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Re: Character Models in GMAX [message #217618 is a reply to message #217616] Wed, 06 September 2006 07:20 Go to previous messageGo to previous message
OWA is currently offline  OWA
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Registered: May 2006
Location: W3D Hub
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You need to load the skeleton first. Then load the character. The character names are usually in this format. c_havoc00.w3d

 
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