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Character Models in GMAX [message #217603] Wed, 06 September 2006 05:56 Go to next message
Orca is currently offline  Orca
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Which files are the actual soldier models that I can edit when I import the w3d files into gmax? Ive tried c_ag_gdi_mg.w3d etc and they do not work.... so what are the actual full model character file names?
Re: Character Models in GMAX [message #217616 is a reply to message #217603] Wed, 06 September 2006 06:52 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Yes, its doesn't appear on W3D viewer either, and the .gmax of the chars and vecs aren't onlin, are they?

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Re: Character Models in GMAX [message #217618 is a reply to message #217616] Wed, 06 September 2006 07:20 Go to previous messageGo to next message
OWA is currently offline  OWA
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You need to load the skeleton first. Then load the character. The character names are usually in this format. c_havoc00.w3d

Re: Character Models in GMAX [message #217690 is a reply to message #217603] Wed, 06 September 2006 13:39 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
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Orcaflam3 wrote on Wed, 06 September 2006 08:56

Which files are the actual soldier models that I can edit when I import the w3d files into gmax? Ive tried c_ag_gdi_mg.w3d etc and they do not work.... so what are the actual full model character file names?


For c_ag_gdi_mg.w3d, the file you probably want is c_gdi_mg_l0.w3d. The soldier's head is probably stored separately though as c_gdi_mg_head.

Files that begin with c_ag_ are typically aggregate files. Their purpose is to link together the various models that make up the soldier. For c_ag_gdi_mg, it probably incorporates c_gdi_mg_l0, c_gdi_mg_l1, c_gdi_mg_l2, c_gdi_mg_l3, c_gdi_mg_head and c_gdi_mg_. The ones ending in _l0, l1, etc are the different detail levels for the model. _head is obviously the head, and the one that ends with just a _ is another linking file for the models. c_ag_gdi_mg is likely built on top of c_gdi_mg_.

All the soldiers should follow this pattern. If you find one with the c_ag_ in it, then the model files likely have the same name, just without the ag_.

I hope that makes sense. Eh


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Re: Character Models in GMAX [message #217707 is a reply to message #217603] Wed, 06 September 2006 14:35 Go to previous messageGo to next message
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Perfect sence to me. Thumbs Up
Re: Character Models in GMAX [message #217813 is a reply to message #217603] Thu, 07 September 2006 00:19 Go to previous messageGo to next message
Orca is currently offline  Orca
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Yea Neo ive been using the _l0 and _head.w3ds this whole time but for some reason they wont follow the bones assigned to them :/

[Updated on: Thu, 07 September 2006 00:19]

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Re: Character Models in GMAX [message #217856 is a reply to message #217813] Thu, 07 September 2006 08:07 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Did you ever made a working char?

(so you are sure you did it right?)


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Re: Character Models in GMAX [message #217948 is a reply to message #217813] Thu, 07 September 2006 16:57 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
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Orcaflam3 wrote on Thu, 07 September 2006 03:19

Yea Neo ive been using the _l0 and _head.w3ds this whole time but for some reason they wont follow the bones assigned to them :/


When infantry models get imported into Gmax, their rigging gets screwed up. You need to rig the model yourself to get it working again.


NeoSaber

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Re: Character Models in GMAX [message #218184 is a reply to message #217948] Fri, 08 September 2006 20:14 Go to previous messageGo to next message
Orca is currently offline  Orca
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NeoSaber wrote on Thu, 07 September 2006 18:57

Orcaflam3 wrote on Thu, 07 September 2006 03:19

Yea Neo ive been using the _l0 and _head.w3ds this whole time but for some reason they wont follow the bones assigned to them :/


When infantry models get imported into Gmax, their rigging gets screwed up. You need to rig the model yourself to get it working again.


Yea np i just figured it out ty for your help.
Re: Character Models in GMAX [message #220344 is a reply to message #217603] Mon, 18 September 2006 19:53 Go to previous message
bubba_chaos is currently offline  bubba_chaos
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whats your progress on model making/
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