how do people do this? [message #216834] |
Sat, 02 September 2006 08:36 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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basically, i was ingame, and someone typed in a message with a // before it.
when they submitted this message, a char spoke it.
how do they do this?
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Re: how do people do this? [message #216861 is a reply to message #216834] |
Sat, 02 September 2006 10:41 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Colonel |
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the17doctor wrote on Sat, 02 September 2006 17:36 | basically, i was ingame, and someone typed in a message with a // before it.
when they submitted this message, a char spoke it.
how do they do this?
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Yes, it are the dialogs from the SP, doesn't the bot does this by a command?
Moding can be real Fun...
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Re: how do people do this? [message #217175 is a reply to message #216871] |
Sun, 03 September 2006 23:49 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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aaaalex06 wrote on Sat, 02 September 2006 20:18 | Simple Radio commands, i can make them llol
I still need to remember what is what tho, its alot of fun ^^
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A lot of fun? It's annoying like hell!
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: how do people do this? [message #217249 is a reply to message #216834] |
Mon, 04 September 2006 09:45 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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how exactly do i add it so that typing something will make everyone hear it?(yes, i know it has to be in always.dat )
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Re: how do people do this? [message #217259 is a reply to message #216834] |
Mon, 04 September 2006 10:27 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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think of it being client side like cheats are; if one person has bighead on, and shoots someone in the part of the head which had been expanded with a sniper, they will still die, even though to the person being killed, they havnt been hit.
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Re: how do people do this? [message #217289 is a reply to message #216834] |
Mon, 04 September 2006 12:41 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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which part do i change for the sounds?
what the link path would be for sounds in the always.dat?
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Re: how do people do this? [message #217302 is a reply to message #216834] |
Mon, 04 September 2006 13:27 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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that dosnt affect sound and only changes the word at the top.
how can i add sound to it?
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Re: how do people do this? [message #217305 is a reply to message #217287] |
Mon, 04 September 2006 13:58 |
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cmatt42
Messages: 2057 Registered: July 2004
Karma: 0
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General (2 Stars) |
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Merovingian wrote on Mon, 04 September 2006 14:35 | If you think it's serversided, then you must think radio commands (the CRTL, ALT and CTRL+ALT +# ones) are serversided?
Radio commands are not serverside, they're sent through packets which clients send to the server and vice versa and they're not "snda" commands, since the original westwood scripts don't have the "snda" script in them.
You can edit them in Commando Level Edit under the "Global Settings" branch. Under that branch you can edit the announcements that buildings call when damaged/destroyed.
So, as you see, they're not serverside, they're clientside.
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When I type //somesoundthingyhere I hear nothing. It's only in certain servers, therefore it must be server side.
GunKataGaming.net
[Updated on: Mon, 04 September 2006 13:59] Report message to a moderator
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Re: how do people do this? [message #217307 is a reply to message #217305] |
Mon, 04 September 2006 14:03 |
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jnz
Messages: 3396 Registered: July 2006 Location: 30th century
Karma: 0
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General (3 Stars) |
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cmatt42 wrote on Mon, 04 September 2006 21:58 |
Merovingian wrote on Mon, 04 September 2006 14:35 | If you think it's serversided, then you must think radio commands (the CRTL, ALT and CTRL+ALT +# ones) are serversided?
Radio commands are not serverside, they're sent through packets which clients send to the server and vice versa and they're not "snda" commands, since the original westwood scripts don't have the "snda" script in them.
You can edit them in Commando Level Edit under the "Global Settings" branch. Under that branch you can edit the announcements that buildings call when damaged/destroyed.
So, as you see, they're not serverside, they're clientside.
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When I type //somesoundthingyhere I hear nothing. It's only in certain servers, therefore it must be server side.
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Thank you!
i know it is otherwise how does the server know to send the sound to everybody?
the server knows what keys you press, the *TEXT* is client side the the sound isn't
[Updated on: Mon, 04 September 2006 14:04] Report message to a moderator
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Re: how do people do this? [message #217373 is a reply to message #216834] |
Mon, 04 September 2006 19:50 |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
Karma: 0
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General (2 Stars) |
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When HyperAOW was still online, we added alot of the sp sounds and convos and added small text commands to them for people to use in chat.
It was alot of fun and really useful.
I was just making a new list of sounds for both teams to use where each team had its own sounds and only they could use it and hear it, but never completed it in time.
That was server sided of cause.
[Updated on: Mon, 04 September 2006 19:50] Report message to a moderator
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Re: how do people do this? [message #217443 is a reply to message #217305] |
Tue, 05 September 2006 07:58 |
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Zion
Messages: 2722 Registered: April 2006
Karma: 1
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General (2 Stars) |
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cmatt42 wrote on Mon, 04 September 2006 15:58 |
Merovingian wrote on Mon, 04 September 2006 14:35 | If you think it's serversided, then you must think radio commands (the CRTL, ALT and CTRL+ALT +# ones) are serversided?
Radio commands are not serverside, they're sent through packets which clients send to the server and vice versa and they're not "snda" commands, since the original westwood scripts don't have the "snda" script in them.
You can edit them in Commando Level Edit under the "Global Settings" branch. Under that branch you can edit the announcements that buildings call when damaged/destroyed.
So, as you see, they're not serverside, they're clientside.
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When I type //somesoundthingyhere I hear nothing. It's only in certain servers, therefore it must be server side.
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That's typing it, you do not type Radio Commands, you press buttons for radio commands.
Some servers listen to text lines and play a "snda" sound to all (the line "toy" for example playes a sound to all players) but this is not radio commands!
You cannot type the lines players use with the "//" infront since it will just not work. Radio commands are sent from the client to the server, and the server sends to everyone else.
They're not "snda" commands!
[Updated on: Tue, 05 September 2006 07:59] Report message to a moderator
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Re: how do people do this? [message #217445 is a reply to message #216834] |
Tue, 05 September 2006 08:04 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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i tried a couple from the 'gen'section of strings and the sound didnt play, but the text would show up.(i did use radio commands: ctrl+1 and ctrl+2 to be precise)
This is a signature. Reading this is wasting your time.
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