Cinematic Help [message #219287] |
Wed, 13 September 2006 18:34 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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How do u get cinematic to work only when u buy a certain Vec
(cnc drop)
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Re: Cinematic Help [message #219377 is a reply to message #219287] |
Thu, 14 September 2006 07:19 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Colonel |
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buy a vec where? at pt? there is the cimematic only by vecs
Moding can be real Fun...
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Re: Cinematic Help [message #219613 is a reply to message #219491] |
Fri, 15 September 2006 08:06 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Colonel |
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I know how to that(I think), this isn't to hard, I figured it out be my own.
You need to replace the cargo drop. there are 2 heli drop animations, 1 works correct the other not.
You need to change to cargo drop animation, and replace it with a special text. (this works also server-sided)
Use my .txt and plac it in your folder(you can change the name freely) go to Object-> Simple-> CnC Cinematics -> and temp a present using the Test_cinematic script, fill my GDI Trans Drop.txt in (ore the other name). now go to building-> Airstip-> and use the airstip ore temp one for GDI. Look at the settings and change the Drop-Off Cinematic the the temped present under CnC Cinematics.
It should work!
I also hope this will help you
Moding can be real Fun...
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Re: Cinematic Help [message #219756 is a reply to message #219287] |
Fri, 15 September 2006 15:37 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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and here my updated ciny
-1 Create_Object, 1, "XG_TransprtBone", 0, 0, 0, 0
-1 Play_Animation, 1, "XG_TransprtBone.XG_HD_TTraj", 1
; ****************************** Transport
-1 Create_Real_Object, 2, "CnC_GDI_Transport", 1, "BN_Trajectory"
-1 Attach_Script, 2, "KAK_Prevent_Destruction_Until_Entered"
-1 Set_Primary, 2
-1 Attach_to_Bone, 2, 1, "BN_Trajectory"
-1 Play_Animation, 2, "v_GDI_trnspt.XG_HD_Transport",1
-700 destroy_object, 2
; ****************************** Trajectory A10
-1 Create_Object, 3, "XG_HD_HTraj", 0, 0, 0, 0
-1 Play_Animation, 3, "XG_HD_HTraj.XG_HD_HTraj", 1
; ****************************** A10
-1 Create_Real_Object, 4, "A10", 3, "BN_Trajectory"
-1 Attach_Script, 4, "M02_Player_Vehicle", "0"
-1 Attach_Script, 4, "KAK_Prevent_Destruction_Until_Entered"
-1 Attach_to_Bone, 4, 3, "BN_Trajectory"
-437 Attach_to_Bone, 4, -1, "BN_Trajectory"
-437 Move_Slot, 7, 4
; ****************************** Harness
-1 Create_Object, 6, "XG_HD_Harness", 0, 0, 0, 0
-1 Play_Animation, 6, "XG_HD_Harness.XG_HD_Harness", 0
;******************************* SigFlare
-1 Create_Real_Object, 8, "SignalFlare_Gold_Phys3"
-437 Destroy_Object, 8
; ****************************** Primary Destroyed
1000000 Destroy_Object, 1
1000000 Destroy_Object, 2
1000000 Destroy_Object, 3
1000000 Destroy_Object, 4
1000000 Destroy_Object, 5
1000000 Destroy_Object, 6
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Re: Cinematic Help [message #219978 is a reply to message #219942] |
Sun, 17 September 2006 00:44 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Colonel |
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did you modded the A10, cuz you cant get in a standard A10 anyway
Moding can be real Fun...
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Re: Cinematic Help [message #220091 is a reply to message #220088] |
Sun, 17 September 2006 10:35 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Colonel |
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If you can use a ocra normal, try chaning the model of the Orca into the A10
Moding can be real Fun...
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