Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » HON and Airtower glass breaks wrong.
HON and Airtower glass breaks wrong. [message #23095] Sat, 31 May 2003 15:41 Go to next message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
Karma: 0
Commander

The glass used for the HON and Air tower doesn't break properly. Instead it just disappears when hit and the break animation happens somewhere else.
HON and Airtower glass breaks wrong. [message #23096] Sat, 31 May 2003 15:53 Go to previous messageGo to next message
Captkurt
Messages: 488
Registered: February 2003
Karma: 0
Commander
lol, yep.
HON and Airtower glass breaks wrong. [message #23099] Sat, 31 May 2003 16:01 Go to previous messageGo to next message
Blazer is currently offline  Blazer
Messages: 3322
Registered: February 2003
Location: Phoenix, AZ
Karma: 0
General (3 Stars)
Administrator/General

I'm not speaking from personal experience here, but I have heard that to make the break animation work properly, you have to from WITHIN COMMANDO WALKTHROUGH MODE break the glass. I know it sounds weird, but I have seen it posted more than a couple of times this is what you have to do to make the shatter animation work correctly (besides clicking the box to enable shatter).
HON and Airtower glass breaks wrong. [message #23136] Sat, 31 May 2003 19:12 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
Karma: 0
Commander

I didn't do anything. Sad I suppose I could just leave it, the glass isn't really important anyway.
HON and Airtower glass breaks wrong. [message #23177] Sun, 01 June 2003 01:52 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
This is in the Renegade Mod FAQ that it written by me and Stonerook. Here is a link to that specific question. There is also lots of other information in that FAQ that may answer some of your questions. Cick Here

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
HON and Airtower glass breaks wrong. [message #23234] Sun, 01 June 2003 08:36 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
Messages: 260
Registered: February 2003
Karma: 0
Recruit
It does that once you compute the vertex solve on shatter objects. Change the lighting mode from multi-texture to multi-pass (or vice-versa) to reset the level's lighting, then uncheck the shatter objects in the instances tab. You can now compute the vertex solve, then put checks by them again. Or you can do as Blazer said and break them with the walk-through character before doing the light solve.

HON and Airtower glass breaks wrong. [message #23608] Wed, 04 June 2003 12:55 Go to previous message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
Karma: 0
Commander

Thanks all, i have it working now. Smile
Previous Topic: ACK Read this!!!
Next Topic: Static Sorting Level
Goto Forum:
  


Current Time: Wed Dec 04 17:48:08 MST 2024

Total time taken to generate the page: 0.00717 seconds