|
Re: Team Commands Sound Change [message #226534 is a reply to message #225556] |
Fri, 13 October 2006 17:34   |
Stallion
Messages: 222 Registered: April 2006
Karma: 0
|
Recruit |
|
|
Blazer wrote on Sun, 08 October 2006 22:53 | Its not something that is easily done...people who do that are using a custom objects.ddb
|
Making the custom radio commands for use in the objects.ddb file is easy for me (I glanced at the tutorial ), but is there a way to have the custom radio commands without having to use the objects.ddb file?
Goztow wrote on Mon, 09 October 2006 01:19 | Mate, I think your cat posed itself on your caps lock button. You might want to check on that.
If you want to do it as a player, the easiest way to find out is by doing "!sounds" when in-game.
If you want to do it as server owner on your server, it's not that easy.
To be honnest: I find those sounds quite annoying. Sure, it's funny the first 10 times you hear them. After that, it gets plain annoying and deconcentrates me.
|
It can get annoying and messes up concentration especially when your trying to listen for key things in the game like a beacon, but if programmed into the bot properly (i.e. when someone joins the game it automatically says hi or pleased to see you) it can't be abused and helps add a unique yet fun and welcoming aspect to the game. Even more so when it's a paged sound .
Level edit is my play ground
[Updated on: Fri, 13 October 2006 17:35] Report message to a moderator
|
|
|
|
|