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Re: Ok need help,, only cus i love you guy's here at Renforum's [message #232375 is a reply to message #232374] |
Wed, 29 November 2006 00:12 |
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zunnie
Messages: 2959 Registered: September 2003 Location: Netherlands
Karma: 0
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General (2 Stars) |
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(Readme2.txt from 2.9.2 scripts.dll -- http://www.sourceforge.net/projects/rentools/ )
TDA_CTF_Zone
Team_ID=0:int This is what team the Script Zone works for (0=Nod, 1=GDI)
Max_Capture=5:int This is the number of captures that will end the game
Flag_Preset_Name:string Flag Preset Name
Building_To_Destroy1=0:int 1st Building to Destroy on Max Captures
Building_To_Destroy2=0:int 2nd Building to Destroy on Max Captures
Building_To_Destroy3=0:int 3th Building to Destroy on Max Captures
Building_To_Destroy4=0:int 4th Building to Destroy on Max Captures
Building_To_Destroy5=0:int 5th Building to Destroy on Max Captures
Play_Capture_Sounds=1:int This setting will enable the CTF Event sounds (0=disable, 1=enable)
Script Name: "RA_CTF_Zone"
Description:
A copy of Dante's TDA_CTF_Zone, that replaces the ID requirement with new code that can find building controllers on it own. It also disables the capture sounds code, which isn't currently being used for Renegade Alert.
(Readme4.txt from 2.9.2 scripts)
Script Parameters:
-Team_ID: This is what team the Script Zone works for. (0=Soviet, 1=Allied). Default is 0.
-Max_Capture: This is the number of captures that will end the game. Default is 5.
-Flag_Preset_Name: This is the flag preset name.
Notes:
This script is used the same way TDA_CTF_Zone was used.
These two scripts can be used to setup ctf on maps, never used them
before so you just have to figure out how to use them properly
in leveledit..
This also requires/uses TDA_CTF_Attached if im not mistaken.
[Updated on: Wed, 29 November 2006 00:13] Report message to a moderator
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