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And the big feature in scripts.dll 3.0 is... [message #218914] Tue, 12 September 2006 04:09 Go to next message
jonwil is currently offline  jonwil
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...A complete functionally identical clone of the Test_Cinematic script used to run cinematic text scripts. (with any luck it will be functionally identical, as with cloning anything this complex one can never be 100% sure without a lot of testing)

There are other big features but I cant talk about those yet Smile


Jonathan Wilson aka Jonwil
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Re: And the big feature in scripts.dll 3.0 is... [message #218963 is a reply to message #218914] Tue, 12 September 2006 09:19 Go to previous messageGo to next message
LR01 is currently offline  LR01
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does that work in MP?

Moding can be real Fun...
Re: And the big feature in scripts.dll 3.0 is... [message #218974 is a reply to message #218914] Tue, 12 September 2006 10:28 Go to previous messageGo to next message
jnz is currently offline  jnz
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cinimatic? like between missions?
Re: And the big feature in scripts.dll 3.0 is... [message #218977 is a reply to message #218914] Tue, 12 September 2006 10:37 Go to previous messageGo to next message
CodedRiceCracker is currently offline  CodedRiceCracker
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the movies between mission are pre rendered...
they are just a video file.

i think the c130 drop is an example of the cinematics in question
Re: And the big feature in scripts.dll 3.0 is... [message #218983 is a reply to message #218914] Tue, 12 September 2006 11:23 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Yes, I am talking about the Test_Cinematic script used for the c&c_c130drop.txt file and other such files.


Jonathan Wilson aka Jonwil
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Re: And the big feature in scripts.dll 3.0 is... [message #218984 is a reply to message #218977] Tue, 12 September 2006 11:24 Go to previous messageGo to next message
jnz is currently offline  jnz
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CodedRiceCracker wrote on Tue, 12 September 2006 18:37

the movies between mission are pre rendered...
they are just a video file.

i think the c130 drop is an example of the cinematics in question


this is going to be cool, so im guessing that you say in a text file that you want lets say a light tank to move from a to b and then blow up it would?
Re: And the big feature in scripts.dll 3.0 is... [message #219161 is a reply to message #218984] Wed, 13 September 2006 08:16 Go to previous messageGo to next message
LR01 is currently offline  LR01
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can you also take control of the camera of the client?
EDIT: O, I see you cant

(and how would I make a A-10 strike?)


Moding can be real Fun...

[Updated on: Wed, 13 September 2006 08:29]

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Re: And the big feature in scripts.dll 3.0 is... [message #219182 is a reply to message #218914] Wed, 13 September 2006 10:24 Go to previous messageGo to next message
CodedRiceCracker is currently offline  CodedRiceCracker
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If you play level 2 (detention center), you will get to a point where an a10 strikes a few light tanks. this too is a cinematic textfile, but i dont know the name. I guess it's a matter of copy pasting the ingredients and mix it up in your custom cinematic txt cocktail.

edit: typo..

[Updated on: Wed, 13 September 2006 10:25]

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Re: And the big feature in scripts.dll 3.0 is... [message #219361 is a reply to message #218914] Thu, 14 September 2006 05:45 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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So what's the advantage of using cloned scripts as opposed to original?

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: And the big feature in scripts.dll 3.0 is... [message #219367 is a reply to message #218914] Thu, 14 September 2006 06:19 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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The purposes of cloning this script are as follows:
1.Improve my reverse engineering skills
2.Improve knowledge of the engine (in the process of reverse engineering this script, I discovered that my definition of Get_Sync_Time was wrong for example)
3.Provide something for other people to learn from
4.Discover how the script works (the details I posted in the other post are more accurate than any previously existing tutorial on how to write cinematic text scripts)
and 5.Provide a base to build upon. With this new script (or one based on it), changes could be made to make more things possible through cinematic text scripts.


Jonathan Wilson aka Jonwil
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Re: And the big feature in scripts.dll 3.0 is... [message #219368 is a reply to message #218914] Thu, 14 September 2006 06:37 Go to previous messageGo to next message
reborn is currently offline  reborn
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Nice one John, being restricted to finding different ways of triggering test_cinemtic is limiting.. with the source of of your clone allot more will be possible. Two thumbs up Thumbs Up Thumbs Up


Re: And the big feature in scripts.dll 3.0 is... [message #219380 is a reply to message #219182] Thu, 14 September 2006 07:25 Go to previous messageGo to next message
LR01 is currently offline  LR01
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CodedRiceCracker wrote on Wed, 13 September 2006 19:24

If you play level 2 (detention center), you will get to a point where an a10 strikes a few light tanks. this too is a cinematic textfile, but i dont know the name. I guess it's a matter of copy pasting the ingredients and mix it up in your custom cinematic txt cocktail.

edit: typo..



I have searched trough always.dat and M01.mix but coulnd't find it


Moding can be real Fun...
Re: And the big feature in scripts.dll 3.0 is... [message #219401 is a reply to message #218914] Thu, 14 September 2006 08:58 Go to previous messageGo to next message
Sir Kane
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This sadly is not so awesome. If you want to do something useful, create a new, better one.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Re: And the big feature in scripts.dll 3.0 is... [message #219403 is a reply to message #218914] Thu, 14 September 2006 09:06 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Now that I have a working clone, I intend to expand it so that it can do more than the westwood version can. Exactly what I could add that would be usefull to modders I dont yet know.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
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Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: And the big feature in scripts.dll 3.0 is... [message #219405 is a reply to message #218914] Thu, 14 September 2006 09:20 Go to previous messageGo to next message
futura83
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Viva la Resistance!
is there any tutorials on how to do cinematic text files?

it would be cool to learn...


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Re: And the big feature in scripts.dll 3.0 is... [message #219418 is a reply to message #218914] Thu, 14 September 2006 10:25 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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This might help:
http://www.renegadeforums.com/index.php?t=msg&th=21249&a mp;start=0&rid=21143


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Re: And the big feature in scripts.dll 3.0 is... [message #219420 is a reply to message #218914] Thu, 14 September 2006 10:29 Go to previous message
futura83
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Viva la Resistance!
thank you.

i'll read that thread now Thumbs Up


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