Home » Renegade Discussions » Mod Forum » Text cinematics Please help me!!! :(
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Text cinematics Please help me!!! :( [message #22576] |
Wed, 28 May 2003 14:17 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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If in a mod pack, or mix, you would use a script to activate the script, correct? To do this is over my head, but that is the way you do it, I am very sure.
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Text cinematics Please help me!!! :( [message #22582] |
Wed, 28 May 2003 14:57 |
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Spike
Messages: 132 Registered: May 2003
Karma: 0
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Recruit |
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How many times u want it to drop, if u want it to drop from cargo plane (just change to chinook if u want) this is the script u put in the a notepad named cnc_c130drop.txt and save to ren data
; Light Tank
;_________________________________________
;
; Available Cinematic Script Commands
;
; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation
; id can be -1 to mean do not store this object, and do not destroy
; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump"
;
; time/frame Destroy_Object, id (slot)
; 0 Destroy_Object, 0
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; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name
; 0 Play_Animation, 0, "Human.Jump", false
;
; time/frame Control_Camera, id ( slot )
; use id -1 for disabling control;
; note this will also disable star control and disbale the hud
; 0 Control_Camera, 0
;
;_________________________________________
;*************************************************
;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim )
;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object
;Start frame Play_Audio wave filename slot number bone name
; * no slot # / bone name = 2D Audio
;0= NO LOOP ( kills object when finshed ) 1= LOOP
;************************* CNC MODE: NOD AIRSTRIP DROPOFF ************************
-1 Create_Object, 1, "V_NOD_cargop_sm"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio, "C130_IDLE_02", 1, "Cargo"
-360 Destroy_Object, 1
-200 Destroy_Object, 3
-1 Create_Real_Object, 5, "CnC_Nod_Light_Tank", 3, ""
-1 Attach_To_Bone, 5, 1, "Cargo"
-180 Attach_To_Bone, 5, -1, "Cargo"
-1 Attach_Script, 5, "M00_No_Falling_Damage_DME", ""
-1 Attach_Script, 5, "M01_Hunt_The_Player_JDG", ""
-1 Attach_Script, 5, "M06_Thunder_Unit", ""
-510 Attach_Script, 5, "M05_Nod_Gun_Emplacement", ""
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Text cinematics Please help me!!! :( [message #22589] |
Wed, 28 May 2003 15:46 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Cpo64 did it in his map, he must know the text cinematic he used to deliver the vehicles.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Text cinematics Please help me!!! :( [message #22615] |
Wed, 28 May 2003 21:15 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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General Havoc | Cpo64 did it in his map, he must know the text cinematic he used to deliver the vehicles.
_General Havoc
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Ah, with that, what I did was I cloned the Airstrip building controller, changed it to a GDI building, and renamed the script. Someone else walked me through the process of making the script. I can show someone how to do what I did if they want, but I don't think this is what they are looking for.
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Text cinematics Please help me!!! :( [message #22727] |
Thu, 29 May 2003 12:19 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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You will have to wait for someone else, I only "think" I know how to do it, and I am not sure on the exact process...
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