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Re: Map Making - Inspiration Thread [message #216676 is a reply to message #216458] Fri, 01 September 2006 09:55 Go to previous messageGo to previous message
Halo38 is currently offline  Halo38
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Shipyard - Harbour - Dock environment


Here's my take on elements you could focus on when making a dockyard environment

You'll have to click the links now as i'd rather they not get removed due to too much hot linking.




Cranes:

http://grail.cs.washington.edu/projects/office/dewey/china/p hotos/shanghai/shipyard/cranes_m.jpg

These structures could be appealing to snipers - note the way they dominate the sky line and their rusty appearance - rust is always a common site in dockyards so adding rust to your textures will add to the feel of your map.


Crane and Scrap

http://grail.cs.washington.edu/projects/office/dewey/china/p hotos/shanghai/shipyard/crane.jpg

Here is an excellent highres referance of a crane notice the rusty, desaturated and dul appearance - the scrap around it's adds to the environment visually and gives players something to sneak around.



Ship yard work shop - warehouse

http://mk23.image.pbase.com/u30/leojmelsrub/large/19106357.D SCN0767.jpg

http://content.answers.com/main/content/wp/en/3/3b/Compresse d_gas_cylinders.mapp_and_oxygen.triddle.jpg

large warehouses seen here can be made to have repeatable geometry (as we as textures) notice the concrete pillars on the left and frame work can all be easily repeated after you have made one - giving more detail in your map with less work and it looks pretty good too. - the objects found in such work shops are usually large and geometicly shaped like the large green machinery on the right of the top image and compressed gas cylinders remember golden eye? - http://goldeneye.detstar.com/beta/stackedtanks.jpg



Dry docks

http://www.shipyard-leda.hr/images/Launching/Launch%20bg/DSC 03098.JPG

Imagine runnining around under a ship in a dry dock shooting at your enemies the supports have been damaged alot suddenly there is a creek a crack and the ship collapses on top of you! - this type of event is easiy created and animated in game with a damageable model (like the falling sand bags found in level edit)



Docked ships

http://www1.istockphoto.com/file_thumbview_approve/559970/2/ istockphoto_559970_docked_ship.jpg

http://www.canalmuseum.com/canalphotos/ships-19.jpg

http://jonesacthelp.com/images/Ship%20at%20Sea.jpg

Placing docked ship models around the harbour will look better than just having a oceon extending out to the horizon, with docked ships you could also allow players to climb aboard and explore them placing container crates and other object on the decks to add to gameplay and detail - you could also place the ships models in the distance out at sea to add to the environments visual detail.




Shipping Containers

http://www.katrinadestruction.com/images/d/12794-2/new+orlea ns+shipping+containers

http://www.marinefirefighting.com/Images/Familiarazation/Con tainer%20ship%20heavy%20load.jpg


these could be used to easily create maze like environments and being sooooo easy to model there is no excuse not to make something intersting out of them.


Vechiles

http://www.almc.army.mil/alog/issues/JanFeb03/Web%20photos/M S829%20Sidebar%20Photo.gif

You could even make a fork lift truck that players could drive around running other players over


Usable Cranes

http://nevadanorthernrailway.net/images/Steam%20Crane/Steam% 20Crane%202.jpg

Cranes like these could be used by players to interact with their environment they could be set up as vehicles or turrets and have their animation collision mode set to Kill - you could also model a wrecking ball on the end if you prefered.


Gone in 60 seconds

(couldn't find an image)

Remember the last car chase around the docks under construction? could provide some inspiration too... possibly some exploding compressed cylinders?



This type fan map environment as never been done for renegade in 'great detail' before? could you be the first?

Have fun


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[Updated on: Fri, 01 September 2006 09:59]

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