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vehicle spawn [message #218874] Mon, 11 September 2006 19:32 Go to next message
Gen_Blacky is currently offline  Gen_Blacky
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General (3 Stars)
how do i make only certain vecs spawn out of warfactory when buying them from purchase terminal



http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: vehicle spawn [message #218877 is a reply to message #218874] Mon, 11 September 2006 20:22 Go to previous messageGo to next message
ghost is currently offline  ghost
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Commander
Disable them. Just take out the preset so that nothing comes out period and fill up those slots with that 1 veh.

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Please visit my forums at: RenForce
Creator of the CrazyAOW Mod
Re: vehicle spawn [message #218878 is a reply to message #218874] Mon, 11 September 2006 20:28 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Or you could edit the purchase settings, having it purchase nothings Smile
Re: vehicle spawn [message #218879 is a reply to message #218874] Mon, 11 September 2006 20:31 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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i mean like spwans on the ground just not in war factory cause some of my models are 2 big

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: vehicle spawn [message #218903 is a reply to message #218874] Tue, 12 September 2006 01:43 Go to previous messageGo to next message
reborn is currently offline  reborn
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If you do not know how to script then one way would be to add a pokeable object to the map, then when poked triggers a cinematic. Using the cinematic you can make a chinook drop the vehichle off.


Re: vehicle spawn [message #218918 is a reply to message #218874] Tue, 12 September 2006 05:45 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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i dont know what scripts those are like JFW_Preset_Buy_Poke

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: vehicle spawn [message #218926 is a reply to message #218874] Tue, 12 September 2006 07:17 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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General (3 Stars)

If you wanted to go all out (as it were), you could use the ExpVehFac scripts written by WhiteDragon. Read readme16.txt of the latest scripts.dll releases to see how to use them.
Note that for the scripts to work 100%, clients will require a suitably recent version of bhs.dll.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: vehicle spawn [message #218961 is a reply to message #218874] Tue, 12 September 2006 09:11 Go to previous messageGo to next message
reborn is currently offline  reborn
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Using cinematics it is technically possible to add the extra large vehichles to the game and make them purchasable for people even without bhs.dll, however it it a tacky way of doing things.


Re: vehicle spawn [message #219048 is a reply to message #218874] Tue, 12 September 2006 14:49 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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hmm

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: vehicle spawn [message #219051 is a reply to message #218874] Tue, 12 September 2006 15:02 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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im not sure exactly how to use them

http://renhelp.laeubi-soft.de/index.php?tut=21


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Tue, 12 September 2006 15:27]

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Re: vehicle spawn [message #219085 is a reply to message #218874] Tue, 12 September 2006 17:19 Go to previous message
Gen_Blacky is currently offline  Gen_Blacky
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Registered: September 2006
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General (3 Stars)
Here what i got dosent really work it drop in the middle of air aznd i cant get location 2 work (first time doing this)




-1 Create_Object, 1, "V_NOD_cargop_sm"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio, "C130_IDLE_02", 1, "Cargo"
x =-171.1
y =-83.39
z =-2.19

-360 Destroy_Object, 1
-200 Destroy_Object, 4

-1 Create_Real_Object, 5, "A10,", 1, ""
-1 Attach_To_Bone, 5, 1, "Cargo"
-135 Attach_To_Bone, 5, -1, "Cargo"


http://s18.postimage.org/jc6qbn4k9/bricks3.png
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