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Re: Renegade, taken to a new level [message #233706 is a reply to message #233705] |
Sun, 10 December 2006 17:36 |
[NE]Patriot
Messages: 14 Registered: October 2005
Karma: 0
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Quote: | How are they amazing?
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Quote: | They hint maybe that this mod is supposed to convert Renegade into what it should have been like.
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And, in case you didn't notice: They look amazing:biggrin:
And really, didn't you guys read the post? It says "Teasers" and "for hype reasons". No where does it name a true purpose. And it definitely doesn't say that these teasers represent a final product.
In any case, I'm interested... And I can't wait for some more information.
Please, give us some more information.
[Updated on: Sun, 10 December 2006 17:37] Report message to a moderator
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Re: Renegade, taken to a new level [message #233715 is a reply to message #233710] |
Sun, 10 December 2006 19:38 |
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I think that it is more single player missons as well as a NOD campaingn.
Seriously people how can you fight a war on terrorism with all of your borders wide open!
The Goverment Has Failed All Of You.
Americas Founding Fathers Must Be Turing In Their Graves, As Well As Every Revolutionary, Every Soldier That Has Fought For This Great Country.
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Re: Renegade, taken to a new level [message #233738 is a reply to message #233674] |
Mon, 11 December 2006 00:35 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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I wasn't expecting this type of post. I was told that they wanted to make some promo pictures and didn't realize it would be posted without the majority of the team confirming it.
So let's just ignore the "teasers" and let me introduce the mod.
Sometime awhile ago I planned on taking Renegade to a new engine to use more advanced features, better net code, and to help increase the life of a great game.
I didn't want any hype or even a community for this project until we got into testing... After a team was peiced together over the last 6 or so months we worked from a set of private forums, I then realized we should put up a site and forums to gain attention of coders and other artists, when we lacked in a few areas.
The team consists of about 16 members, some active some not so much... When creating a mod I understand not everyone has the free time, so if anyone wanted to help out, then it was fine by me.
So this project isn't something meant to be hyped up...I'd like to post here to inform you guys and leave a link to the site once it's up...You'll be able to find out much more information on this mod at that time.
A brief explanation of the mod can be summed up with...
It's Renegade
Same Infantry,Vehicles,Buildings,Levels..etc.
Same hit point system, same scoring system.
Along with that mode (Classic) there will be a variant which will be more of a TD mod with anything left out of renegade plus more.
I also plan on adding new game modes that rely on "C&Cmode" where attacking bases while including other objectives enhance the Classic "c&cmode" ...plus quite a few other ideas on gameplay.
and Yes it's on the unreal 3 engine....and if all goes well, with any remaining members interested Im considering a 1st/3rd person mod of C&C3 on the unreal engine once we have finished Ren 2007
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Re: Renegade, taken to a new level [message #233784 is a reply to message #233738] |
Mon, 11 December 2006 13:40 |
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Jerad2142
Messages: 3811 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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(I a quiet voice) Just be careful Renegade is still being sold, and EA is everywhere, needless to say, I do not think their ready to have a grand parade for the person that makes renegade on a different engine, and takes their remaining customers.
Well all the mods people are making be able to run on this engine (although, even if they were compatible with this new engine, I don't think that I would convert them to it, because then all the work Black Hand Studios is doing would be in vain. Whats the point of improving the REAL engine if you are just going to switch it to a different engine).
Visit Jerad's deer sweat shop
[Updated on: Mon, 11 December 2006 13:41] Report message to a moderator
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Re: Renegade, taken to a new level [message #233785 is a reply to message #233674] |
Mon, 11 December 2006 13:41 |
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Pendullum
Messages: 255 Registered: September 2003
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And what is wrong with the unreal 3 engine? Gears of war uses this engine and that in itself is an amazing game, I'm hoping this mod can use some of that games cover system XD
Aircraftkiller | (flaming is what homosexuals do)
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Re: Renegade, taken to a new level [message #233801 is a reply to message #233785] |
Mon, 11 December 2006 14:53 |
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Titan1x77
Messages: 1086 Registered: February 2003
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General (1 Star) |
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Pendullum wrote on Mon, 11 December 2006 15:41 | And what is wrong with the unreal 3 engine? Gears of war uses this engine and that in itself is an amazing game, I'm hoping this mod can use some of that games cover system XD
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This is something that will be a server variable...I looked into adding this where we set up zones of where you can cover and peek around corners. This is something I want in... but dont want to take away from the classic renegade mode, so it can be a server setting to have it on or off.
jered gray- I understand your concern, mainly because 1,000 players use to be 5,000... 5,000 use to be 10,000.
The game isn't gaining popularity anymore...and if anything, once this mod is out, it doesnt mean people will have the pc specs to go play the mod either....in return people may actualy try and buy a copy of Renegade adding back to the community.
EA will be contacted, and presented with the idea of taking Renegade to another engine...but im not contacting them with "teasers" like above^^
Solid work is the only thing that will impress them enough with the idea.
EA has a license for the unreal engine(forget which game, I CAN get sources for this)...
This is a dedication by a community of artists to bring Renegade to another engine...its not a team making money or defacing Renegade either.
Just a mod dedicated to a great game.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
[Updated on: Mon, 11 December 2006 15:02] Report message to a moderator
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Re: Renegade, taken to a new level [message #233842 is a reply to message #233674] |
Tue, 12 December 2006 03:20 |
Richbk
Messages: 3 Registered: September 2006 Location: S.E UK
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Well the idea sounds cool.
As for making a mod for a game that doesn't exist it can't be hard. All you need is some poly limits and already you can make most fo the models. There is enough information around the net about what UT2K7 will be capable of.
As long as the mod is done well and represents the real Renegade experience then I'm looking forward to playing it.
Ric
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