Co-op [message #223715] |
Sat, 30 September 2006 12:28 |
FynexFox
Messages: 138 Registered: May 2003
Karma: 0
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Hey everyone, I was wondering if anyone could tell me if this is possible, and if it is, how to do it.
Id like to beable to make a server, without the FDS,and have it so everyone can be on one side. I and you are all aware that if you dont have atleast one person on GDI and one on NOD you get the Gameplay Pending error, there a way around this?
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Re: Co-op [message #223835 is a reply to message #223805] |
Sun, 01 October 2006 03:39 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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but then you only need to manually change sides
Moding can be real Fun...
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Re: Co-op [message #223861 is a reply to message #223715] |
Sun, 01 October 2006 07:33 |
FynexFox
Messages: 138 Registered: May 2003
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Im still stuck on patching game2.exe
the path tells me it isnt the right version or some crap so it wont patch it.
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Re: Co-op [message #223890 is a reply to message #223783] |
Sun, 01 October 2006 10:33 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Merovingian wrote on Sun, 01 October 2006 02:15 | Change Game2.exe to server.dat and vice versa after the patch.
I don't think this has been run with RG so run Game2.exe directly (not through Game.exe).
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Did you ever tryed this?
Moding can be real Fun...
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Re: Co-op [message #223895 is a reply to message #223715] |
Sun, 01 October 2006 11:27 |
FynexFox
Messages: 138 Registered: May 2003
Karma: 0
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mm, i have tried it, biut the patcher gives me and error saying the files isnt the right verison or something. Mero told me the guy that originally did this had to edit something with a hex eidotr so im clueless.
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Re: Co-op [message #223957 is a reply to message #223715] |
Sun, 01 October 2006 17:48 |
Matix
Messages: 128 Registered: July 2006
Karma: 0
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Also, that SSAOW thing with the forceing to 1 team change, (lol im confused) it doesn't work when I tried to make my own deathmatch back then.. And yes, it was SSAOW 1.5. it was set to GDI only. But it never worked.. But MP's Co-Op doesn't run on a ssaow.ini afaik, and so you can ask them how they did it?
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Re: Co-op [message #224025 is a reply to message #223955] |
Mon, 02 October 2006 00:24 |
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Zion
Messages: 2722 Registered: April 2006
Karma: 1
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General (2 Stars) |
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Matix wrote on Mon, 02 October 2006 01:45 | , and LR01 is saying he should rename game2.exe to server.dat, patch that, and renme it back. Personally, I think patching your game2.exe that is suppost to patch a server.dat will fuck up your client, badly.
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Actually, i said that, LR01 just quoted me.
And i do know he wants to run a clientside server, but without running an FDS this is his best bet.
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Re: Co-op [message #224069 is a reply to message #224025] |
Mon, 02 October 2006 09:18 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Colonel |
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well, v00d00 made, but I dont think he is here to help us, cuz I'm sure he can
Moding can be real Fun...
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