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Re: i saw strange thyngies on rene [message #231057 is a reply to message #231042] |
Sat, 18 November 2006 14:32 |
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TD
Messages: 966 Registered: May 2005
Karma: 0
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Colonel |
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Renegade keeps getting weirder, hmm :S
What's also funny is when I was in a pretty damn laggy server where on mesa when I bought a med, it went out of the WF and drove all the way to the PP (the side of the doors). I kept running to it, it drove away from me, stupid thing, lol... Should've had Frapz...
[Updated on: Sat, 18 November 2006 14:32] Report message to a moderator
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Re: i saw strange thyngies on rene [message #231072 is a reply to message #231042] |
Sat, 18 November 2006 16:42 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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the orange stripes on c&c_flying are an actual texture, mismatches are not ramdom but caused by the ren engine, supposedly tring to fix mistakes up, making more mistakes.
the green stripes on mesa look like light objects, as i dont remember there being green stripes in rens textures. but it looks like the same texture as c&c_flying's bug just green.
the rest are simply all the dds's in the always.dats.
translates to an improper name load.
if it was any and evey level you played on the server, maybe a connection requirement fault, but if the menu background (when you first open the game) is different, you game has just loaded the way westwood wanted you to load it lol
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Sat, 18 November 2006 16:43] Report message to a moderator
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Re: i saw strange thyngies on rene [message #231125 is a reply to message #231042] |
Sun, 19 November 2006 05:27 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
Karma: 0
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Colonel |
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When I had a voodoo5500 when I started playing renegade 4 years ago I could pretty much see through the walls ceiling and floor of a building. Thankfully, all I had to do was to alt tab and go back into renegade so that I could see where I was going. Trying to shoot people when you don't know there's a wall = pretty crappy.
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: i saw strange thyngies on rene [message #231250 is a reply to message #231125] |
Sun, 19 November 2006 23:58 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Sniper_De7 wrote on Sun, 19 November 2006 04:27 | When I had a voodoo5500 when I started playing renegade 4 years ago I could pretty much see through the walls ceiling and floor of a building. Thankfully, all I had to do was to alt tab and go back into renegade so that I could see where I was going. Trying to shoot people when you don't know there's a wall = pretty crappy.
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My sister's old old computer like three years ago had a 16mb voodoo, and it did exactly that. It's because it only supports OpenGL.
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Re: i saw strange thyngies on rene [message #232751 is a reply to message #231042] |
Sat, 02 December 2006 17:35 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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the ss that was taken and then crashed the game, did the textures move when you moved? that would than be a texture pass problem,( try making a level in renx with 3 passes, all the same type (opaque) and otherwise set them up normally with different textures, then export it. than you'l know what i mean by moving textures ) the image looks like the multiplayer loading screen, if its just one quarter of the image you have the same problem as what i explained earlier on this subject. if there seem to be 4 passes then the images (all 4 of them, as the multiplayer load screen is split into 4) have somehow mixed with the terrain.
when you do the multi-pass bit, select yes on all the boxes popping up when exporting. if the textures did move then your game is guaranteed to cra$h, unless the game is on min quality and you have 50 raedons.
sorry if i made a mistake in the middle of that
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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