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Another texture problem grrrr [message #225855] Tue, 10 October 2006 05:35 Go to next message
-IC-sniper7 is currently offline  -IC-sniper7
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Ok I
have found out about alpha blending and done it. But the meshes I add them to appear Black in game and in level edit. what the hell am i doing wrong.
Re: Another texture problem grrrr [message #225860 is a reply to message #225855] Tue, 10 October 2006 06:38 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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I will give you a list of things to check. First we will check the Renegade Material editor:
Pass 1 - all settings default
Pass 2 - Ambient is 0,0,0 (RGB) and Diffuse is 0,0,0. And shader is Alpha Blend.
Make sure that the object has VAlpha checked in W3d Tools.

And here is the one that is probably giving you problems:
In the Level Editor, load the level. Then in the lighting menu choose "Compute Vertex Solve" check "Check Occlusion" then click "Ok".


Re: Another texture problem grrrr [message #225880 is a reply to message #225860] Tue, 10 October 2006 08:45 Go to previous messageGo to next message
-IC-sniper7 is currently offline  -IC-sniper7
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Thanks a lot that really helped.
only another prob popped up.
WHATS THIS BLACK BULLSHIT!!!(pic). (can't see it from the other side)
Re: Another texture problem grrrr [message #225899 is a reply to message #225880] Tue, 10 October 2006 10:50 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Chances are if it can only be viewed from one side that it is a miss placed plane (or any other object if it is so big that the camera goes inside of it), so check renx and see if there are any objects that shouldn't be there (Planes are the hardest to find since from certain views they are not visible and it just looks like a line from above).

Re: Another texture problem grrrr [message #225911 is a reply to message #225899] Tue, 10 October 2006 12:20 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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...or maybe he just didn't check "valpha" in the collision settings...

and if you did, then simply in level edit, click on "Lighting" on the top, then click "Compute Vertex Solve" then in that click "Check Occlusion"

then sit back for a few seconds.

[Updated on: Tue, 10 October 2006 12:22]

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Re: Another texture problem grrrr [message #226564 is a reply to message #225855] Fri, 13 October 2006 22:47 Go to previous message
Veyrdite is currently offline  Veyrdite
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which vertex paint did you use, the one in the drop-down menu, the one which you can add to the toolbar or the one in editable mesh?

try using the one in editable mesh (if your not) to aviod topology problems.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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