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Graphics? [message #22293] Mon, 26 May 2003 14:41 Go to next message
Creedy is currently offline  Creedy
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Registered: March 2003
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Hey guys

I was just wondering as I looked at halo 2
Do you think that there is anyway of improving the graphics enigine that Renegade uses because if you look at other games most of them have a lot better lightening effects
Do you know if this would be possible

The reason also that I ask is I was playing Tribes 2 the other day and they have introduced a new enigine and all you have to do is download it
So could this be done for Renegade
Graphics? [message #22301] Mon, 26 May 2003 16:45 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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kewl
Graphics? [message #22341] Tue, 27 May 2003 05:20 Go to previous messageGo to next message
Nightma13 is currently offline  Nightma13
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i hope so better graphics for renegade Smile maybe have generals graphics for renegade Very Happy

http://www.n00bstories.com/image.fetch.php?id=1197458614http://www.n00bstories.com/image.fetch.php?id=1450062086

Please visit the extravaganza Forums at http://www.aoextravaganza.tk
Graphics? [message #22366] Tue, 27 May 2003 12:24 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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Generals graphics arent that great, it's that the models and stuff are high detail and from so far away, they look good.

Graphics? [message #22372] Tue, 27 May 2003 12:49 Go to previous message
NeoX is currently offline  NeoX
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To clarify that once again Generals Uses the Same engine as Renegade as for the models An Example Generals Tank is 500 polys a Rengade tank is at least 1000-4000 polys. The thing is Generals models may look so good because you are not zeroing in on the models, you are seeing them from a distance. As for Renegade you see them up close and can view ever minor flaw or detail put a renegde tank in generals and you may see the differnce i doubt it tho beacuse all the kool deatail of the Renegade Tank will not be seen from so far away. And thats My two cents.
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