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MCT model [message #21713] Thu, 22 May 2003 05:09 Go to next message
Titan1x77 is currently offline  Titan1x77
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Registered: February 2003
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General (1 Star)
Im looking for a MCT.w3d

Or do i just merge a MCT from a building and delete the rest?
MCT model [message #21724] Thu, 22 May 2003 09:02 Go to previous messageGo to next message
StoneRook is currently offline  StoneRook
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Location: Milky Way - Orion Arm - S...
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Recruit

http://members.aol.com/bumpaneer/setup.htm

"None shall pass"

RenEvo -- see our forums (www.renevo.com).

There are times when you must run - and times when you must fight - I choose - fight"
MCT model [message #21838] Thu, 22 May 2003 16:56 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Very Happy

Thanks!!

Gen havoc should add this to renhelp.

He's takin it over right?
MCT model [message #21862] Thu, 22 May 2003 19:57 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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i followed the MCT setup the way it said..and this happened...the MCT's are invisible in .mix...but i can see them in .pkg

I named them just as the buildings its self...MNREF,MGREF,MGBAR,MNHND

maybe they are conflicting?
MCT model [message #21870] Thu, 22 May 2003 22:46 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Colonel

use as temp instead of add, if you wanna do a map.

www.laeubi.de Find Mods, Maps, Tool, Files and More!
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"Don't say it is imposible... just find a solution!"
MCT model [message #21882] Fri, 23 May 2003 01:13 Go to previous message
Titan1x77 is currently offline  Titan1x77
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Registered: February 2003
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General (1 Star)
i figured it out...i didnt change all the meshes to mgref and so on .....Cmon man you know i atleast know to temp! Surprised

BTW where do i find the settings to control the con-yards rate of repair?
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