Busy on a new map. Good idea? [message #221376] |
Sat, 23 September 2006 06:11 |
-IC-sniper7
Messages: 23 Registered: October 2004
Karma: 0
|
Recruit |
|
|
My map is going to be an island group in a sea. The bases of both teams are spread over a group of small islands close to eachother with on each island 1 building and some SAM site defences. The water will not be accesable meaning the only acces to other islands is thru teleports or with orca's. I dont know if tanks will be available because i dont have an idea for them yet. Making bridges bitween the islands is what i'm trying to avoid. Do you think this is a good idea?
if you have any suggestions/ideas/tips then feel free to post
|
|
|
|
|
Re: Busy on a new map. Good idea? [message #221414 is a reply to message #221376] |
Sat, 23 September 2006 12:39 |
|
Halo38
Messages: 955 Registered: February 2003 Location: UK
Karma: 0
|
Colonel |
|
|
-IC-sniper7 wrote on Sat, 23 September 2006 09:11 | The water will not be accesable meaning the only acces to other islands is thru teleports
if you have any suggestions/ideas/tips then feel free to post
|
I wouldn't recommend the use of teleporters on a map you plan to be added to any of the big servers rotations, getting stuck in other players isn't all that fun
If you really don't want to make bridges, you could modify the ren vechiles to look like anphibious versions of what they are make a vechile blocker just below the water so your new vechiles will appear to float and if infantry get out they will sink. put a damage zone just below the vehicle blocker extending down to the sea bed, so you can damage and eventually kill troops that sink don't make the sea bed too much of a fall (more than a 20 meter fall will kill troops) and it's far much fun to allow them to slowly drown (simulating slow drowning - I think there is a script that can simulate the look of being underwater used in Ren Alert)
ofcourse with this meathod drivers can't get out of their tanks to repair them so you might have to make little islands for them to stop on to repair themselves without driving all the way back to base.
Imagine a medium tank with floats, ofcourse you could still keep the original tank tracks if you don't want to do too much extra work so that it could move from the island to the water, Easist way is just to add graphical changes to the model without skinning the floats to the bones.
This may inspire my next "map making - inspiration thread" entry ty
Online Portfolio - www.chettle1.com
Renegade projects - Halo38's Den hosted by www.laeubi.de
Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena
Mod Wars Veteran
|
|
|
|
Re: Busy on a new map. Good idea? [message #221421 is a reply to message #221416] |
Sat, 23 September 2006 13:07 |
|
futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
|
General (1 Star) Viva la Resistance! |
|
|
Ma1kel wrote on Sat, 23 September 2006 20:54 |
FynexFox wrote on Sat, 23 September 2006 11:53 | I think itd be cool if you had those crafts from renegade.
umm, like this:
(Found here: http://www.cnc-source.com/files/pafiledb.php?action=file& ;amp ;amp ;id=523)
Itd come up on land and the ramp would drop and itd wait, if someone drove a tank or something onto it, the ramp would come up and itd take u to the enxt island over, and then go back to the original island. Id suspect thered be 2 or so going in and out from each island.
|
That craft is already in Renegade:
|
OMG!
now that is a hell-of-alot of vehs.
This is a signature. Reading this is wasting your time.
|
|
|
Re: Busy on a new map. Good idea? [message #221430 is a reply to message #221376] |
Sat, 23 September 2006 13:58 |
|
Ma1kel
Messages: 956 Registered: July 2005 Location: Kingdom of the Netherland...
Karma: 0
|
Colonel |
|
|
Yea, we had a community match and after it we had some admin fun, Havoc9826 is still busy decompressing the 5 GBs of pictures and videos he made.
CCfan spawned me an Orca with the hovercraft model, the map before Volcano (Canyon) he spawned a serie of Orcas with the toilet model.
Dutch to English
|
|
|
Re: Busy on a new map. Good idea? [message #221809 is a reply to message #221376] |
Sun, 24 September 2006 07:12 |
-IC-sniper7
Messages: 23 Registered: October 2004
Karma: 0
|
Recruit |
|
|
Off topic!! anyway i like the idea of the hover crafts best. Is there a modder wich can gimme a tutorial on how to make hovercrafts work like: If you move on them, they drive to an other island (like a vertical elevator). can anyone explain me how to do tthat or gimme a tutorial on how to?
|
|
|
|