New dangerous tiberium...found [message #22556] |
Wed, 28 May 2003 12:27 |
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xpontius
Messages: 259 Registered: April 2003 Location: Reno
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Can anyone tell me why my tib damage zones slowly eat away at tanks?
If not....NEW RARE TIBERIUM DISCOVERED!!! :twisted:
-Crategod
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New dangerous tiberium...found [message #22558] |
Wed, 28 May 2003 12:30 |
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xpontius
Messages: 259 Registered: April 2003 Location: Reno
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Like every single tutorial ive seen said to...lay out pink damage zone over tiberium....am i missing something here?
-Crategod
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New dangerous tiberium...found [message #22588] |
Wed, 28 May 2003 15:44 |
rawapple
Messages: 5 Registered: March 2003
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you could use that on lava and acid :twisted:
raw = war
apple = a day keeps the medic away
put it together for a perfect renegade
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New dangerous tiberium...found [message #22706] |
Thu, 29 May 2003 10:13 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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What you do is...
You detach the portion of the terrain that you wish to be tiberum, and apply a material that has the tiberium texture as Pass 1, and your "dirt" as pass 2. Also, at this time set the material type to tiberium. Paint every part of the area that you detached black except the outer edges black, and with some tweaking you should be done.
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New dangerous tiberium...found [message #22760] |
Thu, 29 May 2003 17:10 |
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xpontius
Messages: 259 Registered: April 2003 Location: Reno
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After a while i think i get it. Although i still like the idea of a new version of very acidic tiberium and might incorporate it into my map(s). Thx for help too.
-Crategod
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