Home » General Discussions » General Discussion » a000 nick discussion redux
Re: a000 nick discussion redux [message #226847 is a reply to message #226841] |
Mon, 16 October 2006 03:29   |
MexPirate
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Crimson wrote on Mon, 16 October 2006 04:13 | if people who run servers that are empty or less than 25% full all day long would just give up the ghost and join forces with an existing server community that has traffic, we'd all be better off and this wouldn't be as much of an issue.
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perhaps I have a skewed perspective because of the type of game I play, but I have ALWAYS preffered smaller less populated servers run by clans - for me this means that when there is someone in game it will most likely be a player that isn't a complete retard - there are several decent clan servers out there and whenever I have been involved in hosting one I have never had the desire to see it full of noobs. I cannot see the fun of joining a 40 player noobstories server (used for example only) when generally speaking most of the people in there are running around shooting shotguns from half way accross the map and the number of players means that any stealth tactics/start game tactics and quite often skill are nullified by sheer numbers and starting credits. I will regularly scan the list for any servers with only one player in for a 1v1 match and have had some of the mot challenging public games/met some good people this way - to suggest that people should drop their servers simply because their server is not always populated is, imo, ridiculous.
Argue about the nicks all you want and fight over server population, just bear in mind that plenty of people purposely avoid large/full servers.
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Re: a000 nick discussion redux [message #226851 is a reply to message #226847] |
Mon, 16 October 2006 03:57   |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
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[PA | Pirate wrote on Mon, 16 October 2006 12:29]Crimson wrote on Mon, 16 October 2006 04:13 | if people who run servers that are empty or less than 25% full all day long would just give up the ghost and join forces with an existing server community that has traffic, we'd all be better off and this wouldn't be as much of an issue.
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perhaps I have a skewed perspective because of the type of game I play, but I have ALWAYS preffered smaller less populated servers run by clans - for me this means that when there is someone in game it will most likely be a player that isn't a complete retard - there are several decent clan servers out there and whenever I have been involved in hosting one I have never had the desire to see it full of noobs. I cannot see the fun of joining a 40 player noobstories server (used for example only) when generally speaking most of the people in there are running around shooting shotguns from half way accross the map and the number of players means that any stealth tactics/start game tactics and quite often skill are nullified by sheer numbers and starting credits. I will regularly scan the list for any servers with only one player in for a 1v1 match and have had some of the mot challenging public games/met some good people this way - to suggest that people should drop their servers simply because their server is not always populated is, imo, ridiculous.
Argue about the nicks all you want and fight over server population, just bear in mind that plenty of people purposely avoid large/full servers.
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That's why we at BlackIntel have an 12 player server too (and for the moment a 10player, but that will change), just to be able to sneak and do nice tactics as destroying the ob in field with just 1 hotty.
The first server after us having 12 players is some a00gzon2 or something. Anyway big end down the list.
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Re: a000 nick discussion redux [message #226860 is a reply to message #226859] |
Mon, 16 October 2006 04:19   |
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Goztow
Messages: 9746 Registered: March 2005 Location: Belgium
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Crimson wrote on Mon, 16 October 2006 13:08 | Yes, but do we need 60 small empty servers?
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At the other hand, these servers would possibly be full if they were on the top page.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
[Updated on: Mon, 16 October 2006 04:19] Report message to a moderator
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Re: a000 nick discussion redux [message #226861 is a reply to message #226819] |
Mon, 16 October 2006 04:20   |
Jellybe4n
Messages: 409 Registered: August 2004
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jschultz9 wrote on Mon, 16 October 2006 01:39 |
Quote: | Also, before anyone starts, no I'm not saying this because we have a top login name. I have no problems helping out other servers and communities, you can ask three other communities at the top of the list who lends them a name. I don't ask for money, I never did, they where loaned out indefinatly as a favour to people I know who run good servers. I will never ask for them back unles the favour was abused in any way. I have been offered silly amounts of money in the past for login names, I have said no on each and every single time.
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Who is to decide who runs a good server?
Ive seen alot of servers that dont have an a0000 name that are good servers. lag free, descent players. but I dont see you offering them an a000 name. Its a prefernece and a bargain chip. Correct me if Im wrong, but didnt you trade a login name to someone for thier private bot once thier private bot is finished.
I also have logs of the person with the bot telling me so, so lying is useless.
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FIrst off, don't get bitter because I said no to your offer of $100 a mointh for a login name.
That proves one point already, that I do have the best intentions for the game at heart, giving you a good login name would be like rewarding a serial killer with early parol and then giving him a winning lottery ticket.
I don't know who these logs are with that you claim to have, if you care to tell me who I can reply to them.
I have 3 login names loaned out indefinatly.
Iccy at non00bs has one, the guy helped us out alot when we where first starting out as a server and community, so I returend the favor.
Crimson offered me money for a login, I said no we don't want money for them, so she offered me a few app's in return. I was always going to let her have a login name when she asked, I just thought she may be able to help us out too, also at the time we had just started using the n00bstories IRC server, we had just donated also to BHS at the time, so we had no problems in giving the login to Crimson. As a whole, Crimson, n00bstories and BHS benefited from our donation and login name more than the Jelly server did. As I say though, it's all done as a gesture of good will and such. I did ask about the bot she uses on n00bstories, she did say it was far from ready and no where near ready for public release, I didn't loan the name to Crimson on the proviso that she gave us the bot. I think you mis-interpreted what was said to you there buddy.
Hex at n00bless offered me help with wolproxy and gave me the prog when we where having trouble with the westwood decline pages, he helped us out so I helped him out.
Nightma12 offered me some stuff in return in a PM on my forums, to be honest I had no interest as we hae enough names loaned out now, so I never bothered to reply to it.
Also, I never said servers outside the top of the list wern't good servers, I said that all the servers I loaned names to where good servers, big difference there chum.
If I was heel bent on holding back the competition so to speak, why would I loan names to two of the biggest and most popular servers in non00bs and n00bstories ?
[Updated on: Mon, 16 October 2006 04:45] Report message to a moderator
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Re: a000 nick discussion redux [message #226862 is a reply to message #226860] |
Mon, 16 October 2006 04:38   |
Jellybe4n
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Goztow wrote on Mon, 16 October 2006 07:19 |
Crimson wrote on Mon, 16 October 2006 13:08 | Yes, but do we need 60 small empty servers?
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At the other hand, these servers would possibly be full if they were on the top page.
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And the servers not on the top page wouldn't be full, the end result is still the same, isn't it? You still have the same numberof servers that are empty, so where exactly is the improvement? You still have empty servers, some of the servers that are at the bottom now may still end up at the bottom through sheer bad luck, and may still not get any traffic.
As I say, the lack of players, and the mass of servers are the problem. People just keep making new servers and then moan when its never used.
Here's how I see it.
If I was baker, and I was walking down a street with 15 bakeries on it, you know what I would think, this is a bad place to open a bakery.
[Updated on: Mon, 16 October 2006 04:40] Report message to a moderator
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Re: a000 nick discussion redux [message #226875 is a reply to message #226158] |
Mon, 16 October 2006 08:37   |
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Goztow
Messages: 9746 Registered: March 2005 Location: Belgium
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I'd actually open up a brewery there, all that bread would make people tirsty. However, it would be in the same street.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: a000 nick discussion redux [message #226878 is a reply to message #226859] |
Mon, 16 October 2006 08:46   |
MexPirate
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Crimson wrote on Mon, 16 October 2006 06:08 | Yes, but do we need 60 small empty servers?
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Do we NEED them? no
Do they do any harm to anyone? no
I don't see why people in charge of the succesful servers would have an issue with people hosting more servers, empty or not - it just gives people more choice. Many clans/communities want a server up that they can use for private matches/events as well as public games so although a server may be empty does not mean it is not fulfilling it's purpose.
Quote: | That proves one point already, that I do have the best intentions for the game at heart, giving you a good login name would be like rewarding a serial killer with early parol and then giving him a winning lottery ticket.
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love the analogy.
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It's a mexican pirate .... F*ck a dog by Blink 182
[Updated on: Mon, 16 October 2006 08:47] Report message to a moderator
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Re: a000 nick discussion redux [message #226888 is a reply to message #226845] |
Mon, 16 October 2006 12:15   |
Tiesto
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Goztow wrote on Mon, 16 October 2006 11:23 | It's strange that gamespy doesn't have these problems. What's the exact ranking system on there?
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Its up to the player, he can set it so the lowest ping server is first or he can set it so the servers are listed in order of how many players are in there.
Plus you can mark servers, so your favourite servers are highlighted. Don't forget playerspy..an actualy working version of "buddies"
This is why GSA>WOL.. it actually works...
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Re: a000 nick discussion redux [message #226923 is a reply to message #226878] |
Mon, 16 October 2006 18:11   |
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Crimson
Messages: 7431 Registered: February 2003 Location: Phoenix, AZ
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PAPirate wrote on Mon, 16 October 2006 08:46 |
Crimson wrote on Mon, 16 October 2006 06:08 | Yes, but do we need 60 small empty servers?
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Do we NEED them? no
Do they do any harm to anyone? no
I don't see why people in charge of the succesful servers would have an issue with people hosting more servers, empty or not - it just gives people more choice. Many clans/communities want a server up that they can use for private matches/events as well as public games so although a server may be empty does not mean it is not fulfilling it's purpose.
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This is starting to look like a circular argument.
I'm the bawss.
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Re: a000 nick discussion redux [message #226925 is a reply to message #226158] |
Mon, 16 October 2006 18:36   |
Jellybe4n
Messages: 409 Registered: August 2004
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Randomizing will not fix the problem of empty servers. A 300% increase in players, or a massive reduction in the amout of servers will do that.
Dress it up how you want to, blame a00 nicks, blame EA for their lack of support. Fact is, regardless of cause, there aren't enough players to go around, no amount of randomizing will change that.
I just don't see how randomizing the player list helps to fill up all the empty servers.
You may move the traffic around slightly, but the end result is no different.
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Re: a000 nick discussion redux [message #226974 is a reply to message #226888] |
Tue, 17 October 2006 07:54   |
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trooprm02
Messages: 3266 Registered: August 2005 Location: Canada
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Acey#GW wrote on Mon, 16 October 2006 14:15 |
Goztow wrote on Mon, 16 October 2006 11:23 | It's strange that gamespy doesn't have these problems. What's the exact ranking system on there?
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Its up to the player, he can set it so the lowest ping server is first or he can set it so the servers are listed in order of how many players are in there.
Plus you can mark servers, so your favourite servers are highlighted. Don't forget playerspy..an actualy working version of "buddies"
This is why GSA>WOL.. it actually works...
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how does the buddy system not work? WOL even has /page and /join, unlike gayspy. Also, I dont think people know this, but its ALREADY possible to sort the server list in WOL, just hit the stuff at the top, i know for a fact you can for latency, I think you can for names, and im not even sure what else...
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Re: a000 nick discussion redux [message #226980 is a reply to message #226974] |
Tue, 17 October 2006 09:08   |
Tiesto
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trooprm02 wrote on Tue, 17 October 2006 16:54 |
Acey#GW wrote on Mon, 16 October 2006 14:15 |
Goztow wrote on Mon, 16 October 2006 11:23 | It's strange that gamespy doesn't have these problems. What's the exact ranking system on there?
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Its up to the player, he can set it so the lowest ping server is first or he can set it so the servers are listed in order of how many players are in there.
Plus you can mark servers, so your favourite servers are highlighted. Don't forget playerspy..an actualy working version of "buddies"
This is why GSA>WOL.. it actually works...
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how does the buddy system not work? WOL even has /page and /join, unlike gayspy. Also, I dont think people know this, but its ALREADY possible to sort the server list in WOL, just hit the stuff at the top, i know for a fact you can for latency, I think you can for names, and im not even sure what else...
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Well thats funny, if the buddy system actually worked no one would have brought it up. Its riddled with errors, i can only use it to find out where my buddies are, then join throught advanced game listings.
Plus the fact GSA is never down for maintenance....or never down for days without an explanation.
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Re: a000 nick discussion redux [message #226983 is a reply to message #226980] |
Tue, 17 October 2006 10:12   |
fl00d3d
Messages: 1108 Registered: August 2003
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General (1 Star) Viva la Resistance! |
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Acey#GW wrote on Tue, 17 October 2006 12:08 |
Plus the fact GSA is never down for maintenance....or never down for days without an explanation.
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Amen to that! ^^
And, yes, you can sort WOL listings but it is a matter of what comes up as "default".
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Re: a000 nick discussion redux [message #226989 is a reply to message #226980] |
Tue, 17 October 2006 10:50   |
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Zion
Messages: 2722 Registered: April 2006
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Acey#GW wrote on Tue, 17 October 2006 17:08 | Well thats funny, if the buddy system actually worked no one would have brought it up. Its riddled with errors, i can only use it to find out where my buddies are, then join throught advanced game listings.
Plus the fact GSA is never down for maintenance....or never down for days without an explanation.
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The Buddy list always worked when WOL was owned by Westwood, it has never worked with XWIS, along with the invite, they don't work properly either.
And GSA has been going for how long? Just think... XWIS has only been up, and taken over from WWS/WOL for about 6-12 months, there are bound to be downtimes.
GSA probaly has more servers than XWIS, so they can send the "payload" of players to those while they maintain their other servers.
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Re: a000 nick discussion redux [message #227138 is a reply to message #226989] |
Wed, 18 October 2006 09:02   |
Tiesto
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Merovingian wrote on Tue, 17 October 2006 19:50 |
Acey#GW wrote on Tue, 17 October 2006 17:08 | Well thats funny, if the buddy system actually worked no one would have brought it up. Its riddled with errors, i can only use it to find out where my buddies are, then join throught advanced game listings.
Plus the fact GSA is never down for maintenance....or never down for days without an explanation.
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The Buddy list always worked when WOL was owned by Westwood, it has never worked with XWIS, along with the invite, they don't work properly either.
And GSA has been going for how long? Just think... XWIS has only been up, and taken over from WWS/WOL for about 6-12 months, there are bound to be downtimes.
GSA probaly has more servers than XWIS, so they can send the "payload" of players to those while they maintain their other servers.
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That does not matter, i bet the buddylist etc works on red alert 2 and YR. They deliver a piss poor service. We know we are at the bottom of the pile when it comes to priority. The XWIS thing is so very basic. In the whole time it has been running, you would expect improvements to be made, and i have seen no evidence of any improvement. Besides, i find the GSA player name alot more flexible.
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Re: a000 nick discussion redux [message #227398 is a reply to message #226158] |
Fri, 20 October 2006 04:05   |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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I think it's more likely they simply don't care.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: a000 nick discussion redux [message #227460 is a reply to message #226875] |
Fri, 20 October 2006 12:28  |
Jellybe4n
Messages: 409 Registered: August 2004
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Commander |
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Goztow wrote on Mon, 16 October 2006 11:37 | I'd actually open up a brewery there, all that bread would make people tirsty. However, it would be in the same street.
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So, to continue with my analogy for a second, that would be like hosting a COD2 server on the Renegade listings.
Anyway, I'm still wondering why people think the random server list is going to help reduce the number of empty servers. Judging from the lack of arguement, we've established that the best we can hope for is a small shift in traffic.
End result, there will still be lots of empty servers, there will be no matter what you do with the server listings, simple fact is there's too few players to fill them.
So is the effort really worth putting in when the end result is still the same? Especially when you look at how many projects Crimson and BHS are trying to get off the ground.
[Updated on: Fri, 20 October 2006 12:31] Report message to a moderator
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