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2 Questions about making maps [message #220484] Wed, 20 September 2006 05:16 Go to next message
-IC-sniper7 is currently offline  -IC-sniper7
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1. If i am done making my terrain in RenX, I have exported it as a W3D file. Then i opened the Level Edit, and clicked on Add at the texture list. I give the terrain a name and give the correct path to the terrain at the ''m_ModelName'' tab. then when i click on Make nothing happens. What am i doing wrong? why wont my terrain appear?

2. How do i (in level edit) connect a waypoint to a bot spawner? so that if it gets spawned, it follows the waypoint.(Example: Soldier gets spawned in the barracks and runs to the field)

If you have an anser to 1 of these ansers then please post it. I would realy apprechiate it

[Updated on: Wed, 20 September 2006 06:09]

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Re: 2 Questions about making maps [message #220495 is a reply to message #220484] Wed, 20 September 2006 07:41 Go to previous messageGo to next message
LR01 is currently offline  LR01
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1. Did it load? then you must search for your map Tell Me (hold alt and press + for better view

2.You need to add a script to you bot, like M03_basepatrol ore JFW_folllow_waypatch


(the texture list? where do you find that? ore do you mean the "terrain" tab, (that is where it should be temped))


Moding can be real Fun...
Re: 2 Questions about making maps [message #220504 is a reply to message #220484] Wed, 20 September 2006 09:35 Go to previous messageGo to next message
-IC-sniper7 is currently offline  -IC-sniper7
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Omg i actually said texture list. I meant Terrain tab as you said. And when i clicked Make, nothing happened at all Razz.

And thanks for the anser on Q:2. didnt knew you had to use a script for that.
Re: 2 Questions about making maps [message #220508 is a reply to message #220484] Wed, 20 September 2006 10:21 Go to previous messageGo to next message
Zion is currently offline  Zion
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Make sure the w3d file is in the mods root directory or somewhere in their,
Re: 2 Questions about making maps [message #220587 is a reply to message #220508] Thu, 21 September 2006 05:16 Go to previous messageGo to next message
-IC-sniper7 is currently offline  -IC-sniper7
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it is. still nothing. Huh

Edit: OK!! I've re-extracted the map with another name (no spaces) and now it suddenly works Big Grin so i was the name that was wrong. thanks for the help all.

only 1 more thing about Q2. when i add the follow_waypath script, do I have to add the waypath ID in the script? because i did and it crashes now.

And how do I get textures on my map. I'm doing something wrong because all i get now is a white terrain when i'm trying to add texture.

[Updated on: Thu, 21 September 2006 06:00]

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Re: 2 Questions about making maps [message #220594 is a reply to message #220484] Thu, 21 September 2006 07:10 Go to previous messageGo to next message
Zion is currently offline  Zion
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If you're using custom textures you need to add the .tga/.dds into editor cache in the mods root folder or it will dislay with westwoods dummy.

Make sure you use the the WHOLE waypath ID, not one of the waypoints.
Re: 2 Questions about making maps [message #220596 is a reply to message #220587] Thu, 21 September 2006 07:23 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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-IC-sniper7 wrote on Thu, 21 September 2006 13:16

And how do I get textures on my map. I'm doing something wrong because all i get now is a white terrain when i'm trying to add texture.



Press M in renX to get the materials editor open, and apply your textures. Then (with the mesh still selected) Go to Modifiers -> UVW Coordinates -> UVW Map. This will add a new item to the stack for your mesh, so on the right you can apply the options 'Box' and set height, width, length etc to something like 5 (been a while since I did this so play around with different values)


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Re: 2 Questions about making maps [message #220638 is a reply to message #220484] Thu, 21 September 2006 13:15 Go to previous messageGo to next message
-IC-sniper7 is currently offline  -IC-sniper7
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Ok Texture problem solved.

Only the waypath thingy remains unsolved Huh

I've entered the script to my GDI Soldier spawner and gave it the correct ID (Waypoint ID and i made shure it was the whole waypoint). Game still crashes Huh Huh Huh
Re: 2 Questions about making maps [message #220725 is a reply to message #220638] Thu, 21 September 2006 14:46 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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waypaths are pesky things..
-You need to first make a waypath.
-Then make the bot.
-Make sure you have Scripts.dll in your mod directory.
-Double click on the bot spawner and go to the scripts tab.
-Click "add" then in the drop down find a waypath script (Ask around... I am not good with that stuff) after you find one, click "ok" FOR NOW.
-Double click on the waypath you want the bot to follow, and look in the box that says "ID." Remember that number.
-Now close that, and open up your bot's stuff again (Double click on bot)
-Go back to scripts, click on the script that is there, and then click "modify" where it says "Waypathid" type in the number that was in the Waypath.

In game your bot should follow that path. Very Happy
Re: 2 Questions about making maps [message #221094 is a reply to message #220725] Fri, 22 September 2006 01:04 Go to previous messageGo to next message
LR01 is currently offline  LR01
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you dont need the script in your mod directory if you use the new LevelEdit

Moding can be real Fun...
Re: 2 Questions about making maps [message #221138 is a reply to message #220484] Fri, 22 September 2006 06:56 Go to previous messageGo to next message
-IC-sniper7 is currently offline  -IC-sniper7
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Game still crashes Huh
Re: 2 Questions about making maps [message #221152 is a reply to message #220484] Fri, 22 September 2006 07:56 Go to previous message
Zion is currently offline  Zion
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Confirm that you are using the latest scripts, that you have a waypath finder (* > Human (can't remember exactally, and i'm on a Mac so no looking it up)) and make sure that the .lsd is contained with the map.
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