Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » And the big feature in scripts.dll 3.0 is...
And the big feature in scripts.dll 3.0 is... [message #218914] Tue, 12 September 2006 04:09 Go to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

...A complete functionally identical clone of the Test_Cinematic script used to run cinematic text scripts. (with any luck it will be functionally identical, as with cloning anything this complex one can never be 100% sure without a lot of testing)

There are other big features but I cant talk about those yet Smile


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: And the big feature in scripts.dll 3.0 is... [message #218963 is a reply to message #218914] Tue, 12 September 2006 09:19 Go to previous messageGo to next message
LR01 is currently offline  LR01
Messages: 842
Registered: April 2006
Location: The Netherlands
Karma: 0
Colonel
does that work in MP?

Moding can be real Fun...
Re: And the big feature in scripts.dll 3.0 is... [message #218974 is a reply to message #218914] Tue, 12 September 2006 10:28 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
cinimatic? like between missions?
Re: And the big feature in scripts.dll 3.0 is... [message #218977 is a reply to message #218914] Tue, 12 September 2006 10:37 Go to previous messageGo to next message
CodedRiceCracker is currently offline  CodedRiceCracker
Messages: 27
Registered: July 2006
Karma: 0
Recruit
the movies between mission are pre rendered...
they are just a video file.

i think the c130 drop is an example of the cinematics in question
Re: And the big feature in scripts.dll 3.0 is... [message #218983 is a reply to message #218914] Tue, 12 September 2006 11:23 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

Yes, I am talking about the Test_Cinematic script used for the c&c_c130drop.txt file and other such files.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: And the big feature in scripts.dll 3.0 is... [message #218984 is a reply to message #218977] Tue, 12 September 2006 11:24 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
CodedRiceCracker wrote on Tue, 12 September 2006 18:37

the movies between mission are pre rendered...
they are just a video file.

i think the c130 drop is an example of the cinematics in question


this is going to be cool, so im guessing that you say in a text file that you want lets say a light tank to move from a to b and then blow up it would?
Re: And the big feature in scripts.dll 3.0 is... [message #219161 is a reply to message #218984] Wed, 13 September 2006 08:16 Go to previous messageGo to next message
LR01 is currently offline  LR01
Messages: 842
Registered: April 2006
Location: The Netherlands
Karma: 0
Colonel
can you also take control of the camera of the client?
EDIT: O, I see you cant

(and how would I make a A-10 strike?)


Moding can be real Fun...

[Updated on: Wed, 13 September 2006 08:29]

Report message to a moderator

Re: And the big feature in scripts.dll 3.0 is... [message #219182 is a reply to message #218914] Wed, 13 September 2006 10:24 Go to previous messageGo to next message
CodedRiceCracker is currently offline  CodedRiceCracker
Messages: 27
Registered: July 2006
Karma: 0
Recruit
If you play level 2 (detention center), you will get to a point where an a10 strikes a few light tanks. this too is a cinematic textfile, but i dont know the name. I guess it's a matter of copy pasting the ingredients and mix it up in your custom cinematic txt cocktail.

edit: typo..

[Updated on: Wed, 13 September 2006 10:25]

Report message to a moderator

Re: And the big feature in scripts.dll 3.0 is... [message #219361 is a reply to message #218914] Thu, 14 September 2006 05:45 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
Messages: 797
Registered: December 2004
Karma: 0
Colonel
So what's the advantage of using cloned scripts as opposed to original?

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: And the big feature in scripts.dll 3.0 is... [message #219367 is a reply to message #218914] Thu, 14 September 2006 06:19 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

The purposes of cloning this script are as follows:
1.Improve my reverse engineering skills
2.Improve knowledge of the engine (in the process of reverse engineering this script, I discovered that my definition of Get_Sync_Time was wrong for example)
3.Provide something for other people to learn from
4.Discover how the script works (the details I posted in the other post are more accurate than any previously existing tutorial on how to write cinematic text scripts)
and 5.Provide a base to build upon. With this new script (or one based on it), changes could be made to make more things possible through cinematic text scripts.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: And the big feature in scripts.dll 3.0 is... [message #219368 is a reply to message #218914] Thu, 14 September 2006 06:37 Go to previous messageGo to next message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
Nice one John, being restricted to finding different ways of triggering test_cinemtic is limiting.. with the source of of your clone allot more will be possible. Two thumbs up Thumbs Up Thumbs Up


Re: And the big feature in scripts.dll 3.0 is... [message #219380 is a reply to message #219182] Thu, 14 September 2006 07:25 Go to previous messageGo to next message
LR01 is currently offline  LR01
Messages: 842
Registered: April 2006
Location: The Netherlands
Karma: 0
Colonel
CodedRiceCracker wrote on Wed, 13 September 2006 19:24

If you play level 2 (detention center), you will get to a point where an a10 strikes a few light tanks. this too is a cinematic textfile, but i dont know the name. I guess it's a matter of copy pasting the ingredients and mix it up in your custom cinematic txt cocktail.

edit: typo..



I have searched trough always.dat and M01.mix but coulnd't find it


Moding can be real Fun...
Re: And the big feature in scripts.dll 3.0 is... [message #219401 is a reply to message #218914] Thu, 14 September 2006 08:58 Go to previous messageGo to next message
Sir Kane
Messages: 1701
Registered: March 2003
Location: Angerville
Karma: 0
General (1 Star)
This sadly is not so awesome. If you want to do something useful, create a new, better one.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Re: And the big feature in scripts.dll 3.0 is... [message #219403 is a reply to message #218914] Thu, 14 September 2006 09:06 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

Now that I have a working clone, I intend to expand it so that it can do more than the westwood version can. Exactly what I could add that would be usefull to modders I dont yet know.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: And the big feature in scripts.dll 3.0 is... [message #219405 is a reply to message #218914] Thu, 14 September 2006 09:20 Go to previous messageGo to next message
futura83
Messages: 1285
Registered: July 2006
Location: England
Karma: 0
General (1 Star)
Viva la Resistance!
is there any tutorials on how to do cinematic text files?

it would be cool to learn...


This is a signature. Reading this is wasting your time.
Re: And the big feature in scripts.dll 3.0 is... [message #219418 is a reply to message #218914] Thu, 14 September 2006 10:25 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
Messages: 2518
Registered: May 2006
Location: The Netherlands
Karma: 0
General (2 Stars)

This might help:
http://www.renegadeforums.com/index.php?t=msg&th=21249&a mp;start=0&rid=21143


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: And the big feature in scripts.dll 3.0 is... [message #219420 is a reply to message #218914] Thu, 14 September 2006 10:29 Go to previous message
futura83
Messages: 1285
Registered: July 2006
Location: England
Karma: 0
General (1 Star)
Viva la Resistance!
thank you.

i'll read that thread now Thumbs Up


This is a signature. Reading this is wasting your time.
Previous Topic: scripts.dll 3.0
Next Topic: dumb question ya i know
Goto Forum:
  


Current Time: Thu Dec 26 07:33:00 MST 2024

Total time taken to generate the page: 0.01107 seconds