Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » weapon factory=weapons
weapon factory=weapons [message #218279] Sat, 09 September 2006 08:21 Go to next message
ukshoot is currently offline  ukshoot
Messages: 37
Registered: August 2006
Location: uk
Karma: 0
Recruit
how do i go about changing the vehicles on renegade into weapon upgrades i have tried it on level editor but nothing happens when u buy the vehicle i have seen it done on other servers

any ideas ?
Re: weapon factory=weapons [message #218285 is a reply to message #218279] Sat, 09 September 2006 10:26 Go to previous messageGo to next message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
Karma: 1
General (2 Stars)
Try chaning what the controller does, since the vehicals come from the controller.
Re: weapon factory=weapons [message #218286 is a reply to message #218279] Sat, 09 September 2006 10:37 Go to previous messageGo to next message
futura83
Messages: 1285
Registered: July 2006
Location: England
Karma: 0
General (1 Star)
Viva la Resistance!
if you changed the building type of the WF to 'soldier factory', wouldnt it act just like a barracks, with the vehicle screen 'unavailable'?

or do you mean other changes?


This is a signature. Reading this is wasting your time.
Re: weapon factory=weapons [message #218297 is a reply to message #218279] Sat, 09 September 2006 11:55 Go to previous messageGo to next message
ukshoot is currently offline  ukshoot
Messages: 37
Registered: August 2006
Location: uk
Karma: 0
Recruit
i wanted it so if you buyed a apc you got a rocket launcher stuff like that.
Re: weapon factory=weapons [message #218299 is a reply to message #218279] Sat, 09 September 2006 12:01 Go to previous messageGo to next message
futura83
Messages: 1285
Registered: July 2006
Location: England
Karma: 0
General (1 Star)
Viva la Resistance!
i just tested that briefly, i changed the object you get when buying a hummvee to a rocket launcher.

now, the rocket launcher spawned at 0,0,0 and i was given some sort of machine gun(like the humvee weapon).

edit: never mind, ive used this mod package as tests several times, and gave the orca machine gun to a gdi char.

gbut the powerup still goes to 0,0,0

p.s. something weird happens when i give the orca gun to a soldier:index.php?t=getfile&id=1671&private=0

here i am shooting myself, where the bullets are coming from is where i spawnedindex.php?t=getfile&id=1672&private=0

and after using a pt, it shot from where i stood


This is a signature. Reading this is wasting your time.

[Updated on: Sat, 09 September 2006 12:07]

Report message to a moderator

Re: weapon factory=weapons [message #218302 is a reply to message #218279] Sat, 09 September 2006 12:27 Go to previous messageGo to next message
ukshoot is currently offline  ukshoot
Messages: 37
Registered: August 2006
Location: uk
Karma: 0
Recruit
i know about that ^^ but what im trying to do is make the airstrip and weapon factory work as a character classes..

buggy = gdi officer
apc = gunner
artillery = ......

humve = nod officer
apc= SBH
MRLS= ......

i have tried eveything in lvl editor no luck so far it must be possible.

i have seen it on some servers


Re: weapon factory=weapons [message #218309 is a reply to message #218279] Sat, 09 September 2006 14:04 Go to previous messageGo to next message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
Karma: 1
General (2 Stars)
Just change what models the soldier factories use to the oppesit equivilant.
Re: weapon factory=weapons [message #218350 is a reply to message #218279] Sat, 09 September 2006 19:31 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
Messages: 832
Registered: February 2003
Location: California
Karma: 1
Colonel
I've been planning to write a script that will allow you to replace vehicles and characters in the PT with powerups and have it work correctly. But theres no way you can do it unless you know how to script.

Black-Cell.net
Network Administrator (2003 - )

DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )

Dragonade, Renegade's first server side modification
Lead coder (2005 - )
Re: weapon factory=weapons [message #218360 is a reply to message #218279] Sat, 09 September 2006 20:01 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
Messages: 2460
Registered: November 2004
Location: England UK
Karma: 0
General (2 Stars)
This is so easy. :/

Just replace the warfan controller with the barracks one and place it on the building.

Now you can buy troops in the war.
Re: weapon factory=weapons [message #218362 is a reply to message #218279] Sat, 09 September 2006 20:11 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
Messages: 832
Registered: February 2003
Location: California
Karma: 1
Colonel
He wants to buy WEAPONS from the wf, not characters.

Black-Cell.net
Network Administrator (2003 - )

DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )

Dragonade, Renegade's first server side modification
Lead coder (2005 - )
Re: weapon factory=weapons [message #218389 is a reply to message #218362] Sun, 10 September 2006 00:51 Go to previous messageGo to next message
LR01 is currently offline  LR01
Messages: 842
Registered: April 2006
Location: The Netherlands
Karma: 0
Colonel
try contact the server?

Moding can be real Fun...
Re: weapon factory=weapons [message #218407 is a reply to message #218286] Sun, 10 September 2006 02:08 Go to previous messageGo to next message
futura83
Messages: 1285
Registered: July 2006
Location: England
Karma: 0
General (1 Star)
Viva la Resistance!
IWarriors wrote on Sat, 09 September 2006 22:01

This is so easy. :/

Just replace the warfan controller with the barracks one and place it on the building.

Now you can buy troops in the war.


the17doctor wrote on Sat, 09 September 2006 12:37

if you changed the building type of the WF to 'soldier factory', wouldnt it act just like a barracks, with the vehicle screen 'unavailable'?

or do you mean other changes?


so basically, if he did that, the vehicle screen wouldnt be accessible


This is a signature. Reading this is wasting your time.
Re: weapon factory=weapons [message #218418 is a reply to message #218362] Sun, 10 September 2006 03:11 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
Messages: 2460
Registered: November 2004
Location: England UK
Karma: 0
General (2 Stars)
Whitedragon wrote on Sat, 09 September 2006 22:11

He wants to buy WEAPONS from the wf, not characters.


Ah, me bad. Razz
Re: weapon factory=weapons [message #218420 is a reply to message #218302] Sun, 10 September 2006 03:14 Go to previous messageGo to next message
futura83
Messages: 1285
Registered: July 2006
Location: England
Karma: 0
General (1 Star)
Viva la Resistance!
Whitedragon wrote on Sat, 09 September 2006 22:11

He wants to buy WEAPONS from the wf, not characters.



wrong!



ukshoot wrote on Sat, 09 September 2006 14:27

i know about that ^^ but what im trying to do is make the airstrip and weapon factory work as a character classes..

buggy = gdi officer
apc = gunner
artillery = ......

humve = nod officer
apc= SBH
MRLS= ......

i have tried eveything in lvl editor no luck so far it must be possible.

i have seen it on some servers





he wants to do it so that one teams vehicles screen gives him the others characters


This is a signature. Reading this is wasting your time.
Re: weapon factory=weapons [message #218421 is a reply to message #218279] Sun, 10 September 2006 03:18 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
Messages: 832
Registered: February 2003
Location: California
Karma: 1
Colonel
ukshoot wrote on Sat, 09 September 2006 11:21

how do i go about changing the vehicles on renegade into weapon upgrades


ukshoot wrote on Sat, 09 September 2006 14:55

i wanted it so if you buyed a apc you got a rocket launcher stuff like that.


Which one is it?


Black-Cell.net
Network Administrator (2003 - )

DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )

Dragonade, Renegade's first server side modification
Lead coder (2005 - )
Re: weapon factory=weapons [message #218425 is a reply to message #218279] Sun, 10 September 2006 03:41 Go to previous messageGo to next message
futura83
Messages: 1285
Registered: July 2006
Location: England
Karma: 0
General (1 Star)
Viva la Resistance!
it seems he dosnt know

This is a signature. Reading this is wasting your time.
Re: weapon factory=weapons [message #218465 is a reply to message #218279] Sun, 10 September 2006 07:38 Go to previous messageGo to next message
Jonty is currently offline  Jonty
Messages: 538
Registered: June 2006
Location: Chesterfield, England
Karma: 0
Colonel
Viva la Resistance!
What about the Alt+click on extras mode? You could make it so vehicles are disabled and have to alt-click on the normal infantry button to get to the other teams´ infantry. Rocked Over
Re: weapon factory=weapons [message #218469 is a reply to message #218279] Sun, 10 September 2006 07:59 Go to previous messageGo to next message
futura83
Messages: 1285
Registered: July 2006
Location: England
Karma: 0
General (1 Star)
Viva la Resistance!
then he couldnt have laddered games as ppl would have to enable extras.

This is a signature. Reading this is wasting your time.
Re: weapon factory=weapons [message #218474 is a reply to message #218469] Sun, 10 September 2006 08:49 Go to previous messageGo to next message
LR01 is currently offline  LR01
Messages: 842
Registered: April 2006
Location: The Netherlands
Karma: 0
Colonel
what is the point of ladderd games?

Moding can be real Fun...
Re: weapon factory=weapons [message #218476 is a reply to message #218279] Sun, 10 September 2006 08:51 Go to previous messageGo to next message
futura83
Messages: 1285
Registered: July 2006
Location: England
Karma: 0
General (1 Star)
Viva la Resistance!
true.

but when a ladder does get made, then there will be a point in them. Wink


This is a signature. Reading this is wasting your time.
Re: weapon factory=weapons [message #218478 is a reply to message #218476] Sun, 10 September 2006 08:59 Go to previous messageGo to next message
LR01 is currently offline  LR01
Messages: 842
Registered: April 2006
Location: The Netherlands
Karma: 0
Colonel
how did the laddersystem worked?
if it worked with points, then wont you rank rises far in the sky when you play in a laddered co-op server?


Moding can be real Fun...
Re: weapon factory=weapons [message #218479 is a reply to message #218279] Sun, 10 September 2006 09:05 Go to previous messageGo to next message
futura83
Messages: 1285
Registered: July 2006
Location: England
Karma: 0
General (1 Star)
Viva la Resistance!
that is a bad thing; on co-op games, wins will rise, kills will rise, and so will points, whereas deaths will be less frequent.

i dont know when it went down, but it was shortly after i started playing, as my first username(futura83) actually has a few stats displayed for it.


This is a signature. Reading this is wasting your time.
Re: weapon factory=weapons [message #218480 is a reply to message #218479] Sun, 10 September 2006 09:11 Go to previous messageGo to next message
LR01 is currently offline  LR01
Messages: 842
Registered: April 2006
Location: The Netherlands
Karma: 0
Colonel
My online name, LR01 is about rank 2000

(I started playing Renegade 3 years ago)


But back to the topic, isn't weapons bug things done with scripts?


Moding can be real Fun...
Re: weapon factory=weapons [message #218481 is a reply to message #218279] Sun, 10 September 2006 09:13 Go to previous messageGo to next message
futura83
Messages: 1285
Registered: July 2006
Location: England
Karma: 0
General (1 Star)
Viva la Resistance!
thw wf controller has something about it that makes the wf create vehicles the way it does.

this explains why the wf and airstrip have dif sections on the preset tree.



This is a signature. Reading this is wasting your time.
Re: weapon factory=weapons [message #218516 is a reply to message #218279] Sun, 10 September 2006 11:57 Go to previous messageGo to previous message
ukshoot is currently offline  ukshoot
Messages: 37
Registered: August 2006
Location: uk
Karma: 0
Recruit
i have tried what i know of level editor...NOT ALOT

1,adjusted the wf/airstrips to character classes and changed all vehicles to players and weapons .Does not work wf/strip just make normal vehicles regardless of changes

2, replaced the wf/strip to barr/hon controller .Does not work the vehicle screen just goes blank as in something is being built. nothing gets made when finished

Previous Topic: Looking for Renegade pistol Model/Texture Replacement
Next Topic: vehicle spawn
Goto Forum:
  


Current Time: Mon Dec 23 17:44:06 MST 2024

Total time taken to generate the page: 0.01281 seconds