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Re: Tunnel Beacons [message #219892 is a reply to message #219891] Sat, 16 September 2006 14:11 Go to previous messageGo to previous message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
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General (3 Stars)
i you could set up a script zone and if the preset of a beacon enters it all beacons by the player currently in the zone would disarm.

just a suggesion
 
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