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Tunnel Beacons [message #219891] Sat, 16 September 2006 14:05 Go to next message
BlueThen is currently offline  BlueThen
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God, I keep seeing n00bs using tunnel beacons when the rules clearly say NO TUNNEL BEACONS, while they KNOW that tunnel beacons don't work. Even 20 tunnel beacons! You'd be having over 20 techs at the ref (or what ever building is closest to the tunnel beacons).

I'm wondering if Westwood can make an area in the tunnels to disable beacons right when it is deployed. Just to make the game more fair. It'd get rid of some n00bs and have most of them play MORE FAIR.
Re: Tunnel Beacons [message #219892 is a reply to message #219891] Sat, 16 September 2006 14:11 Go to previous messageGo to next message
jnz is currently offline  jnz
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i you could set up a script zone and if the preset of a beacon enters it all beacons by the player currently in the zone would disarm.

just a suggesion
Re: Tunnel Beacons [message #219893 is a reply to message #219891] Sat, 16 September 2006 14:22 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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bluethen wrote on Sat, 16 September 2006 22:05

I'm wondering if Westwood can make an area in the tunnels to disable beacons right when it is deployed.



This would be the same westwood which was shut down years ago by EA, right? Sarcasm


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Re: Tunnel Beacons [message #219946 is a reply to message #219891] Sat, 16 September 2006 17:43 Go to previous messageGo to next message
Zion is currently offline  Zion
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Night Regulator has a new "!disarm <player>" command to disarm any beacons by the player.

Raw command is "disarmb <id>".
Re: Tunnel Beacons [message #219993 is a reply to message #219946] Sun, 17 September 2006 03:20 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Mods themselves are missing when tunnel beaconing is happening, so what is the point of that command?

nopol10=Nopol=nopol(GSA)

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Re: Tunnel Beacons [message #219994 is a reply to message #219891] Sun, 17 September 2006 03:21 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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on brenbot 1.43 you can use

!fds disarm (id)

to do the same thing from IRC.


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Re: Tunnel Beacons [message #220001 is a reply to message #219994] Sun, 17 September 2006 04:04 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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well not only that , but more how do you determine which player it is before the ion detonated ?

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Re: Tunnel Beacons [message #220008 is a reply to message #219891] Sun, 17 September 2006 04:26 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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[BEACON] xyz depolyed an ion cannon beacon Wink

In the IRC channel when BRenBot is running with ssaow enabled.

Then

!pi xyz

will get you their ID Thumbs Up


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Re: Tunnel Beacons [message #220011 is a reply to message #219891] Sun, 17 September 2006 04:31 Go to previous messageGo to next message
Hex is currently offline  Hex
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This does not work for me with 1.43

goztow wrote on Tue, 11 May 2010 08:00

If we had to ban all who ever cheated or ever created a cheat (obj3cts and such) then I don't think there would be many members left here (sad fact).


reborn wrote on Fri, 29 January 2010 23:37

std is for pro's. Razz
Re: Tunnel Beacons [message #220012 is a reply to message #219891] Sun, 17 September 2006 04:33 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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which part of it? The beacon messages? You need SSAOW 1.5 for those, earlier versions do not seem to log them.

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Re: Tunnel Beacons [message #220031 is a reply to message #219891] Sun, 17 September 2006 06:05 Go to previous messageGo to next message
Zion is currently offline  Zion
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And Dan, it's "disarmb" since "disarm" will disarm their c4/timed.

disarm <id> = Remote C4 and Timed C4.
disarmp <id> = Proximity C4.
disarmb <id> = Beacons.
Re: Tunnel Beacons [message #220038 is a reply to message #220031] Sun, 17 September 2006 06:45 Go to previous messageGo to next message
jnz is currently offline  jnz
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Merovingian wrote on Sun, 17 September 2006 14:05

And Dan, it's "disarmb" since "disarm" will disarm their c4/timed.

disarm <id> = Remote C4 and Timed C4.
disarmp <id> = Proximity C4.
disarmb <id> = Beacons.


i ment disarm as the verb.

doesn't this gut want it so you can't put beacons in a tunnel?
Re: Tunnel Beacons [message #220062 is a reply to message #219891] Sun, 17 September 2006 08:51 Go to previous messageGo to next message
[NE]Fobby[GEN]
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I'm surprised people still think tunnel beacons actually work. Most of the time it'll just take off 2-4 squares, it's very rare to see it go down in a great amount.

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Re: Tunnel Beacons [message #220066 is a reply to message #219891] Sun, 17 September 2006 09:20 Go to previous messageGo to next message
matty3k10 is currently offline  matty3k10
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Sorry about going off topic, but where can I get Brenbot 1.43? Or cant I :\

[Updated on: Sun, 17 September 2006 09:20]

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Re: Tunnel Beacons [message #220067 is a reply to message #220062] Sun, 17 September 2006 09:22 Go to previous messageGo to next message
futura83
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Viva la Resistance!
[NE

Fobby[GEN] wrote on Sun, 17 September 2006 16:51]I'm surprised people still think tunnel beacons actually work. Most of the time it'll just take off 2-4 squares, it's very rare to see it go down in a great amount.


still, ive had it on field once where i was nod and the tunnels were mined and we couldn't enter it.

GDI planted enough beacons in the tunnel close enough to the ref, that even having about 10-15 people repairing the ref couldn't save it


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Re: Tunnel Beacons [message #220068 is a reply to message #219891] Sun, 17 September 2006 09:26 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Then you throw 2 or 3 engies or soldiers into the mines to defuse them all (explosive style), then follow them thru to disarm beacons Razz

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[Updated on: Sun, 17 September 2006 09:27]

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Re: Tunnel Beacons [message #220073 is a reply to message #220062] Sun, 17 September 2006 09:47 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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[NE

Fobby[GEN] wrote on Sun, 17 September 2006 10:51]I'm surprised people still think tunnel beacons actually work. Most of the time it'll just take off 2-4 squares, it's very rare to see it go down in a great amount.

Oh, please. I've won many a game for my team by a last-minute tunnel beacon.


Re: Tunnel Beacons [message #220074 is a reply to message #219891] Sun, 17 September 2006 09:48 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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I still think tunnel beacons should be considered cheating. It's like b2b and hacking.
Re: Tunnel Beacons [message #220075 is a reply to message #219891] Sun, 17 September 2006 09:51 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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so placing a beacon where it does little damage, but is in an easily defendable position is comparable to a hack which lets you kill buildings with a pistol?... Sarcasm

Often tunnel beacons are not to destroy the building, but a last ditch effort to get enough points to take / retain the lead in a close points game...


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[Updated on: Sun, 17 September 2006 09:52]

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Re: Tunnel Beacons [message #220076 is a reply to message #220074] Sun, 17 September 2006 09:51 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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bluethen wrote on Sun, 17 September 2006 12:48

I still think tunnel beacons should be considered cheating. It's like b2b and hacking.

I suppose we should get rid of rocket launchers, too. You know, since they do damage even without a direct hit.


Re: Tunnel Beacons [message #220077 is a reply to message #220074] Sun, 17 September 2006 09:51 Go to previous messageGo to next message
futura83
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bluethen wrote on Sun, 17 September 2006 17:48

I still think tunnel beacons should be considered cheating. It's like b2b and hacking.



i wouldnt compare it to hacking.

but westwood left it possible, so it cant be unfair...


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Re: Tunnel Beacons [message #220079 is a reply to message #220076] Sun, 17 September 2006 09:53 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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cmatt42 wrote on Sun, 17 September 2006 17:51

bluethen wrote on Sun, 17 September 2006 12:48

I still think tunnel beacons should be considered cheating. It's like b2b and hacking.

I suppose we should get rid of rocket launchers, too. You know, since they do damage even without a direct hit.


and the obelisk for that matter, it h4x and can kill 2 people at once if they are next to each other! Big Grin heh


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[Updated on: Sun, 17 September 2006 09:54]

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Re: Tunnel Beacons [message #220080 is a reply to message #220079] Sun, 17 September 2006 09:55 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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danpaul88 wrote on Sun, 17 September 2006 17:53

cmatt42 wrote on Sun, 17 September 2006 17:51

bluethen wrote on Sun, 17 September 2006 12:48

I still think tunnel beacons should be considered cheating. It's like b2b and hacking.

I suppose we should get rid of rocket launchers, too. You know, since they do damage even without a direct hit.


and the obelisk for that matter, it h4x and can kill 2 people at once if they are next to each other! Big Grin heh

Then we have to take away the Ramjet, too! It can shoot and kill two people with one round!

Also, C4 explodes in a large radius, and I nearly forgot about that! We can't have that either!


[Updated on: Sun, 17 September 2006 09:56]

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Re: Tunnel Beacons [message #220081 is a reply to message #219891] Sun, 17 September 2006 09:57 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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anyway, in all seriousness many servers will not allow tunnel beacons, so if you don't like them find a server where they are not allowed.

If you classify every strategy or tactic which involves being a bit sneaky (EG placing a beacon in tunnels to get points from damaging ref) you would end up with a very boring game...


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Re: Tunnel Beacons [message #220083 is a reply to message #219891] Sun, 17 September 2006 10:00 Go to previous messageGo to previous message
cmatt42 is currently offline  cmatt42
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Oh, and you should also force people to be touching the building when they plant a beacon; they can't be close to it, oh no! That would be hacking! Sarcasm

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