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Re: Character Models in GMAX [message #217948 is a reply to message #217813] Thu, 07 September 2006 16:57 Go to previous messageGo to previous message
NeoSaber is currently offline  NeoSaber
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Orcaflam3 wrote on Thu, 07 September 2006 03:19

Yea Neo ive been using the _l0 and _head.w3ds this whole time but for some reason they wont follow the bones assigned to them :/


When infantry models get imported into Gmax, their rigging gets screwed up. You need to rig the model yourself to get it working again.


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
 
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