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mod maybe [message #222087] Mon, 25 September 2006 08:35 Go to next message
zertos123 is currently offline  zertos123
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is there a mod or another way to make the ai on the pratice missions harder and have them use air and land units?
Re: mod maybe [message #222090 is a reply to message #222087] Mon, 25 September 2006 08:51 Go to previous messageGo to next message
LR01 is currently offline  LR01
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No, you need to make that yourself
and as far I know it isn't possible to let AI attack buildings, so a real challenge you wont have


Moding can be real Fun...
Re: mod maybe [message #222119 is a reply to message #222087] Mon, 25 September 2006 10:34 Go to previous messageGo to next message
zertos123 is currently offline  zertos123
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ok thx
Re: mod maybe [message #222297 is a reply to message #222090] Mon, 25 September 2006 18:12 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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LR01 wrote on Mon, 25 September 2006 11:51

No, you need to make that yourself
and as far I know it isn't possible to let AI attack buildings, so a real challenge you wont have


What if you told it to attack a specific object ID, the ID being that of a building?
Re: mod maybe [message #222298 is a reply to message #222087] Mon, 25 September 2006 18:27 Go to previous messageGo to next message
Cat998
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Buildings don't really have an ID, just the building controllers.

When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
Re: mod maybe [message #222341 is a reply to message #222298] Mon, 25 September 2006 21:48 Go to previous messageGo to next message
Ivan275 is currently offline  Ivan275
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can't you can make a bot, then make them invisible, give them 500 health and 500 armor, attach a script(you will have to make it) to the bot that will damage the building next to the bot exact amount that the bot was damaged and then heal the bot back to full health, then have the tanks attack the bot id... make a few bots all around the building... maybe?
Re: mod maybe [message #222378 is a reply to message #222087] Mon, 25 September 2006 23:37 Go to previous messageGo to next message
reborn is currently offline  reborn
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You guys are talking about a client side mod to play offline... Pretty much anything is possible in that case Wink


Re: mod maybe [message #222731 is a reply to message #222378] Wed, 27 September 2006 07:28 Go to previous messageGo to next message
LR01 is currently offline  LR01
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yes, I thought about something like this to, that a bot attacks a daves arrow, when the building is down the arrow get destroyed, but you need a script for this

Moding can be real Fun...
Re: mod maybe [message #222998 is a reply to message #222087] Wed, 27 September 2006 22:41 Go to previous messageGo to next message
Theboom69 is currently offline  Theboom69
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Heh i made on the multi pr i made a map and named it the map name than played it with like 200 bot's took me a well.

Had tank bot's on each side and had like 190 unit bot's that attacked anything, now that is fucking hard.

i was on it for 3 hour's.
Re: mod maybe [message #223126 is a reply to message #222998] Thu, 28 September 2006 10:42 Go to previous messageGo to next message
LR01 is currently offline  LR01
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yes, that is fun, but what was your fps?

Moding can be real Fun...
Re: mod maybe [message #223229 is a reply to message #222087] Thu, 28 September 2006 14:56 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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trouble with ren bots is once they start attacking a target they ignore everything else until their target is dead, so once a rifle soldier starts shooting a building he's going to keep shooting it and doing no real damage whatsoever instead of shooting enemy players / bots which he COULD kill...

just watch the way they all run at the harvester and try to kill it, usually standing in the tiberium field while they do so and ultimatly being squished by the harvester, dying in the tiberium or following it into line of fire of the local AGT / Obelisk....


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Re: mod maybe [message #223449 is a reply to message #223229] Fri, 29 September 2006 07:11 Go to previous message
LR01 is currently offline  LR01
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I know the tiberuim thingy, that is why I solved it when I hosted once, that was a real improvement, and if is the harvy is unteamed they fight way better.

What you said about the buildings is a big point


Moding can be real Fun...
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