DirectX patch for Renegade? [message #230215] |
Sun, 12 November 2006 18:24 |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
Karma: 0
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General (2 Stars) |
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A while ago, I remember reading a topic about a Direct X patch for Renegade or something on them lines, but cant find the topic or link anymore.
Anyone know what am going on about please`?
[Updated on: Sun, 12 November 2006 18:25] Report message to a moderator
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Re: DirectX patch for Renegade? [message #230278 is a reply to message #230215] |
Mon, 13 November 2006 06:39 |
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I am working on a new project (actually SaberHawk did a large part of the work). It will be included in scripts.dll 3.0 (and will be required, not using it will cause crashes). It functions much like rend3d9 but without all the bugs (and without the fancy rendering filtering options either at this point).
We have verified that people who were having problems with rend3d9 (vanishing menus & alt-tab crashes for example) arent having problems anymore with d3d9 (as we call it).
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: DirectX patch for Renegade? [message #230298 is a reply to message #230250] |
Mon, 13 November 2006 13:50 |
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cmatt42
Messages: 2057 Registered: July 2004
Karma: 0
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General (2 Stars) |
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danpaul88 wrote on Mon, 13 November 2006 01:42 | It always crashes when I alt-tab my game, so I had to get rid of it, it always surprises me how often I was alt-tabbing to read msn windows (and therefore crashing).
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PUSH BUTAN DISABLE ANTIALIAS
If you want antialiasing, just use your card's drivers to do so.
GunKataGaming.net
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Re: DirectX patch for Renegade? [message #230304 is a reply to message #230298] |
Mon, 13 November 2006 13:55 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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you know, your the first person to ever mention that even though I have mentioned it about 10 times in several topics
afaik I never turned AA on, but perhaps I did without realising it. I will probably just wait for scripts.dll 3.0 now though.
[Updated on: Mon, 13 November 2006 13:55] Report message to a moderator
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