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C&C_Grassland [message #215720] Mon, 28 August 2006 07:47 Go to next message
futura83
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Registered: July 2006
Location: England
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General (1 Star)
Viva la Resistance!
i'm creating a map called C&C_Grassland,, it's a map with bigger room for battles than the usual westwood maps.

i havnt finished the terrain yet, but i have made the terrain, and textured it, for the GDI base.

http://futuramaparty.com/C&C_Grassland/ss1.jpg

what do you think?

btw, the ref, wf, and barracks(and the nod equivilants) are the only buildings.


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[Updated on: Mon, 28 August 2006 07:49]

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Re: C&C_Grassland [message #215725 is a reply to message #215720] Mon, 28 August 2006 08:37 Go to previous messageGo to next message
escelade3 is currently offline  escelade3
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Recruit
That doesn't give me a good view of what the map is going to look like.

http://img391.imageshack.us/img391/1549/esc2hc.gif
Re: C&C_Grassland [message #215731 is a reply to message #215725] Mon, 28 August 2006 08:53 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Colonel
uhm...
this needs work, I don't like the uvw mapping.

(when you make maps big, mind the 300M limit)


Moding can be real Fun...
Re: C&C_Grassland [message #215734 is a reply to message #215720] Mon, 28 August 2006 09:06 Go to previous messageGo to next message
futura83
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Viva la Resistance!
whats wrong with the UVW mapping?

and how can i improve?

NOD's base is a bit smaller than GDI's:

http://futuramaparty.com/C&C_Grassland/ss2.jpg


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[Updated on: Mon, 28 August 2006 09:08]

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Re: C&C_Grassland [message #215735 is a reply to message #215734] Mon, 28 August 2006 09:07 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Colonel
The cliffs, what numbers do you use?

Moding can be real Fun...
Re: C&C_Grassland [message #215739 is a reply to message #215720] Mon, 28 August 2006 09:11 Go to previous messageGo to next message
futura83
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Viva la Resistance!
5 width, 5 length

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[Updated on: Mon, 28 August 2006 09:11]

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Re: C&C_Grassland [message #215753 is a reply to message #215739] Mon, 28 August 2006 09:35 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Colonel
desing looks nice I think, I only think it looks fake now, but you probly already wanted to make some background terrain, cuz that makes a big different

(did you use plane or box by the uvw?)


Moding can be real Fun...
Re: C&C_Grassland [message #215755 is a reply to message #215720] Mon, 28 August 2006 09:38 Go to previous messageGo to next message
futura83
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Viva la Resistance!
you mostly wont be able to see past the mountains.

NOD's base dosnt have all mountains surrondind it; on one side, it leads to the sea, sorat like in under Razz

i am yet to do the field, but will get round to it.

i will hope to have a beta out tommorrow.


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Re: C&C_Grassland [message #215756 is a reply to message #215755] Mon, 28 August 2006 09:39 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Colonel
I would love to test maps

Moding can be real Fun...
Re: C&C_Grassland [message #215761 is a reply to message #215720] Mon, 28 August 2006 09:47 Go to previous messageGo to next message
futura83
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Viva la Resistance!
ill put the beta on my site as soon as it's done Wink

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Re: C&C_Grassland [message #215766 is a reply to message #215720] Mon, 28 August 2006 10:15 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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And all the time i've had to Gmax/Renx, i never figured out how to Alpha texture or whatever you call it. Sad
Re: C&C_Grassland [message #215789 is a reply to message #215720] Mon, 28 August 2006 11:58 Go to previous messageGo to next message
jnz is currently offline  jnz
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andy, make sure you dont slide everywhere this time. like on that deathmatch you created.
Re: C&C_Grassland [message #215803 is a reply to message #215720] Mon, 28 August 2006 12:55 Go to previous messageGo to next message
futura83
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Viva la Resistance!
well, the terrain part of the map is done - all i have to do now is the leveledit part.

i'll do that tommorrow Wink


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Re: C&C_Grassland [message #215815 is a reply to message #215720] Mon, 28 August 2006 13:30 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
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Colonel
I advise you remove the Refinerys and add Silos instead, your Nod Refinery is in the middle of the base, making depending of your map layout, B2B very easy.

Re: C&C_Grassland [message #215816 is a reply to message #215720] Mon, 28 August 2006 13:36 Go to previous messageGo to next message
futura83
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Viva la Resistance!
will do.

btw, does the silo controller need an extra script to it or will it automatically bring in creds?


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Re: C&C_Grassland [message #215818 is a reply to message #215720] Mon, 28 August 2006 13:37 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
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Colonel
I'm not sure, but the RenHelp website has a tutorial about this.

Re: C&C_Grassland [message #215822 is a reply to message #215720] Mon, 28 August 2006 13:50 Go to previous messageGo to next message
futura83
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Viva la Resistance!
never mind; ive just rearranged the bases so that the you cant B2B the refinery. unfortunately, this has made them further away from the tiberium.

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Re: C&C_Grassland [message #215824 is a reply to message #215720] Mon, 28 August 2006 14:01 Go to previous messageGo to next message
futura83
Messages: 1285
Registered: July 2006
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General (1 Star)
Viva la Resistance!
bloody great(!) now it dosnt load up in commando edit. i have no idea what is wrong with it.

here is the .gmax file: http://futuramaparty.com/CnC_Grassland.gmax

btw, here is what shows up at the log thing:

ssland\tiles\building aggregates - multiplay\mp - gdi refinery\E_FLARE5.W3D
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\E_FLARE5.W3D
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\mp - gdi refinery\E_19_REFSPRK1.W3D
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\E_19_REFSPRK1.W3D
Unable to split node!  objcount = 5. (298.66,258.80,1.57)
Unable to split node!  objcount = 4. (286.42,257.61,1.15)
Unable to split node!  objcount = 5. (298.66,258.80,1.57)
Unable to split node!  objcount = 4. (286.42,257.61,1.15)
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - nod refinery\mnref_int_n+\0.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - nod refinery\0.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - nod refinery\mnref_int_n+\1.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - nod refinery\1.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - nod refinery\ref_wall.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\ref_wall.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - nod refinery\mct_nod.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mct_nod.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\mp - nod refinery\nod_lt.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\nod_lt.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\mp - nod refinery\MNREF_MCT.W3D
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\MNREF_MCT.W3D
FAILED TO FIND ANIM IN AnimCollisionManagerClass::Internal_Set_Animation("MNREF_MCT.MNREF_MCT")
Unable to split node!  objcount = 3. (576.21,380.05,1.55)
Unable to split node!  objcount = 3. (299.76,258.65,3.03)
Unable to split node!  objcount = 4. (286.42,257.61,1.15)
Unable to split node!  objcount = 3. (575.88,378.75,2.14)
Unable to split node!  objcount = 5. (298.66,258.80,1.57)
Unable to split node!  objcount = 4. (286.42,257.61,1.15)
Unable to find preset for placeholder MNREF_AG_3N.
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\mp - nod refinery\pwr_runninglight.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\pwr_runninglight.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\mp - nod refinery\com-monitor01.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\com-monitor01.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - gdi weapons factory\mgwep_int_n02+\0.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - gdi weapons factory\0.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - gdi weapons factory\mgwep_int_n02+\1.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - gdi weapons factory\1.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - gdi weapons factory\hnd_ceiling.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\hnd_ceiling.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - gdi weapons factory\pwr_ceiling01.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\pwr_ceiling01.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - gdi weapons factory\qht-door.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\qht-door.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\mp - gdi weapons factory\MGWEP_MCT.W3D
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\MGWEP_MCT.W3D
FAILED TO FIND ANIM IN AnimCollisionManagerClass::Internal_Set_Animation("MGWEP_MCT.MGWEP_MCT")
Unable to split node!  objcount = 3. (576.21,380.05,1.55)
Unable to split node!  objcount = 3. (299.76,258.65,3.03)
Unable to split node!  objcount = 4. (286.42,257.61,1.15)
Unable to split node!  objcount = 8. (254.00,203.20,3.78)
Unable to split node!  objcount = 4. (255.52,203.51,1.17)
Unable to split node!  objcount = 4. (246.36,203.72,2.33)
Unable to split node!  objcount = 4. (243.50,205.03,3.61)
Unable to split node!  objcount = 4. (234.18,201.30,3.06)
Unable to split node!  objcount = 6. (236.83,190.68,3.55)
Unable to split node!  objcount = 3. (576.21,380.05,1.55)
Unable to split node!  objcount = 5. (298.66,258.80,1.57)
Unable to split node!  objcount = 4. (286.42,257.61,1.15)
Unable to split node!  objcount = 8. (254.00,203.20,3.78)
Unable to split node!  objcount = 4. (255.52,203.51,1.17)
Unable to split node!  objcount = 6. (243.41,202.50,3.61)
Unable to split node!  objcount = 4. (246.36,203.72,2.33)
Unable to split node!  objcount = 4. (234.18,201.30,3.06)
Unable to split node!  objcount = 6. (236.83,190.68,3.55)
Unable to split node!  objcount = 3. (576.21,380.05,1.55)
Unable to split node!  objcount = 5. (298.66,258.80,1.57)
Unable to split node!  objcount = 4. (286.42,257.61,1.15)
Unable to split node!  objcount = 6. (255.64,203.20,3.78)
Unable to split node!  objcount = 8. (246.48,202.50,3.61)
Unable to split node!  objcount = 4. (246.36,203.72,2.33)
Unable to split node!  objcount = 4. (246.50,207.87,0.73)
Unable to split node!  objcount = 6. (234.18,198.82,3.06)
Unable to split node!  objcount = 4. (236.83,189.35,3.55)
Unable to split node!  objcount = 3. (575.88,378.75,2.14)
Unable to split node!  objcount = 5. (298.66,258.80,1.57)
Unable to split node!  objcount = 4. (286.42,257.61,1.15)
Unable to split node!  objcount = 6. (255.64,203.20,3.78)
Unable to split node!  objcount = 4. (255.52,203.51,1.17)
Unable to split node!  objcount = 4. (247.79,203.12,3.71)
Unable to split node!  objcount = 4. (246.36,203.72,2.33)
Unable to split node!  objcount = 4. (246.50,207.87,0.73)
Unable to split node!  objcount = 4. (243.41,202.50,3.40)
Unable to split node!  objcount = 4. (233.84,190.68,3.55)
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates\gdi weapons factory\ref_shaft.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates\ref_shaft.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates\gdi weapons factory\gd_top2.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates\gd_top2.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates\gdi weapons factory\E_V-ARC1.W3D
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates\E_V-ARC1.W3D
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates\gdi weapons factory\E_V-ARC2.W3D
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates\E_V-ARC2.W3D
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates\gdi weapons factory\E_WEP_FX2.W3D
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates\E_WEP_FX2.W3D
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates\gdi weapons factory\E_WEP_FX1.W3D
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates\E_WEP_FX1.W3D
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\mp - gdi weapons factory\MCT_wep-atr.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\MCT_wep-atr.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\mp - gdi weapons factory\MCT_off.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\MCT_off.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\mp - gdi weapons factory\pwr_emisv_light01.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\pwr_emisv_light01.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\mp - gdi weapons factory\atr_scem02.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\atr_scem02.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\mp - gdi weapons factory\wep_pct_master.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\wep_pct_master.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\mp - gdi weapons factory\E_COM_PRESSURE.W3D
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\E_COM_PRESSURE.W3D
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\mp - gdi weapons factory\E_PWR_SMOKE2.W3D
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\E_PWR_SMOKE2.W3D
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\mp - gdi weapons factory\E_19_NEWEXP4.W3D
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\E_19_NEWEXP4.W3D
Unable to split node!  objcount = 3. (576.21,380.05,1.55)
Unable to split node!  objcount = 5. (302.18,256.01,3.51)
Unable to split node!  objcount = 4. (286.42,257.61,1.15)
Unable to split node!  objcount = 8. (254.00,203.20,3.78)
Unable to split node!  objcount = 4. (243.50,205.03,3.61)
Unable to split node!  objcount = 4. (246.36,203.72,2.33)
Unable to split node!  objcount = 4. (246.50,207.87,0.73)
Unable to split node!  objcount = 4. (234.18,201.30,3.06)
Unable to split node!  objcount = 6. (236.83,190.68,3.55)
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - nod air tower\mnatr_int_n+\0.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - nod air tower\0.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - nod air tower\mnatr_int_n+\1.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - nod air tower\1.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - nod air tower\ref_barrel.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\ref_barrel.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - nod air tower\Ob_wall01.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\Ob_wall01.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\mp - nod air tower\MNATR_MCT.W3D
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\MNATR_MCT.W3D
FAILED TO FIND ANIM IN AnimCollisionManagerClass::Internal_Set_Animation("MNATR_MCT.MNATR_MCT")
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\mp - nod air tower\atr_pct_master.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\atr_pct_master.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\mp - nod air tower\com-map.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\com-map.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\mp - nod air tower\atr_scrnwrds-B.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\atr_scrnwrds-B.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\mp - nod air tower\MCT_pwr-com-obl.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\MCT_pwr-com-obl.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\mp - nod air tower\atr_scem01.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\atr_scem01.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\mp - nod air tower\ob_clr_arw.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\ob_clr_arw.tga
Unable to split node!  objcount = 3. (568.89,415.10,5.71)
Unable to split node!  objcount = 14. (565.64,415.97,5.14)
Unable to split node!  objcount = 4. (560.01,411.73,0.72)
Unable to split node!  objcount = 3. (576.21,380.05,1.55)
Unable to split node!  objcount = 5. (298.66,258.80,1.57)
Unable to split node!  objcount = 4. (286.42,257.61,1.15)
Unable to split node!  objcount = 4. (246.50,207.87,0.73)
Unable to split node!  objcount = 6. (253.90,201.19,3.78)
Unable to split node!  objcount = 6. (244.44,200.86,2.89)
Unable to split node!  objcount = 4. (234.18,201.30,3.06)
Unable to split node!  objcount = 6. (236.83,190.68,3.55)
Unable to split node!  objcount = 3. (568.89,415.10,5.71)
Unable to split node!  objcount = 14. (565.64,415.97,5.14)
Unable to split node!  objcount = 4. (560.01,411.73,0.72)
Unable to split node!  objcount = 4. (577.44,380.92,3.49)
Unable to split node!  objcount = 3. (580.13,384.23,1.55)
Unable to split node!  objcount = 3. (299.76,258.65,3.03)
Unable to split node!  objcount = 4. (286.42,257.61,1.15)
Unable to split node!  objcount = 6. (255.64,203.20,3.78)
Unable to split node!  objcount = 4. (255.52,203.51,1.17)
Unable to split node!  objcount = 6. (246.57,204.85,3.61)
Unable to split node!  objcount = 4. (246.36,203.72,2.33)
Unable to split node!  objcount = 4. (246.50,207.87,0.73)
Unable to split node!  objcount = 6. (236.83,190.68,3.55)
Unable to find preset for placeholder MNATR_AG_3N.
Unable to split node!  objcount = 3. (568.89,415.10,5.71)
Unable to split node!  objcount = 14. (565.64,415.97,5.14)
Unable to split node!  objcount = 4. (560.01,411.52,0.72)
Unable to split node!  objcount = 3. (575.88,378.75,2.14)
Unable to split node!  objcount = 3. (299.76,258.65,3.03)
Unable to split node!  objcount = 4. (286.42,257.61,1.15)
Unable to split node!  objcount = 4. (255.54,201.12,3.78)
Unable to split node!  objcount = 8. (246.48,202.50,3.61)
Unable to split node!  objcount = 4. (246.36,203.72,2.33)
Unable to split node!  objcount = 4. (246.50,207.87,0.73)
Unable to split node!  objcount = 4. (234.18,201.30,3.06)
Unable to split node!  objcount = 6. (236.83,190.68,3.55)
Unable to split node!  objcount = 3. (568.89,415.10,5.71)
Unable to split node!  objcount = 14. (565.64,415.97,5.14)
Unable to split node!  objcount = 6. (560.01,411.73,0.72)
Unable to split node!  objcount = 3. (576.21,380.05,1.55)
Unable to split node!  objcount = 5. (302.18,256.01,3.51)
Unable to split node!  objcount = 4. (286.42,257.61,1.15)
Unable to split node!  objcount = 4. (255.73,204.88,3.78)
Unable to split node!  objcount = 6. (246.57,204.85,3.61)
Unable to split node!  objcount = 4. (246.36,203.72,2.33)
Unable to split node!  objcount = 4. (246.50,207.87,0.73)
Unable to split node!  objcount = 4. (234.18,201.30,3.06)
Unable to split node!  objcount = 6. (236.83,190.68,3.55)
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - gdi barracks\grid.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\grid.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - gdi barracks\ref_block.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\ref_block.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - gdi barracks\mgbar_int_n+\0.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - gdi barracks\0.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - gdi barracks\mgbar_int_n+\1.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - gdi barracks\1.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\mp - gdi barracks\MGBAR_MCT.W3D
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\MGBAR_MCT.W3D
FAILED TO FIND ANIM IN AnimCollisionManagerClass::Internal_Set_Animation("MGBAR_MCT.MGBAR_MCT")
Unable to split node!  objcount = 12. (566.78,414.66,5.14)
Unable to split node!  objcount = 5. (563.63,417.07,5.71)
Unable to split node!  objcount = 6. (560.01,411.73,0.72)
Unable to split node!  objcount = 3. (576.21,380.05,1.55)
Unable to split node!  objcount = 5. (298.66,258.80,1.57)
Unable to split node!  objcount = 4. (286.42,257.61,1.15)
Unable to split node!  objcount = 4. (235.83,242.93,4.13)
Unable to split node!  objcount = 4. (227.65,239.02,1.14)
Unable to split node!  objcount = 6. (254.00,204.88,3.78)
Unable to split node!  objcount = 4. (243.50,205.03,3.61)
Unable to split node!  objcount = 4. (246.36,203.72,2.33)
Unable to split node!  objcount = 4. (246.50,207.87,0.73)
Unable to split node!  objcount = 4. (234.18,201.30,3.06)
Unable to split node!  objcount = 6. (236.83,190.68,3.55)
Unable to split node!  objcount = 3. (568.89,415.10,5.71)
Unable to split node!  objcount = 14. (565.64,415.97,5.14)
Unable to split node!  objcount = 6. (560.01,411.73,0.72)
Unable to split node!  objcount = 3. (576.21,380.05,1.55)
Unable to split node!  objcount = 5. (302.18,256.01,3.51)
Unable to split node!  objcount = 4. (286.42,257.61,1.15)
Unable to split node!  objcount = 4. (231.96,236.01,1.27)
Unable to split node!  objcount = 6. (255.64,203.20,3.78)
Unable to split node!  objcount = 4. (247.79,203.12,3.71)
Unable to split node!  objcount = 4. (243.41,202.50,3.40)
Unable to split node!  objcount = 4. (246.36,203.72,2.33)
Unable to split node!  objcount = 4. (246.50,207.87,0.73)
Unable to split node!  objcount = 4. (234.18,201.30,3.06)
Unable to split node!  objcount = 6. (236.83,190.68,3.55)
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\mp - gdi barracks\bar_pct_master.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\bar_pct_master.tga
Unable to split node!  objcount = 3. (568.89,415.10,5.71)
Unable to split node!  objcount = 14. (565.64,415.97,5.14)
Unable to split node!  objcount = 6. (560.01,411.73,0.72)
Unable to split node!  objcount = 3. (575.88,378.75,2.14)
Unable to split node!  objcount = 3. (299.76,258.65,3.03)
Unable to split node!  objcount = 4. (286.42,257.61,1.15)
Unable to split node!  objcount = 4. (247.96,242.75,1.14)
Unable to split node!  objcount = 6. (253.90,201.19,3.78)
Unable to split node!  objcount = 6. (243.41,202.50,3.61)
Unable to split node!  objcount = 4. (246.36,203.72,2.33)
Unable to split node!  objcount = 4. (246.50,207.87,0.73)
Unable to split node!  objcount = 4. (234.18,201.30,3.06)
Unable to split node!  objcount = 6. (236.83,190.68,3.55)
Unable to split node!  objcount = 3. (568.89,415.10,5.71)
Unable to split node!  objcount = 14. (565.64,415.97,5.14)
Unable to split node!  objcount = 6. (561.63,418.13,0.72)
Unable to split node!  objcount = 3. (576.21,380.05,1.55)
Unable to split node!  objcount = 5. (298.66,258.80,1.57)
Unable to split node!  objcount = 4. (286.42,257.61,1.15)
Unable to split node!  objcount = 4. (231.96,236.01,1.27)
Unable to split node!  objcount = 4. (250.37,207.79,0.73)
Unable to split node!  objcount = 6. (253.90,201.19,3.78)
Unable to split node!  objcount = 6. (243.41,202.50,3.61)
Unable to split node!  objcount = 4. (246.36,203.72,2.33)
Unable to split node!  objcount = 6. (234.18,198.82,3.06)
Unable to split node!  objcount = 4. (236.83,189.35,3.55)
Unable to split node!  objcount = 3. (568.89,415.10,5.71)
Unable to split node!  objcount = 14. (565.64,415.97,5.14)
Unable to split node!  objcount = 4. (560.01,411.73,0.72)
Unable to split node!  objcount = 3. (575.88,378.75,2.14)
Unable to split node!  objcount = 5. (298.66,258.80,1.57)
Unable to split node!  objcount = 4. (286.42,257.61,1.15)
Unable to split node!  objcount = 4. (231.96,236.01,1.27)
Unable to split node!  objcount = 4. (255.73,204.88,3.78)
Unable to split node!  objcount = 4. (247.79,203.12,3.71)
Unable to split node!  objcount = 4. (246.36,203.72,2.33)
Unable to split node!  objcount = 4. (246.50,207.87,0.73)
Unable to split node!  objcount = 4. (243.41,202.50,3.40)
Unable to split node!  objcount = 4. (234.18,201.30,3.06)
Unable to split node!  objcount = 4. (236.83,189.35,3.55)
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\mp - hand of nod\hnd_mat.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\hnd_mat.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\mp - hand of nod\atr_blips.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\atr_blips.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\mp - hand of nod\atr_scrnwrds-A.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\atr_scrnwrds-A.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\mp - hand of nod\hnd_pct_master.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\hnd_pct_master.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - hand of nod\mnhnd_int_n+\0.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - hand of nod\0.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - hand of nod\mnhnd_int_n+\1.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - hand of nod\1.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - hand of nod\hnd_wall01.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\hnd_wall01.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\mp - hand of nod\ref_ramp.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\terrain\building interior tiles_multiplay\ref_ramp.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\mp - hand of nod\MNHND_MCT.W3D
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Grassland\tiles\building aggregates - multiplay\MNHND_MCT.W3D
FAILED TO FIND ANIM IN AnimCollisionManagerClass::Internal_Set_Animation("MNHND_MCT.MNHND_MCT")
Unable to split node!  objcount = 3. (568.89,415.10,5.71)
Unable to split node!  objcount = 14. (565.64,415.97,5.14)
Unable to split node!  objcount = 6. (560.01,411.73,0.72)
Unable to split node!  objcount = 3. (576.21,380.05,1.55)
Unable to split node!  objcount = 3. (501.35,417.38,1.38)
Unable to split node!  objcount = 5. (491.14,421.96,5.98)
Unable to split node!  objcount = 3. (492.15,414.51,6.09)
Unable to split node!  objcount = 5. (298.66,258.80,1.57)
Unable to split node!  objcount = 4. (286.42,257.61,1.15)
Unable to split node!  objcount = 4. (227.65,239.02,1.14)
Unable to split node!  objcount = 6. (253.90,201.19,3.78)
Unable to split node!  objcount = 4. (243.50,205.03,3.61)
Unable to split node!  objcount = 4. (246.36,203.72,2.33)
Unable to split node!  objcount = 4. (246.50,207.87,0.73)
Unable to split node!  objcount = 4. (234.18,201.30,3.06)
Unable to split node!  objcount = 6. (236.83,190.68,3.55)
Unable to split node!  objcount = 12. (566.78,414.66,5.14)
Unable to split node!  objcount = 5. (563.63,417.07,5.71)
Unable to split node!  objcount = 3. (563.95,420.36,1.71)
Unable to split node!  objcount = 4. (560.01,411.52,0.72)
Unable to split node!  objcount = 3. (575.88,378.75,2.14)
Unable to split node!  objcount = 3. (501.35,417.38,1.38)
Unable to split node!  objcount = 8. (491.50,419.29,5.98)
Unable to split node!  objcount = 3. (299.76,258.65,3.03)
Unable to split node!  objcount = 4. (286.42,257.61,1.15)
Unable to split node!  objcount = 4. (235.83,242.93,4.13)
Unable to split node!  objcount = 6. (253.90,201.19,3.78)
Unable to split node!  objcount = 6. (243.41,202.50,3.61)
Unable to split node!  objcount = 4. (246.36,203.72,2.33)
Unable to split node!  objcount = 4. (246.50,207.87,0.73)
Unable to split node!  objcount = 4. (234.18,201.30,3.06)
Unable to split node!  objcount = 6. (236.83,190.68,3.55)
Unable to split node!  objcount = 3. (568.89,415.10,5.71)
Unable to split node!  objcount = 14. (565.64,415.97,5.14)
Unable to split node!  objcount = 3. (563.95,420.36,1.71)
Unable to split node!  objcount = 4. (560.01,411.52,0.72)
Unable to split node!  objcount = 3. (575.88,378.75,2.14)
Unable to split node!  objcount = 3. (501.00,422.01,1.38)
Unable to split node!  objcount = 6. (491.50,417.63,6.09)
Unable to split node!  objcount = 5. (298.66,258.80,1.57)
Unable to split node!  objcount = 4. (286.42,257.61,1.15)
Unable to split node!  objcount = 6. (254.00,204.88,3.78)
Unable to split node!  objcount = 6. (243.41,202.50,3.61)
Unable to split node!  objcount = 4. (246.36,203.72,2.33)
Unable to split node!  objcount = 4. (246.50,207.87,0.73)
Unable to split node!  objcount = 4. (234.18,201.30,3.06)
Unable to split node!  objcount = 6. (236.83,190.68,3.55)
Unable to split node!  objcount = 7. (572.30,380.84,16.97)
Unable to split node!  objcount = 3. (511.18,420.47,9.91)
Unable to split node!  objcount = 7. (503.59,419.54,7.97)
Unable to split node!  objcount = 3. (493.07,419.55,7.13)
Unable to split node!  objcount = 4. (564.80,417.23,5.98)
Unable to split node!  objcount = 5. (564.75,417.23,4.04)
Unable to split node!  objcount = 3. (561.72,417.34,3.80)
Unable to split node!  objcount = 3. (540.14,415.53,1.48)
Unable to split node!  objcount = 3. (518.15,422.31,5.74)
Unable to split node!  objcount = 4. (515.65,420.79,5.74)
Unable to split node!  objcount = 3. (510.15,426.88,4.97)
Unable to split node!  objcount = 3. (510.93,414.03,4.97)
Unable to split node!  objcount = 5. (504.26,420.04,1.96)
Unable to split node!  objcount = 3. (498.38,419.69,1.23)
Unable to split node!  objcount = 4. (301.17,252.89,16.99)
Unable to split node!  objcount = 3. (245.55,195.83,10.41)
Unable to split node!  objcount = 3. (296.90,258.56,1.42)
Unable to split node!  objcount = 4. (302.81,254.04,2.59)
Unable to split node!  objcount = 4. (240.04,242.79,4.70)
Unable to split node!  objcount = 3. (240.37,243.48,3.20)
Unable to split node!  objcount = 3. (240.04,242.85,2.97)
Unable to split node!  objcount = 3. (233.47,235.77,1.11)
Unable to split node!  objcount = 3. (244.89,190.60,3.92)
Unable to split node!  objcount = 3. (246.55,207.60,1.34)
Unable to split node!  objcount = 3. (244.77,196.78,2.80)
Unable to split node!  objcount = 3. (240.80,193.54,2.81)
TimeManager::Update: warning, frame 36924 was slow (9049 ms)
TimeManager::Update: warning, frame 36994 was slow (188526 ms)
TimeManager::Update: warning, frame 36995 was slow (9568 ms)
TimeManager::Update: warning, frame 37016 was slow (8952 ms)
TimeManager::Update: warning, frame 37023 was slow (22122 ms)
TimeManager::Update: warning, frame 37024 was slow (2090 ms)


This is a signature. Reading this is wasting your time.

[Updated on: Mon, 28 August 2006 14:02]

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Re: C&C_Grassland [message #215829 is a reply to message #215720] Mon, 28 August 2006 14:23 Go to previous messageGo to next message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
Karma: 1
General (2 Stars)
I got this prob whislt aggregating the Soviet Barracks for Apoc Rising. It seems to be, that the buildings call boxes are calling for something it can't find, make sure that w3d (with CORRECT name) is in the presets tree or delete that call box.

From the error, this is what's causing the problem:

FAILED TO FIND ANIM IN AnimCollisionManagerClass::Internal_Set_Animation("MNREF_MCT.MNREF_MCT")

Unable to find preset for placeholder MNREF_AG_3N.

FAILED TO FIND ANIM IN AnimCollisionManagerClass::Internal_Set_Animation("MGWEP_MCT.MGWEP_MCT")

FAILED TO FIND ANIM IN AnimCollisionManagerClass::Internal_Set_Animation("MNATR_MCT.MNATR_MCT")

Unable to find preset for placeholder MNATR_AG_3N.

FAILED TO FIND ANIM IN AnimCollisionManagerClass::Internal_Set_Animation("MGBAR_MCT.MGBAR_MCT")

FAILED TO FIND ANIM IN AnimCollisionManagerClass::Internal_Set_Animation("MNHND_MCT.MNHND_MCT")


I would reccommend finding these call boxes (press H in Gmax/Renx) and finding what preset they use.
Re: C&C_Grassland [message #215831 is a reply to message #215720] Mon, 28 August 2006 14:31 Go to previous messageGo to next message
futura83
Messages: 1285
Registered: July 2006
Location: England
Karma: 0
General (1 Star)
Viva la Resistance!
i didnt edit any of them at all so it should work fine.

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Re: C&C_Grassland [message #215855 is a reply to message #215720] Mon, 28 August 2006 16:00 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
Messages: 1144
Registered: February 2003
Location: Moved a long time ago (it...
Karma: 0
General (1 Star)
Moderator - Mod Forum
You did export it as terrain, right? Did your Level edit directory change somehow? Preset directory in level edit get corrupted? You somehow overwrite the w3d file in your folder accidently?

If a preset doesn't exist when the terrain w3d calls for it, that shouldn't stop Level edit from loading the entire model as far as I know.


-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
Re: C&C_Grassland [message #215981 is a reply to message #215720] Tue, 29 August 2006 06:31 Go to previous messageGo to next message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
Karma: 1
General (2 Stars)
It did with mine when the call boxes called for a preset that didn't exist (my custom doors). After i added them into the TILES preset branch as "door phys" it called for them and they mapped.

[Updated on: Tue, 29 August 2006 06:31]

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Re: C&C_Grassland [message #215983 is a reply to message #215720] Tue, 29 August 2006 07:08 Go to previous messageGo to next message
futura83
Messages: 1285
Registered: July 2006
Location: England
Karma: 0
General (1 Star)
Viva la Resistance!
this is PISSING me off now! i didnt do anything that could have possibly fucked that map up.

it worked fine, then i followed someones advice and changed the refinery to silos, tried to export it, and it didnt export, so i put the ref's back in a rearranged both bases. exported it, it went fine. tried to load it in level edot but the shitty little editor cant load it up. why?


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[Updated on: Tue, 29 August 2006 07:08]

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Re: C&C_Grassland [message #216019 is a reply to message #215983] Tue, 29 August 2006 09:11 Go to previous messageGo to next message
LR01 is currently offline  LR01
Messages: 842
Registered: April 2006
Location: The Netherlands
Karma: 0
Colonel
Now tell me, what is the problem?
http://img150.imageshack.us/img150/7574/probcz7.jpg
Listen Listen


Moding can be real Fun...
Re: C&C_Grassland [message #216043 is a reply to message #215720] Tue, 29 August 2006 10:40 Go to previous messageGo to previous message
futura83
Messages: 1285
Registered: July 2006
Location: England
Karma: 0
General (1 Star)
Viva la Resistance!
Blush

probably my computer.


i get this:

TimeManager::Update: warning, frame 22 was slow (13693 ms)
TimeManager::Update: warning, frame 24 was slow (2419 ms)

edit: never mind, it was cos i wasnt looking aroung level edit enough Blush




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[Updated on: Tue, 29 August 2006 10:49]

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