text display [message #225791] |
Mon, 09 October 2006 18:07 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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how do you get text to display on the screen when you walk into a specific area (i.e. singleplayer)made with a script zone?
is there a script i can use?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: text display [message #225799 is a reply to message #225791] |
Mon, 09 October 2006 20:56 |
Ivan275
Messages: 41 Registered: August 2006
Karma: 0
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i think there is one like that. I'm not at my PC now so the best i can do is this. in LE go to the bottom of the script list and look at the last 5-10 scripts, i think the one you want is there...
when i get home if i dont forget i'll see if i can find the script you want.
if not you can always create a DavesArrow
Attach "RMV_Triger_Zone" or "RMV_Triger_Entered??"(ID = DavesArrow ID)to your zone
Attach "JFW_Console_Input_On_Custom" to the DavesArrow
[Updated on: Mon, 09 October 2006 21:13] Report message to a moderator
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Re: text display [message #225806 is a reply to message #225791] |
Mon, 09 October 2006 23:06 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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do you mean test cinematic?
if so, how do you use the its options
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: text display [message #225808 is a reply to message #225791] |
Mon, 09 October 2006 23:16 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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He doesn't mean test_cinematic, that is used to trigger cinematic text files, not to display text when entering a zone.
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Re: text display [message #225835 is a reply to message #225791] |
Tue, 10 October 2006 02:11 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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i dont have either of those scripts
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: text display [message #225845 is a reply to message #225791] |
Tue, 10 October 2006 03:35 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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in your level edit directory for the mod you are making create a folder called "scripts" (obviously don't try to put the "" marks in...), in that folder place johnwills scripts.dll, scripts2.dll and bhs.dll.
Then to attatch the scripts open up level edit and select "mod" on the object you are trying to attatch the script to, then select the scripts tab (working from memory,might not be called that), then there will be a drop down menu somewhere, select that and there will be a plethora of scripts for you to attach, one of the scripts will be the afore mentioned.
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Re: text display [message #225939 is a reply to message #225791] |
Tue, 10 October 2006 15:17 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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i am sure i already have, as i already have scripts2
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: text display [message #226023 is a reply to message #225791] |
Wed, 11 October 2006 01:46 |
FynexFox
Messages: 138 Registered: May 2003
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If your using the regualr LE, go to your mod folder in the LE directroy. Make a folder called scripts. Go to your renegade directory. Copy scripts.dll and scripts2.dll, and paste them in your newly created scripts folder.
Note: directroy for mod folder: It will be in your renegade tools folder, then go the level edit folder. In there you will see all of your mod names in the formm of folders. Open the corresponding mod folder and that is where the scripts folder goes.
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Re: text display [message #226551 is a reply to message #225791] |
Fri, 13 October 2006 19:55 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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that is basically what i have done, but instead of extracting it to the ren directory and then copying to leveledit, i extracted it to both seperately. this wont make a difference will it?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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