somewhere instead). I forgot that 3.0 requires that d3dx dll, for the next release (e.g. 994, 3.1 or whatever, I will include the proper microsoft redistributable piece that installs d3dx9_30.dll)
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Does this mean that those of us running DX10 can't use Scripts 3.0? Or does the .DLL just go in the Renegade folder?
I'm confused.
[Updated on: Sat, 16 December 2006 16:55] Report message to a moderator
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Re: scripts.dll 3.0 is finally out [message #234547 is a reply to message #234049] |
Sat, 16 December 2006 17:59 |
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basicly, if you dont already have D3DX9_30.dll on your system, you need to install it from somewhere.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: scripts.dll 3.0 is finally out [message #234550 is a reply to message #234547] |
Sat, 16 December 2006 18:14 |
[NE]Patriot
Messages: 14 Registered: October 2005
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Yes!
Wonderful, that worked. Thanks jon.
Let it be known that anyone using Vista needs to install d3dx9_30.dll to their Windows > system directory.
Also, I haven't noticed any bugs other than the drunken-obelisk thing. And the flickering bullet-holes. Although, My bullet holes are smiley faces, and the flickering actually makes then look better, in a way. Other than that, I haven't noticed anything wrong, but I'm not exactly looking for bugs, those are just what I've seen everyday gameplay. And yeah, I run Vista RC1 Build: 5600 [32-bit].
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Re: scripts.dll 3.0 is finally out [message #234553 is a reply to message #234049] |
Sat, 16 December 2006 18:45 |
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Renx, I have no idea why alt-tab is crashing for you. Is it crashing for anyone else?
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: scripts.dll 3.0 is finally out [message #234562 is a reply to message #234049] |
Sat, 16 December 2006 19:16 |
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Canadacdn
Messages: 1830 Registered: September 2005 Location: Temple of Nod
Karma: 0
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General (1 Star) PLECOS MASTER |
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I noticed that 3.0 adds new sounds in the buildings, the newscasts in the Hand of Nod are cool.
Sadly, I am getting this a lot when I start up Renegade, and will have to restart for it to look normal again.
I think I will uninstall 3.0 for now, the extra features are nice, but it is too buggy.
In my opinion, scripts.dll 3.0 is a step in the right direction...with about a mile to go.
[Updated on: Sat, 16 December 2006 19:22] Report message to a moderator
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Re: scripts.dll 3.0 is finally out [message #234571 is a reply to message #234538] |
Sat, 16 December 2006 21:10 |
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PaRaDoX
Messages: 288 Registered: October 2005
Karma: 0
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_ToXiN_ wrote on Sat, 16 December 2006 18:08 | I haven't heard of other people having this issue, well not so much an issue, but just a bug... (Honestly, it looks sort of cool ingame.)
On the map RA_HostileWaters_1 when I'm in a submarine and when I get the camera at certain angles, it gives me a ghost image of the submarine and the map around it. Like so:
I can recreate it in LAN, but I can't make it happen on RA_shallowgrave, so I think it's something to do with the map (combination of fog and the water effect, perhaps)
I've got an nVidia Geforce 7800 GTX and I have the latest drivers installed.
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That is a post possessing error. disable it and it'll work right.
Moee wrote on Wed, 31 May 2006 00:10 | U 2 bumb as a pot
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Re: scripts.dll 3.0 is finally out [message #234574 is a reply to message #234049] |
Sat, 16 December 2006 22:30 |
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Can you confirm that this problem has only just started in 3.0?
Also, can you post a working example that shows this problem?
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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