vehicle spawn [message #218874] |
Mon, 11 September 2006 19:32 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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how do i make only certain vecs spawn out of warfactory when buying them from purchase terminal
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Re: vehicle spawn [message #218877 is a reply to message #218874] |
Mon, 11 September 2006 20:22 |
ghost
Messages: 437 Registered: May 2005 Location: California
Karma: 0
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Commander |
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Disable them. Just take out the preset so that nothing comes out period and fill up those slots with that 1 veh.
Please visit my forums at: RenForce
Creator of the CrazyAOW Mod
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Re: vehicle spawn [message #218903 is a reply to message #218874] |
Tue, 12 September 2006 01:43 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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If you do not know how to script then one way would be to add a pokeable object to the map, then when poked triggers a cinematic. Using the cinematic you can make a chinook drop the vehichle off.
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Re: vehicle spawn [message #218926 is a reply to message #218874] |
Tue, 12 September 2006 07:17 |
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If you wanted to go all out (as it were), you could use the ExpVehFac scripts written by WhiteDragon. Read readme16.txt of the latest scripts.dll releases to see how to use them.
Note that for the scripts to work 100%, clients will require a suitably recent version of bhs.dll.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: vehicle spawn [message #218961 is a reply to message #218874] |
Tue, 12 September 2006 09:11 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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Using cinematics it is technically possible to add the extra large vehichles to the game and make them purchasable for people even without bhs.dll, however it it a tacky way of doing things.
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Re: vehicle spawn [message #219085 is a reply to message #218874] |
Tue, 12 September 2006 17:19 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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Here what i got dosent really work it drop in the middle of air aznd i cant get location 2 work (first time doing this)
-1 Create_Object, 1, "V_NOD_cargop_sm"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio, "C130_IDLE_02", 1, "Cargo"
x =-171.1
y =-83.39
z =-2.19
-360 Destroy_Object, 1
-200 Destroy_Object, 4
-1 Create_Real_Object, 5, "A10,", 1, ""
-1 Attach_To_Bone, 5, 1, "Cargo"
-135 Attach_To_Bone, 5, -1, "Cargo"
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