Script Tutorials [message #22405] |
Tue, 27 May 2003 15:42 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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Does anyone have any VERY BASIC scripting tutorials?
I know nothing about scripts and I would like to know how to work the c130 drop script and flyovers, etc. Just how to make some cinimatics. Can any point me to some good tutorials?
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Script Tutorials [message #22408] |
Tue, 27 May 2003 15:47 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Jup. Namehunter our good old friend does. Get them from his website at http://www.theoriginalmrbob.com/~namehunter/Tutorials.html He has some text cinematic ones there. My area is Level Edit scripts, the one Name Hunet, Dante and Jonathan Wilson have written. You normally use these to trigger text cineamatics on maps if you don't use the cnc_c130 drop autplaying script.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Script Tutorials [message #22420] |
Tue, 27 May 2003 16:10 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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I followed Name Hunters Text Cinematic Scripts tutorial, but when I load a LAN game, nothing happens. How do i activate the script?
It's -1 Create_Real_Object, 1, "CnC_GDI_Orca"
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Script Tutorials [message #22425] |
Tue, 27 May 2003 16:15 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Just name it cnc_130drop.txt and place it in your data directory and play as Nod, you won't get a harvester buy you will get an Orca. Same goes for any other vehicle you buy. It auto executes the script when you buy someting on Nod. Also remember that the scripts are not processed in order, this means you can have frame 1000 at the start and something like frame 6 somewhere down the page.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Script Tutorials [message #22426] |
Tue, 27 May 2003 16:15 |
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Captkurt
Messages: 488 Registered: February 2003
Karma: 0
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Commander |
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Or a Script Zone Star that is what I would do. But you may want to investigate it using the single players.
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Script Tutorials [message #22427] |
Tue, 27 May 2003 16:20 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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Quote: | Just name it cnc_130drop.txt and place it in your data directory and play as Nod, you won't get a harvester buy you will get an Orca. Same goes for any other vehicle you buy. It auto executes the script when you buy someting on Nod. Also remember that the scripts are not processed in order, this means you can have frame 1000 at the start and something like frame 6 somewhere down the page.
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Whoa, thats cool. Thanks alot for the halp dude!
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Script Tutorials [message #22429] |
Tue, 27 May 2003 16:26 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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I found those tutorials quite confusing and they didnt cover much. Are there any more?? Like ones that teach me how to make a helichopper fly over or drop nod units etc.
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Script Tutorials [message #22714] |
Thu, 29 May 2003 11:44 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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Thanks for the tip.
How do i get them in a map and how do I get them to trigger at certain times?
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