Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Random spawning
Random spawning [message #234107] Thu, 14 December 2006 05:53 Go to next message
Spyder
Messages: 1070
Registered: March 2006
Karma: 0
General (1 Star)
As you know I am running my own small FDS. I am making a mod for it, but there are some problems I need help with. They're listed here:

- Spawn stealth suit on random when sbh get's killed.
- Always spawn laser rifle when sb get's killed.
- Beacons spawn so player's can pick them up after disarming.
- Double health ammount with regular scripts, when player picks up double damage icon.
- C4's spawn on disarm -> like remote c4 get's disarmed -> spawns just like the time an engineer get's killed.
- Crate and pickup ramjet -> 4/32 instead of 1/40.

Can someone please help me fix this, and ooh another thing:
Do I need to change all maps when I want to increase the harvesters driving speed?
Re: Random spawning [message #234293 is a reply to message #234107] Fri, 15 December 2006 01:20 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
Messages: 1043
Registered: February 2005
Location: Singapore
Karma: 0
General (1 Star)
1) JFW_Spawn_Object_Death_Enable_Random
2) JFW_Spawn_Object_Death
3) Should be the same as no.2. Put it to a temped beacon object
6) Should be same as 3.

I don't know the rest.


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: Random spawning [message #234309 is a reply to message #234107] Fri, 15 December 2006 05:09 Go to previous messageGo to next message
Spyder
Messages: 1070
Registered: March 2006
Karma: 0
General (1 Star)
Ok at least thanks for the help. Thumbs Up
Re: Random spawning [message #234350 is a reply to message #234107] Fri, 15 December 2006 11:01 Go to previous messageGo to next message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
Karma: 1
General (2 Stars)
4 can use JFW_Grant_Max_Health / JFW_Grant_Max_Armour and 5 should be able to use JFW_Spawn_Object_Death.

[Updated on: Fri, 15 December 2006 11:02]

Report message to a moderator

Re: Random spawning [message #234444 is a reply to message #234107] Sat, 16 December 2006 00:46 Go to previous messageGo to next message
Spyder
Messages: 1070
Registered: March 2006
Karma: 0
General (1 Star)
Ok thanks! Big Grin
Re: Random spawning [message #234467 is a reply to message #234107] Sat, 16 December 2006 03:21 Go to previous messageGo to next message
Theboom69 is currently offline  Theboom69
Messages: 222
Registered: August 2006
Karma: 0
Recruit
To get your ramjet to 4/32 is easy.

Puting a script on it will not get ur 4/32 only editing it will.

Munitions-Weapon-Weapons_Infantry-Weapon_RamjetRifle_Player
high light it click mod Goto Setings CLipSize=4 MaxinventoryRounds=32

That should work if not let me know and i will fix it.

[Updated on: Sat, 16 December 2006 03:23]

Report message to a moderator

Re: Random spawning [message #234805 is a reply to message #234107] Mon, 18 December 2006 13:01 Go to previous messageGo to next message
Spyder
Messages: 1070
Registered: March 2006
Karma: 0
General (1 Star)
Thanks for helping everyone! Thumbs Up
Re: Random spawning [message #234911 is a reply to message #234107] Mon, 18 December 2006 22:37 Go to previous message
Theboom69 is currently offline  Theboom69
Messages: 222
Registered: August 2006
Karma: 0
Recruit
np is what i like to do now if only i can get ppl to help me more lol.
Previous Topic: Need cnc_c130drop Help
Next Topic: Help yet again plz
Goto Forum:
  


Current Time: Sun Dec 29 20:06:14 MST 2024

Total time taken to generate the page: 0.00900 seconds