Single Player Mods [message #225604] |
Sun, 08 October 2006 21:37 |
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Broadus
Messages: 33 Registered: October 2006
Karma: 0
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I made a .pkg mod for Command and Conquer Renegade using the Renegade Tools, but .pkgs are limited to multiplayer. My mod is meant to make all of the player's allies in single player virtually invulnerable (100,000 health, just for fun), and I can't figure out how to make a mod for the normal single player game.
So...
How do I make a single player mod?
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Re: Single Player Mods [message #225620 is a reply to message #225604] |
Mon, 09 October 2006 01:38 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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you would have to save it as a mix and replace a M00 with it-if there is anything that renegade doesn't have normally that you have on your map, make sure everything is directly in your mods directory before exporting (not in subfolders unless you have the modded version of le).
but i dont know how you convert it into a .mix though
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Single Player Mods [message #225695 is a reply to message #225630] |
Mon, 09 October 2006 09:16 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Colonel |
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If you make a player invulnerable you better don't change its health, but the shieldtype, blamo.
If you want to make a .mix you can use the new public tools ore simple change the name, .pkg -> .mix and remove not neede files with RenegadeEx
If you want to make a real SP mission you need to edit campains.ini to
And I dont think replacing a M**.mix is smart, cuz then you can a message everytime you boot up renegade, saying a error
Moding can be real Fun...
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Re: Single Player Mods [message #225741 is a reply to message #225604] |
Mon, 09 October 2006 12:39 |
totalhavok
Messages: 17 Registered: October 2006 Location: NY
Karma: 0
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Broadus wrote on Mon, 09 October 2006 00:37 | I made a .pkg mod for Command and Conquer Renegade using the Renegade Tools, but .pkgs are limited to multiplayer. My mod is meant to make all of the player's allies in single player virtually invulnerable (100,000 health, just for fun), and I can't figure out how to make a mod for the normal single player game.
So...
How do I make a single player mod?
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I'm also working on some new Single Player Levels, some things I can't seem to find in LE are Activation Barriers. (The big non renderd green things, that trigger bots, events, ect...).
Do these need to be set up as proxies in RenX, or are they hidden somewhere in LE?
Also just to see what would happen I tried using the Export as Mix in LE and it generated a file that had .cpd (I think that was the extension), What is this for? It doesn't seem to work for multiplayer maps!?
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