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Helicopter Pad Test Map [message #22057] Sat, 24 May 2003 15:57 Go to next message
General Havoc is currently offline  General Havoc
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Registered: February 2003
Location: Birmingham, England, Unit...
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General (1 Star)
Well as I did write a short tutorial and made a video of the Helipad script in action I have released a test map that I made quickly. It shows you how the script should work in the game. You can get it from HERE.

Here are the instructions for using the test map:

1) Make sure you enable friendly fire and start off with some cash. Also make sure your on GDI so you can use the PT.

2) Use the Purchase Terminal on the wall to build the vehicles. The air vehicles should fly in off the map and land.

3) Normal vehicles will be created at 0,0,0 which happens to be in the centre of the helipad.

4) Destroy the helipad to prevent the construction of VTOL vehicles. The icons will not fade out on the PT screen but they will not be built. Note that the helipad does get destroyed with 2 bullets.

http://www.btinternet.com/~glenn_hunt/heli.jpg

This map is intended for example purposes only. Feel free to do what you want with it.

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Helicopter Pad Test Map [message #22063] Sat, 24 May 2003 16:34 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Registered: February 2003
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General (5 Stars)
You lose credits from purchasing an aircraft when the Helicopter Pad is destroyed?

I'll stick with another idea... The Helicopter Pad is nearly worthless this way.
Helicopter Pad Test Map [message #22095] Sat, 24 May 2003 21:19 Go to previous messageGo to next message
Captkurt
Messages: 488
Registered: February 2003
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Commander
Aircraftkiller

You lose credits from purchasing an aircraft when the Helicopter Pad is destroyed?

I'll stick with another idea... The Helicopter Pad is nearly worthless this way.


I agree, Sorry, but nice try.
Helicopter Pad Test Map [message #22106] Sun, 25 May 2003 02:01 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
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General (1 Star)
I made the test map not the script remember. That is an error in the scripts. If I knew C++ programming I would try and do something to make it work because this is a decent and simple script to use that could have been a good one.

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Helicopter Pad Test Map [message #22128] Sun, 25 May 2003 09:57 Go to previous message
OrcaPilot26 is currently offline  OrcaPilot26
Messages: 394
Registered: February 2003
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Commander
General Havoc

I made the test map not the script remember. That is an error in the scripts. If I knew C++ programming I would try and do something to make it work because this is a decent and simple script to use that could have been a good one.

_General Havoc


Can the scripts be fixed, is there anyone who could fix them.


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"ALL HAIL THE CHRONOSPHERE AND ITS CHRONOSHIFTY GOODNESS" -Aircraftkiller
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