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Busy on a new map. Good idea? [message #221376] Sat, 23 September 2006 06:11 Go to next message
-IC-sniper7 is currently offline  -IC-sniper7
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My map is going to be an island group in a sea. The bases of both teams are spread over a group of small islands close to eachother with on each island 1 building and some SAM site defences. The water will not be accesable meaning the only acces to other islands is thru teleports or with orca's. I dont know if tanks will be available because i dont have an idea for them yet. Making bridges bitween the islands is what i'm trying to avoid. Do you think this is a good idea?


if you have any suggestions/ideas/tips then feel free to post
Re: Busy on a new map. Good idea? [message #221405 is a reply to message #221376] Sat, 23 September 2006 11:53 Go to previous messageGo to next message
FynexFox is currently offline  FynexFox
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I think itd be cool if you had those crafts from renegade.

umm, like this: index.php?t=getfile&id=1756&private=0

(Found here: http://www.cnc-source.com/files/pafiledb.php?action=file& ;id=523)

Itd come up on land and the ramp would drop and itd wait, if someone drove a tank or something onto it, the ramp would come up and itd take u to the enxt island over, and then go back to the original island. Id suspect thered be 2 or so going in and out from each island.
  • Attachment: craft.jpg
    (Size: 209.96KB, Downloaded 298 times)
Re: Busy on a new map. Good idea? [message #221408 is a reply to message #221376] Sat, 23 September 2006 12:08 Go to previous messageGo to next message
-IC-sniper7 is currently offline  -IC-sniper7
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Great idea! only I'm not experienced enought to achieve something like that. i would need help. but realy, great idea.
Re: Busy on a new map. Good idea? [message #221414 is a reply to message #221376] Sat, 23 September 2006 12:39 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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-IC-sniper7 wrote on Sat, 23 September 2006 09:11

The water will not be accesable meaning the only acces to other islands is thru teleports

if you have any suggestions/ideas/tips then feel free to post



I wouldn't recommend the use of teleporters on a map you plan to be added to any of the big servers rotations, getting stuck in other players isn't all that fun Sad

If you really don't want to make bridges, you could modify the ren vechiles to look like anphibious versions of what they are make a vechile blocker just below the water so your new vechiles will appear to float and if infantry get out they will sink. put a damage zone just below the vehicle blocker extending down to the sea bed, so you can damage and eventually kill troops that sink don't make the sea bed too much of a fall (more than a 20 meter fall will kill troops) and it's far much fun to allow them to slowly drown Wink (simulating slow drowning - I think there is a script that can simulate the look of being underwater used in Ren Alert)

ofcourse with this meathod drivers can't get out of their tanks to repair them so you might have to make little islands for them to stop on to repair themselves without driving all the way back to base.

http://i97.photobucket.com/albums/l237/paulchettle/tank06aaaaa.jpg

Imagine a medium tank with floats, ofcourse you could still keep the original tank tracks if you don't want to do too much extra work so that it could move from the island to the water, Easist way is just to add graphical changes to the model without skinning the floats to the bones.

This may inspire my next "map making - inspiration thread" entry ty Cool Thumbs Up


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Re: Busy on a new map. Good idea? [message #221416 is a reply to message #221405] Sat, 23 September 2006 12:54 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
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FynexFox wrote on Sat, 23 September 2006 11:53

I think itd be cool if you had those crafts from renegade.

umm, like this:

(Found here: http://www.cnc-source.com/files/pafiledb.php?action=file& ;amp ;id=523)

Itd come up on land and the ramp would drop and itd wait, if someone drove a tank or something onto it, the ramp would come up and itd take u to the enxt island over, and then go back to the original island. Id suspect thered be 2 or so going in and out from each island.


That craft is already in Renegade:

index.php?t=getfile&id=1757&private=0


Re: Busy on a new map. Good idea? [message #221421 is a reply to message #221416] Sat, 23 September 2006 13:07 Go to previous messageGo to next message
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Ma1kel wrote on Sat, 23 September 2006 20:54

FynexFox wrote on Sat, 23 September 2006 11:53

I think itd be cool if you had those crafts from renegade.

umm, like this:

(Found here: http://www.cnc-source.com/files/pafiledb.php?action=file& ;amp ;amp ;id=523)

Itd come up on land and the ramp would drop and itd wait, if someone drove a tank or something onto it, the ramp would come up and itd take u to the enxt island over, and then go back to the original island. Id suspect thered be 2 or so going in and out from each island.


That craft is already in Renegade:

index.php?t=getfile&id=1757&private=0

OMG!

now that is a hell-of-alot of vehs.


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Re: Busy on a new map. Good idea? [message #221430 is a reply to message #221376] Sat, 23 September 2006 13:58 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
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Yea, we had a community match and after it we had some admin fun, Havoc9826 is still busy decompressing the 5 GBs of pictures and videos he made.

CCfan spawned me an Orca with the hovercraft model, the map before Volcano (Canyon) he spawned a serie of Orcas with the toilet model.


Re: Busy on a new map. Good idea? [message #221809 is a reply to message #221376] Sun, 24 September 2006 07:12 Go to previous messageGo to next message
-IC-sniper7 is currently offline  -IC-sniper7
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Off topic!! anyway i like the idea of the hover crafts best. Is there a modder wich can gimme a tutorial on how to make hovercrafts work like: If you move on them, they drive to an other island (like a vertical elevator). can anyone explain me how to do tthat or gimme a tutorial on how to?
Re: Busy on a new map. Good idea? [message #222684 is a reply to message #221376] Tue, 26 September 2006 22:41 Go to previous message
crazfulla is currently offline  crazfulla
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I could help ya dude, I have alot of spare time at the mo so catch me on msn~ ryanfoley2002@hotmail.com

I could setup the hovercraft to be like an Amphibious APC, plus I could setup the Hover MRLS:

index.php?t=getfile&id=1794&private=0

Only thing is I'm not sure what NOD has in the way of amphibious travelling, perhaps the landing craft from Halo's warpath mod?
  • Attachment: HMLRS.JPG
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