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Re: [HELP] Water-transparency for stream [message #217069 is a reply to message #217037] |
Sun, 03 September 2006 10:16 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
Karma: 0
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Colonel |
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Oh I got this one, this is easy
see this image
http://i97.photobucket.com/albums/l237/paulchettle/alphahelp .jpg
This is how I hid the air tower glass window alpha meshes on C&C arid
This assumes your meshes are in your map terrain .w3d file if not navigate to the right instance and 'uncheck the tick box' to hide it.
If you have already computed vertex solve and you wish to remove the lighting info, the only way I have found of doing it is to go back to renx/3dsmax and rename your alpha meshes this wipes the lighting info from a mesh.
e.g a few times I forgot to hide the air tower meshes so I renamed them from "MNATR^GLS02" to MNATR^GLS002" (same for the rest - extra 0" or something like that.
also - Don't be concerned about the change of light between 1st and 3rd person
The reverse side of a plane will often appear black if you computer the vertex solve on an alpha mesh (see C&C_Arid tree branches) - this is not good but I wanted the tress to be lit the same as the level and the black branches are hardly notice able in game when your only concern is killing the other team
Don't know much on bump mapped water in renegade I don't like it, nor the use of the 'add' material feature for water I use alpha blend most of the time.... saying that i might of used it for ancients water to add a bit of blue in to the texture but I can't rememeber.
If you compute the vertex solve on alpha meshes you can prevent the quick obvious lighting changes in the meshes by using 'soft lighting' intensities of 0.4 and below are good (see C&C_Arid and C&C_Ancients) you will also need to turn down ambient light and sunlight as there default is set wayyyy to high. thast how I created the enviornments in my two recent maps.
Online Portfolio - www.chettle1.com
Renegade projects - Halo38's Den hosted by www.laeubi.de
Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena
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[Updated on: Sun, 03 September 2006 10:18] Report message to a moderator
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Re: [HELP] Water-transparency for stream [message #217223 is a reply to message #217037] |
Mon, 04 September 2006 07:29 |
DL60
Messages: 283 Registered: May 2006
Karma: 0
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Recruit |
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THX @ HALO38
Now I know how to hide from the lightsolve.
My Problem with the waterplanes is also solved and I have a nice reflecting and bumpmapped watertexture.
Here is a screenshot. You should see the water in action ^^
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Attachment: water.jpg
(Size: 204.42KB, Downloaded 154 times)
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